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	<id>https://wiki.mkwtas.com/index.php?action=history&amp;feed=atom&amp;title=Automatic_drift</id>
	<title>Automatic drift - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.mkwtas.com/index.php?action=history&amp;feed=atom&amp;title=Automatic_drift"/>
	<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=Automatic_drift&amp;action=history"/>
	<updated>2026-05-26T12:56:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.mkwtas.com/index.php?title=Automatic_drift&amp;diff=1297&amp;oldid=prev</id>
		<title>Sir Corvid at 20:34, 14 November 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=Automatic_drift&amp;diff=1297&amp;oldid=prev"/>
		<updated>2025-11-14T20:34:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:34, 14 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Holding a horizontal stick input of ±6 or ±7 (from now on called &#039;&#039;&#039;hard inputs&#039;&#039;&#039;) for 12 consecutive frames will initiate a drift. Holding an input of magnitude ±5 and lower (or &#039;&#039;&#039;soft input&#039;&#039;&#039;) for even one frame will reset this drift timer, or cancel the drift if it&#039;s active. On bikes, during a wheelie, 16 frames of consecutive hard inputs automatically cause a wheelie drop.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Holding a horizontal stick input of ±6 or ±7 (from now on called &#039;&#039;&#039;hard inputs&#039;&#039;&#039;) for 12 consecutive frames will initiate a drift&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, if [[IV]] is greater or equal to 55% of [[IV#Maximum speed | max base speed]]&lt;/ins&gt;. Holding an input of magnitude ±5 and lower (or &#039;&#039;&#039;soft input&#039;&#039;&#039;) for even one frame will reset this drift timer, or cancel the drift if it&#039;s active. On bikes, during a wheelie, 16 frames of consecutive hard inputs automatically cause a wheelie drop.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Compared to manual, automatic has different statistics for [[Statistic#Handling | handling]] and [[Statistic#Drift | drift]]. Handling is higher for all vehicles; drift is higher for karts and ODBs, but slightly lower for IDBs. Additionally, automatic is able to turn without speed loss, while for manual it causes speed loss (without a boost).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Compared to manual, automatic has different statistics for [[Statistic#Handling | handling]] and [[Statistic#Drift | drift]]. Handling is higher for all vehicles; drift is higher for karts and ODBs, but slightly lower for IDBs. Additionally, automatic is able to turn without speed loss, while for manual it causes speed loss (without a boost).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Hop | Hops]] and [[miniturbo | miniturbos]] are disabled for automatic. The inability to hop restricts movement options for automatic, and prevents it from performing glitches such as [[supergrinding]] and [[superhopping]]. Due to the lack of miniturbos, after most drifts, auto bikes have to slowly accelerate up to wheelie speed; for this reason, the best auto bikes are those with a 0.9 T2 [[acceleration]] value&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, such as &lt;/del&gt;[[Vehicles#Spear | Spear]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;[[Vehicles#Sneakster | Sneakster]], as they accelerate much quicker at the start of a wheelie.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Hop | Hops]] and [[miniturbo | miniturbos]] are disabled for automatic. The inability to hop restricts movement options for automatic, and prevents it from performing glitches such as [[supergrinding]] and [[superhopping]]. Due to the lack of miniturbos, after most drifts, auto bikes have to slowly accelerate up to wheelie speed; for this reason, the best auto bikes are those with a 0.9 T2 [[acceleration]] value &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(the &lt;/ins&gt;[[Vehicles#Spear | Spear]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;[[Vehicles#Sneakster | Sneakster]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and [[Vehicles#Quacker | Quacker]]) &lt;/ins&gt;as they accelerate much quicker at the start of a wheelie.