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	<id>https://wiki.mkwtas.com/index.php?action=history&amp;feed=atom&amp;title=Barrel_roll</id>
	<title>Barrel roll - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.mkwtas.com/index.php?action=history&amp;feed=atom&amp;title=Barrel_roll"/>
	<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=Barrel_roll&amp;action=history"/>
	<updated>2026-04-25T17:51:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.mkwtas.com/index.php?title=Barrel_roll&amp;diff=1338&amp;oldid=prev</id>
		<title>Ellucinea: headsliding</title>
		<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=Barrel_roll&amp;diff=1338&amp;oldid=prev"/>
		<updated>2025-12-17T19:39:54Z</updated>

		<summary type="html">&lt;p&gt;headsliding&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:39, 17 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wheelchair enables vehicles to drive around on [[Collision types|solid out of bounds (OOB)]], as OOB detection on this collision checks that your wheels are on or very near to the ground. Wheelchair with Tiny Titan/Classic Dragster has been used in [[Koopa Cape#Unrestricted Flap|Koopa Cape UR Flap]], [[DS Desert Hills#Unrestricted Flap|DS Desert Hills UR Flap]], and [[DS Peach Gardens#Unrestricted Flap|DS Peach Gardens UR Flap]] to navigate around checkpoints while driving on solid OOB. Wheelchair with Dolphin Dasher is part of the theorized optimal strategy for DS Peach Gardens UR Flap for the same reason.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wheelchair enables vehicles to drive around on [[Collision types|solid out of bounds (OOB)]], as OOB detection on this collision checks that your wheels are on or very near to the ground. Wheelchair with Tiny Titan/Classic Dragster has been used in [[Koopa Cape#Unrestricted Flap|Koopa Cape UR Flap]], [[DS Desert Hills#Unrestricted Flap|DS Desert Hills UR Flap]], and [[DS Peach Gardens#Unrestricted Flap|DS Peach Gardens UR Flap]] to navigate around checkpoints while driving on solid OOB. Wheelchair with Dolphin Dasher is part of the theorized optimal strategy for DS Peach Gardens UR Flap for the same reason.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speed redirection &lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Headsliding &lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While IV is limited &lt;/del&gt;in wheelchair&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, vehicles can &lt;/del&gt;gain [[External velocity|EV]] from slopes because the body hitboxes do not have traction with the ground. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Separately&lt;/del&gt;, when a vehicle flips out of wheelchair, its direction of movement will flip along with it. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These two factors together allow &lt;/del&gt;a vehicle to redirect instantaneously from moving quickly backwards to moving quickly forwards. This is the optimal strategy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;[[DS Yoshi Falls#No Ultra Flap|DS Yoshi Falls NU Flap]] to enter the finish line backwards from the front (after a DLC) and then immediately start traveling forwards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vehicles &lt;/ins&gt;in wheelchair gain [[External velocity|EV]] from slopes because &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the wheels are not touching the ground and &lt;/ins&gt;the body hitboxes do not have traction with the ground &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(see: [[Supersliding#Headsliding, cranium sliding, whatever (name pending)|Supersliding]])&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Notably&lt;/ins&gt;, when a vehicle flips out of wheelchair, its direction of movement will flip along with it. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When used with headsliding, this allows &lt;/ins&gt;a vehicle to redirect instantaneously from moving quickly backwards to moving quickly forwards. This is the optimal strategy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/ins&gt;[[DS Yoshi Falls#No Ultra Flap|DS Yoshi Falls NU Flap]] to enter the finish line backwards from the front (after a DLC) and then immediately start traveling forwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Horizontal OOB bypass ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Horizontal OOB bypass ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Extended HWG ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Extended HWG ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Colliding with a barrel roll wall sets the &quot;HWG timer&quot; to 10 frames, during which barrel roll can be activated. This timer is so-named because it is also responsible for activating [[horizontal wall glitch]] (HWG). HWG usually &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lasts for &lt;/del&gt;20 frames, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in certain cases&lt;/del&gt;, HWG will continue so long as the timer does not count down to 0. This can be exploited by riding a barrel roll wall so that the HWG timer continually resets to 10, thus extending the initial HWG. This is used on [[N64 DK&#039;s Jungle Parkway#Unrestricted Flap|N64 DK&#039;s Jungle Parkway UR Flap]] to reach the seam to the left of the finish line.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Colliding with a barrel roll wall sets the &quot;HWG timer&quot; to 10 frames, during which barrel roll can be activated. This timer is so-named because it is also responsible for activating [[horizontal wall glitch]] (HWG). HWG usually &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sets the timer to &lt;/ins&gt;20 frames, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once triggered&lt;/ins&gt;, HWG will continue so long as the timer does not count down to 0. This can be exploited by riding a barrel roll wall so that the HWG timer continually resets to 10, thus extending the initial HWG. This is used on [[N64 DK&#039;s Jungle Parkway#Unrestricted Flap|N64 DK&#039;s Jungle Parkway UR Flap]] to reach the seam to the left of the finish line.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key u890721315_mkwtas_wiki:diff:1.41:old-1279:rev-1338:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Ellucinea</name></author>
	</entry>
	<entry>
		<id>https://wiki.mkwtas.com/index.php?title=Barrel_roll&amp;diff=1279&amp;oldid=prev</id>
		<title>Ellucinea: literallynothing</title>
		<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=Barrel_roll&amp;diff=1279&amp;oldid=prev"/>
		<updated>2025-11-05T03:36:38Z</updated>

		<summary type="html">&lt;p&gt;literallynothing&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:36, 5 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Barrel roll is activated by colliding with &#039;&#039;&#039;barrel roll walls&#039;&#039;&#039; (also known as &#039;&#039;&#039;soft walls&#039;&#039;&#039;). On the regular tracks, soft walls are found at any accessible road edge to prevent vehicles from getting stuck on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the edge&lt;/del&gt;. Barrel roll can only be active when&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Barrel roll is activated by colliding with &#039;&#039;&#039;barrel roll walls&#039;&#039;&#039; (also known as &#039;&#039;&#039;soft walls&#039;&#039;&#039;). On the regular tracks, soft walls are found at any accessible road edge to prevent vehicles from getting stuck on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;edges&lt;/ins&gt;. Barrel roll can only be active when&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# the magnitude of vehicle [[Internal velocity|IV]] is below 15 u/f,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# the magnitude of vehicle [[Internal velocity|IV]] is below 15 u/f,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Driving on solid OOB ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Driving on solid OOB ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wheelchair enables vehicles to drive around on [[Collision types|solid out of bounds (OOB)]], as OOB detection on this collision checks that your wheels are on or very near to the ground. Wheelchair with Tiny Titan/Classic Dragster has been used in [[Koopa Cape#Unrestricted Flap|Koopa Cape UR Flap]], [[DS Desert Hills#Unrestricted Flap|DS Desert Hills UR Flap]], and [[DS Peach Gardens#Unrestricted Flap|DS Peach Gardens UR Flap]] to navigate around checkpoints while driving on solid OOB. Wheelchair with Dolphin Dasher is part of the theorized optimal strategy for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[DS Peach Gardens#Unrestricted Flap|&lt;/del&gt;DS Peach Gardens UR Flap&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;for the same reason.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wheelchair enables vehicles to drive around on [[Collision types|solid out of bounds (OOB)]], as OOB detection on this collision checks that your wheels are on or very near to the ground. Wheelchair with Tiny Titan/Classic Dragster has been used in [[Koopa Cape#Unrestricted Flap|Koopa Cape UR Flap]], [[DS Desert Hills#Unrestricted Flap|DS Desert Hills UR Flap]], and [[DS Peach Gardens#Unrestricted Flap|DS Peach Gardens UR Flap]] to navigate around checkpoints while driving on solid OOB. Wheelchair with Dolphin Dasher is part of the theorized optimal strategy for DS Peach Gardens UR Flap for the same reason.