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, the ability to perform hops and miniturbos makes manual superior to automatic. However, automatic has a niche on a couple no glitch tracks, such as [[DS Peach Gardens#No Glitch 3lap | DS Peach Gardens]] and [[DS Yoshi Falls#No Glitch 3lap | DS Yoshi Falls]], due to its improved wheelie turning ability, as well as many [[supersliding]] categories due to its drift mechanics and improved handling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, the ability to perform hops and miniturbos makes manual superior to automatic. However, automatic has a niche on a couple no glitch tracks, such as [[DS Peach Gardens#No Glitch 3lap | DS Peach Gardens]] and [[DS Yoshi Falls#No Glitch 3lap | DS Yoshi Falls]], due to its improved wheelie turning ability, as well as many [[supersliding]] categories due to its drift mechanics and improved handling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Rotation conversion ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Rotation conversion ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While driving, auto bikes are often subject to big changes in pitch and roll rotation, due to wheelie drops and drifting. This can be exploited for better turning, due to [[rotation conversion]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While driving, auto bikes are often subject to big changes in pitch and roll rotation, due to wheelie drops and drifting. This can be exploited for better turning, due to [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rotation#rotation conversion | &lt;/ins&gt;rotation conversion]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Optimal drift&amp;#039;&amp;#039;&amp;#039;: Optimal inputs (to the right): starting from a wheelie drop, 11 frames +7, 1 frame -6, 1 frame +5, 4 frames +7, 1 frame +5, hold +7. These inputs start a left drift for 1 f, then delay the second drift with a soft input, resulting in better yaw rotation than simply holding +7.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Optimal drift&amp;#039;&amp;#039;&amp;#039;: Optimal inputs (to the right): starting from a wheelie drop, 11 frames +7, 1 frame -6, 1 frame +5, 4 frames +7, 1 frame +5, hold +7. These inputs start a left drift for 1 f, then delay the second drift with a soft input, resulting in better yaw rotation than simply holding +7.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Auto spindrift&amp;#039;&amp;#039;&amp;#039;: Example inputs: starting from a wheelie drop, 10 frames -2, hold +7. During a wheelie drop, leaning in the opposite direction for a few frames before initiating a drift allows for much greater yaw rotation at the start of the drift, due to the larger shift in roll rotation. This technique is typically done during a boost, as it takes more time to achieve the same yaw than simply holding +7.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Auto spindrift&amp;#039;&amp;#039;&amp;#039;: Example inputs: starting from a wheelie drop, 10 frames -2, hold +7. During a wheelie drop, leaning in the opposite direction for a few frames before initiating a drift allows for much greater yaw rotation at the start of the drift, due to the larger shift in roll rotation. This technique is typically done during a boost, as it takes more time to achieve the same yaw than simply holding +7.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key u890721315_mkwtas_wiki:diff:1.41:old-1284:rev-1297:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Sir Corvid</name></author>
	</entry>
	<entry>
		<id>https://wiki.mkwtas.com/index.php?title=Automatic_drift&amp;diff=1284&amp;oldid=prev</id>
		<title>Sir Corvid: max speed -&gt; max base speed where appropriate</title>
		<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=Automatic_drift&amp;diff=1284&amp;oldid=prev"/>
		<updated>2025-11-05T10:33:57Z</updated>