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Speed redirection ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Speed redirection ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While IV is limited in wheelchair, vehicles can gain EV from slopes because the body hitboxes do not have traction with the ground. Separately, when a vehicle flips out of wheelchair, its direction of movement will flip along with it. These two factors together allow a vehicle to redirect instantaneously from moving quickly backwards to moving quickly forwards. This is the optimal strategy for [[DS Yoshi Falls#No Ultra Flap|DS Yoshi Falls NU Flap]] to enter the finish line backwards from the front (after a DLC) and then immediately start traveling forwards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While IV is limited in wheelchair, vehicles can gain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[External velocity|&lt;/ins&gt;EV&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;from slopes because the body hitboxes do not have traction with the ground. Separately, when a vehicle flips out of wheelchair, its direction of movement will flip along with it. These two factors together allow a vehicle to redirect instantaneously from moving quickly backwards to moving quickly forwards. This is the optimal strategy for [[DS Yoshi Falls#No Ultra Flap|DS Yoshi Falls NU Flap]] to enter the finish line backwards from the front (after a DLC) and then immediately start traveling forwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Horizontal OOB bypass ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Horizontal OOB bypass ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Horizontal OOB planes count a vehicle out if it travels through the plane in a certain direction. Passing through a horizontal OOB plane while upside down (achievable with barrel roll) allows the player to bypass it without getting counted out. This is used on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Rainbow Road#Unrestricted Flap|&lt;/del&gt;Rainbow Road UR Flap&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;to complete the full DLC shroomless.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Horizontal OOB planes count a vehicle out if it travels through the plane in a certain direction. Passing through a horizontal OOB plane while upside down (achievable with barrel roll) allows the player to bypass it without getting counted out. This is used on Rainbow Road UR Flap to complete the full DLC shroomless.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Extended HWG ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Extended HWG ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Colliding with a barrel roll wall sets the &quot;HWG timer&quot; to 10 frames, during which barrel roll can be activated. This timer is so-named because it is also responsible for activating [[horizontal wall glitch]] (HWG). HWG usually lasts for 20 frames, but in certain cases, HWG will continue so long as the timer does not count down to 0. This can be exploited by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continually &lt;/del&gt;riding a barrel roll wall so that the HWG timer continually resets to 10, thus extending the initial HWG. This is used on [[N64 DK&#039;s Jungle Parkway#Unrestricted Flap|N64 DK&#039;s Jungle Parkway UR Flap]] to reach the seam to the left of the finish line.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Colliding with a barrel roll wall sets the &quot;HWG timer&quot; to 10 frames, during which barrel roll can be activated. This timer is so-named because it is also responsible for activating [[horizontal wall glitch]] (HWG). HWG usually lasts for 20 frames, but in certain cases, HWG will continue so long as the timer does not count down to 0. This can be exploited by riding a barrel roll wall so that the HWG timer continually resets to 10, thus extending the initial HWG. This is used on [[N64 DK&#039;s Jungle Parkway#Unrestricted Flap|N64 DK&#039;s Jungle Parkway UR Flap]] to reach the seam to the left of the finish line.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Ellucinea</name></author>
	</entry>
	<entry>
		<id>https://wiki.mkwtas.com/index.php?title=Barrel_roll&amp;diff=1274&amp;oldid=prev</id>
		<title>Ellucinea: barrel roll @mikul pleaseh elp</title>
		<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=Barrel_roll&amp;diff=1274&amp;oldid=prev"/>
		<updated>2025-11-05T02:19:42Z</updated>

		<summary type="html">&lt;p&gt;barrel roll @mikul pleaseh elp&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Barrel roll&amp;#039;&amp;#039;&amp;#039; is a vehicle state where pitch rotation is unlocked. This allows the vehicle to point directly up/down or even flip completely over.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Barrel roll is activated by colliding with &amp;#039;&amp;#039;&amp;#039;barrel roll walls&amp;#039;&amp;#039;&amp;#039; (also known as &amp;#039;&amp;#039;&amp;#039;soft walls&amp;#039;&amp;#039;&amp;#039;). On the regular tracks, soft walls are found at any accessible road edge to prevent vehicles from getting stuck on the edge. Barrel roll can only be active when&lt;br /&gt;
&lt;br /&gt;
# the magnitude of vehicle [[Internal velocity|IV]] is below 15 u/f,&lt;br /&gt;
# airtime is not more than 20 frames, and&lt;br /&gt;
# not all of the vehicle&amp;#039;s wheels are touching the ground.&lt;br /&gt;
&lt;br /&gt;
Once active, barrel roll is maintained as long as all three requirements are met, even if the vehicle is no longer colliding with a soft wall. For bikes, this means that doing repeated wheelies to keep the front wheel off the ground allows barrel roll to be carried almost anywhere.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Barrel roll clips ===&lt;br /&gt;
Wheelies in barrel roll allow bikes to point far higher than usual (even directly up). Since [[Wallclip|wallclips]] redirect a vehicle&amp;#039;s IV to its facing direction, clipping a wall directly out of barrel roll can allow for much higher clips than normally achievable. This is used on [[Rainbow Road#Unrestricted Flap|Rainbow Road UR Flap]] to clip over the high invisible wall next to the finish line, in order to achieve a [[delayed lap count]] (DLC).&lt;br /&gt;
&lt;br /&gt;
=== Wheelchair ===&lt;br /&gt;
Barrel roll allows vehicles to flip completely over; in some cases, vehicles can stably remain upside down. In this upside-down state, known as wheelchair, vehicles rest only on body hitboxes and have no wheels touching the ground.&lt;br /&gt;
&lt;br /&gt;
It is possible for any bike to attain wheelchair with precise wheelies in barrel roll (e.g. by using the falling blocks on [[SNES Ghost Valley 2]]), but this is quite fragile, and turning is not possible. Wheelchair is most readily used by Tiny Titan and Classic Dragster, whose unique hitboxes give high stability upside-down and even allow turning by hopping to the left or right during an SSMT boost. Although karts cannot wheelie, they can flip upside down by driving into walls while in barrel roll.&lt;br /&gt;
&lt;br /&gt;
==== Driving on solid OOB ====&lt;br /&gt;
Wheelchair enables vehicles to drive around on [[Collision types|solid out of bounds (OOB)]], as OOB detection on this collision checks that your wheels are on or very near to the ground. Wheelchair with Tiny Titan/Classic Dragster has been used in [[Koopa Cape#Unrestricted Flap|Koopa Cape UR Flap]], [[DS Desert Hills#Unrestricted Flap|DS Desert Hills UR Flap]], and [[DS Peach Gardens#Unrestricted Flap|DS Peach Gardens UR Flap]] to navigate around checkpoints while driving on solid OOB. Wheelchair with Dolphin Dasher is part of the theorized optimal strategy for [[DS Peach Gardens#Unrestricted Flap|DS Peach Gardens UR Flap]] for the same reason.&lt;br /&gt;
&lt;br /&gt;
==== Speed redirection ====&lt;br /&gt;
While IV is limited in wheelchair, vehicles can gain EV from slopes because the body hitboxes do not have traction with the ground. Separately, when a vehicle flips out of wheelchair, its direction of movement will flip along with it. These two factors together allow a vehicle to redirect instantaneously from moving quickly backwards to moving quickly forwards. This is the optimal strategy for [[DS Yoshi Falls#No Ultra Flap|DS Yoshi Falls NU Flap]] to enter the finish line backwards from the front (after a DLC) and then immediately start traveling forwards.&lt;br /&gt;
&lt;br /&gt;
=== Horizontal OOB bypass ===&lt;br /&gt;
Horizontal OOB planes count a vehicle out if it travels through the plane in a certain direction. Passing through a horizontal OOB plane while upside down (achievable with barrel roll) allows the player to bypass it without getting counted out. This is used on [[Rainbow Road#Unrestricted Flap|Rainbow Road UR Flap]] to complete the full DLC shroomless.&lt;br /&gt;
&lt;br /&gt;
=== Extended HWG ===&lt;br /&gt;
Colliding with a barrel roll wall sets the &amp;quot;HWG timer&amp;quot; to 10 frames, during which barrel roll can be activated. This timer is so-named because it is also responsible for activating [[horizontal wall glitch]] (HWG). HWG usually lasts for 20 frames, but in certain cases, HWG will continue so long as the timer does not count down to 0. This can be exploited by continually riding a barrel roll wall so that the HWG timer continually resets to 10, thus extending the initial HWG. This is used on [[N64 DK&amp;#039;s Jungle Parkway#Unrestricted Flap|N64 DK&amp;#039;s Jungle Parkway UR Flap]] to reach the seam to the left of the finish line.&lt;/div&gt;</summary>
		<author><name>Ellucinea</name></author>
	</entry>
</feed>