		<summary type="html">&lt;p&gt;max speed -&amp;gt; max base speed where appropriate&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:33, 5 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Brake drifting ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Brake drifting ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On automatic only, it is possible to release A during a drift, and brake by pressing B, without cancelling the drift as long as IV remains above 55% of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximum &lt;/del&gt;speed. Releasing A and braking for 1 frame can be useful to lose a very small amount of time and manipulate [[QM]]. Releasing A for longer loses a lot of speed, so it is generally not useful.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On automatic only, it is possible to release A during a drift, and brake by pressing B, without cancelling the drift as long as IV remains above 55% of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;max base &lt;/ins&gt;speed. Releasing A and braking for 1 frame can be useful to lose a very small amount of time and manipulate [[QM]]. Releasing A for longer loses a lot of speed, so it is generally not useful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Auto hop ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Auto hop ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Autosliding works due to a combination of two quirks: switching from a right hard input to a left soft input switches the drift&amp;#039;s direction, and resets the [[EV#Leaning | lean rotation]] value to a high value in the opposite direction. This makes it possible to lean for a long time (while turning and drifting), switch drift direction to immediately reset the lean counter, then cancel the drift and resume leaning in the same direction.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Autosliding works due to a combination of two quirks: switching from a right hard input to a left soft input switches the drift&amp;#039;s direction, and resets the [[EV#Leaning | lean rotation]] value to a high value in the opposite direction. This makes it possible to lean for a long time (while turning and drifting), switch drift direction to immediately reset the lean counter, then cancel the drift and resume leaning in the same direction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Autosliding allows for a much higher percentage of leaning frames than optimal patterns otherwise allow. A big limitation of autosliding is the IV requirement: the bike&#039;s IV must be at over 55% of its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximum &lt;/del&gt;speed to drift, but negative IV is very useful to turn tighter in a superslide.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Autosliding allows for a much higher percentage of leaning frames than optimal patterns otherwise allow. A big limitation of autosliding is the IV requirement: the bike&#039;s IV must be at over 55% of its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;max base &lt;/ins&gt;speed to drift, but negative IV is very useful to turn tighter in a superslide.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sir Corvid</name></author>
	</entry>
	<entry>
		<id>https://wiki.mkwtas.com/index.php?title=Automatic_drift&amp;diff=1250&amp;oldid=prev</id>
		<title>Sir Corvid: Created page with &quot;&#039;&#039;&#039;Automatic drift&#039;&#039;&#039; is an alternative drift type option available for every vehicle. A few basic mechanics are changed compared to manual, leading to exclusive techniques. While it performs worse than manual in most situations, it is currently the preferred option for a few no glitch and supersliding TASes.  == Overview == Holding a horizontal stick input of ±6 or ±7 (from now on called &#039;&#039;&#039;hard inputs&#039;&#039;&#039;) for 12 consecutive frames will initiate a drift. Holding a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=Automatic_drift&amp;diff=1250&amp;oldid=prev"/>
		<updated>2025-10-26T11:29:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Automatic drift&amp;#039;&amp;#039;&amp;#039; is an alternative drift type option available for every vehicle. A few basic mechanics are changed compared to manual, leading to exclusive techniques. While it performs worse than manual in most situations, it is currently the preferred option for a few no glitch and &lt;a href=&quot;/wiki/Supersliding&quot; title=&quot;Supersliding&quot;&gt;supersliding&lt;/a&gt; TASes.  == Overview == Holding a horizontal stick input of ±6 or ±7 (from now on called &amp;#039;&amp;#039;&amp;#039;hard inputs&amp;#039;&amp;#039;&amp;#039;) for 12 consecutive frames will initiate a drift. Holding a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Automatic drift&amp;#039;&amp;#039;&amp;#039; is an alternative drift type option available for every vehicle. A few basic mechanics are changed compared to manual, leading to exclusive techniques. While it performs worse than manual in most situations, it is currently the preferred option for a few no glitch and [[supersliding]] TASes.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Holding a horizontal stick input of ±6 or ±7 (from now on called &amp;#039;&amp;#039;&amp;#039;hard inputs&amp;#039;&amp;#039;&amp;#039;) for 12 consecutive frames will initiate a drift. Holding an input of magnitude ±5 and lower (or &amp;#039;&amp;#039;&amp;#039;soft input&amp;#039;&amp;#039;&amp;#039;) for even one frame will reset this drift timer, or cancel the drift if it&amp;#039;s active. On bikes, during a wheelie, 16 frames of consecutive hard inputs automatically cause a wheelie drop.&lt;br /&gt;
&lt;br /&gt;
Compared to manual, automatic has different statistics for [[Statistic#Handling | handling]] and [[Statistic#Drift | drift]]. Handling is higher for all vehicles; drift is higher for karts and ODBs, but slightly lower for IDBs. Additionally, automatic is able to turn without speed loss, while for manual it causes speed loss (without a boost).&lt;br /&gt;
&lt;br /&gt;
[[Hop | Hops]] and [[miniturbo | miniturbos]] are disabled for automatic. The inability to hop restricts movement options for automatic, and prevents it from performing glitches such as [[supergrinding]] and [[superhopping]]. Due to the lack of miniturbos, after most drifts, auto bikes have to slowly accelerate up to wheelie speed; for this reason, the best auto bikes are those with a 0.9 T2 [[acceleration]] value, such as [[Vehicles#Spear | Spear]] and [[Vehicles#Sneakster | Sneakster]], as they accelerate much quicker at the start of a wheelie.&lt;br /&gt;
&lt;br /&gt;
Overall, the ability to perform hops and miniturbos makes manual superior to automatic. However, automatic has a niche on a couple no glitch tracks, such as [[DS Peach Gardens#No Glitch 3lap | DS Peach Gardens]] and [[DS Yoshi Falls#No Glitch 3lap | DS Yoshi Falls]], due to its improved wheelie turning ability, as well as many [[supersliding]] categories due to its drift mechanics and improved handling.&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Optimal wheelie turning ===&lt;br /&gt;
In a wheelie, 16 consecutive hard inputs cause a wheelie drop; therefore, the pattern for the best wheelie turning is 15 frames of ±7, followed by 1 frame of ±5. Since turning in a wheelie with auto does not lose speed, this pattern does not depend on any statistic and applies to every bike.&lt;br /&gt;
&lt;br /&gt;
=== Artificial chain wheelie ===&lt;br /&gt;
After forcing a wheelie drop by holding hard inputs for 16 frames, a new wheelie can be started immediately after. This is similar to a [[Wheelie#chain | chain wheelie]] due to the unavoidable a 3 u/f speed loss, but unlike a regular chain, it can be performed on command. Artificial chains allow for slightly tighter turning, but they lose time if they cause an additional chain later.&lt;br /&gt;
&lt;br /&gt;
=== Rewheelies ===&lt;br /&gt;
The rewheelie strat consists in performing several artificial chains in a row, typically out of a drift. Rewheelies allow for much better turning than wheelie turning, but worse than drifting. The average top speed during rewheelies approaches about 3 u/f slower than a normal wheelie, which is much higher than a drift. Rewheelies are usually performed out of a drift, because the bike&amp;#039;s acceleration is barely affected during the first 3 rewheelies.&lt;br /&gt;
&lt;br /&gt;
Rewheelies work because of quirks with [[Internal velocity#Maximum speed | maximum speed]]. When starting a wheelie, maximum speed immediately jumps to the new value; when dropping a wheelie, maximum speed decreases back to regular top speed at a rate of 3 u/f^2. Therefore, the bike&amp;#039;s IV can still increase during a wheelie drop for a few frames (if its IV is more than 3 u/f below max wheelie speed). This can be exploited after a drift, since IV is much lower than wheelie speed, by repeatedly starting and dropping wheelies, allowing for improved turning while still accelerating up to wheelie speed.&lt;br /&gt;
&lt;br /&gt;
The optimal inputs for rewheelieing to the right are as follows: starting from a drift, 1 frame +5, 1 frame +7, 1 frame +5, 17 frames +7, 1 frame +7 + wheelie, 2 frames +7, 1 frame +5, 16 frames +7, 1 frame +7 + wheelie. This sequence performs 2 rewheelies, which is useful out of most turns. If the bike needs to keep turning in the same direction, looping the last 20 frames allows for additional rewheelies. Typically, 2-4 rewheelies is optimal, depending on the situation.&lt;br /&gt;
&lt;br /&gt;
=== Rotation conversion ===&lt;br /&gt;
While driving, auto bikes are often subject to big changes in pitch and roll rotation, due to wheelie drops and drifting. This can be exploited for better turning, due to [[rotation conversion]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Optimal drift&amp;#039;&amp;#039;&amp;#039;: Optimal inputs (to the right): starting from a wheelie drop, 11 frames +7, 1 frame -6, 1 frame +5, 4 frames +7, 1 frame +5, hold +7. These inputs start a left drift for 1 f, then delay the second drift with a soft input, resulting in better yaw rotation than simply holding +7.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Auto spindrift&amp;#039;&amp;#039;&amp;#039;: Example inputs: starting from a wheelie drop, 10 frames -2, hold +7. During a wheelie drop, leaning in the opposite direction for a few frames before initiating a drift allows for much greater yaw rotation at the start of the drift, due to the larger shift in roll rotation. This technique is typically done during a boost, as it takes more time to achieve the same yaw than simply holding +7.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;A-tech&amp;#039;&amp;#039;&amp;#039;: Releasing A while decelerating from any boost causes no speed loss, and keeps the bike&amp;#039;s pitch rotation from changing as much. When drifting and starting a wheelie out of a boost, the pitch rotation conversion lets the bike turn a little more in the direction of the drift. Not exclusive to auto, but much more powerful; decelerating with high roll is more common, and some manual bikes lose speed during A-tech due to turning speed loss. &lt;br /&gt;
&lt;br /&gt;
=== Brake drifting ===&lt;br /&gt;
On automatic only, it is possible to release A during a drift, and brake by pressing B, without cancelling the drift as long as IV remains above 55% of maximum speed. Releasing A and braking for 1 frame can be useful to lose a very small amount of time and manipulate [[QM]]. Releasing A for longer loses a lot of speed, so it is generally not useful.&lt;br /&gt;
&lt;br /&gt;
=== Auto hop ===&lt;br /&gt;
An auto drift is started and continued by holding hard inputs. The game only checks the magnitude of the input, not the sign; therefore, switching from a +7 to a -7 input (or ±6) changes the direction of the drift, without ending the drift. The drift direction can be switched on every frame by repeatedly alternating inputs.&lt;br /&gt;
&lt;br /&gt;
(Inside-drift) bikes gain significant roll rotation while drifting. By changing the drift direction with high roll rotation, the shift in momentum causes the bike to bounce due to [[TF physics]]. The greater the roll rotation, the bigger the bounce. It is possible to chain auto hops too, for even bigger bounces.&lt;br /&gt;
&lt;br /&gt;
=== Autosliding ===&lt;br /&gt;
:&amp;#039;&amp;#039;Main article: [[Supersliding#Autosliding]]&amp;#039;&amp;#039;&lt;br /&gt;
Automatic bikes are able to gain [[EV]] much more efficiently than manual bikes in a superslide, by repeatedly starting and ending auto drifts. This allows them to accelerate more quickly at the start of a superslide, and reach higher caps. An example input sequence is: 11 (or more) frames +6, 1 frame -7, 1 frame +5.&lt;br /&gt;
&lt;br /&gt;
Autosliding works due to a combination of two quirks: switching from a right hard input to a left soft input switches the drift&amp;#039;s direction, and resets the [[EV#Leaning | lean rotation]] value to a high value in the opposite direction. This makes it possible to lean for a long time (while turning and drifting), switch drift direction to immediately reset the lean counter, then cancel the drift and resume leaning in the same direction.&lt;br /&gt;
&lt;br /&gt;
Autosliding allows for a much higher percentage of leaning frames than optimal patterns otherwise allow. A big limitation of autosliding is the IV requirement: the bike&amp;#039;s IV must be at over 55% of its maximum speed to drift, but negative IV is very useful to turn tighter in a superslide.&lt;/div&gt;</summary>
		<author><name>Sir Corvid</name></author>
	</entry>
</feed>