<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.mkwtas.com/index.php?action=history&amp;feed=atom&amp;title=Countdown</id>
	<title>Countdown - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.mkwtas.com/index.php?action=history&amp;feed=atom&amp;title=Countdown"/>
	<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=Countdown&amp;action=history"/>
	<updated>2026-06-13T08:56:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.mkwtas.com/index.php?title=Countdown&amp;diff=1320&amp;oldid=prev</id>
		<title>Sir Corvid: zip zip + startslip</title>
		<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=Countdown&amp;diff=1320&amp;oldid=prev"/>
		<updated>2025-11-17T18:32:21Z</updated>

		<summary type="html">&lt;p&gt;zip zip + startslip&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:32, 17 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the length of the bike, there are three main types of start slides.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the length of the bike, there are three main types of start slides.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Short bikes&amp;#039;&amp;#039;&amp;#039;: Standard Bike S, Bullet Bike, Bit Bike, Quacker, Magikruiser, Dolphin Dasher, Standard Bike L, Shooting Star. They are unable to gain airtime during the countdown. As such, the optimal strategy is to wiggle sideways a short distance, following the optimal leaning pattern for |IV| &amp;lt; 5 u/f. These vehicles share the same optimal slide inputs, as the leaning pattern is the same for both IDBs and ODBs; however, they all slide a slightly different amount, as wheel EV dissipation varies slightly by vehicle.&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/735589843513638940/1374115991713349722 Wiggle slide]&amp;lt;/ref&amp;gt; Dolphin Dasher slides the furthest (by a small amount).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Short bikes&amp;#039;&amp;#039;&amp;#039;: Standard Bike S, Bullet Bike, Bit Bike, Quacker, Magikruiser, Dolphin Dasher, Standard Bike L, Shooting Star. They are unable to gain airtime during the countdown. As such, the optimal strategy is to wiggle sideways a short distance, following the optimal leaning pattern for |IV| &amp;lt; 5 u/f. These vehicles share the same optimal slide inputs, as the leaning pattern is the same for both IDBs and ODBs; however, they all slide a slightly different amount, as wheel EV dissipation varies slightly by vehicle.&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/735589843513638940/1374115991713349722 Wiggle slide]&amp;lt;/ref&amp;gt; Dolphin Dasher slides the furthest (by a small amount).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Medium-length bikes&#039;&#039;&#039;: Jet Bubble, Standard Bike M, Mach Bike, Sugarscoot, Zip Zip, Flame Runner. These bikes can gain a small amount of airtime (12-15 frames) by performing a double wheelie, but only while A is not held. (Holding A increases grip to the ground.) As such, these bikes perform one small double wheelie, then wiggle or perform single wheelies for the rest of the countdown. In theory, each bike should have its own unique optimal slide, but slides have only been made for Flame Runner &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Mach Bike.&lt;/del&gt;&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/600410593937195069/1224750661988778085 Flame Runner slide]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/600410593937195069/1230105156507664386 Mach Bike slide]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Medium-length bikes&#039;&#039;&#039;: Jet Bubble, Standard Bike M, Mach Bike, Sugarscoot, Zip Zip, Flame Runner. These bikes can gain a small amount of airtime (12-15 frames) by performing a double wheelie, but only while A is not held. (Holding A increases grip to the ground.) As such, these bikes perform one small double wheelie, then wiggle or perform single wheelies for the rest of the countdown. In theory, each bike should have its own unique optimal slide, but slides have only been made for Flame Runner&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt;&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/600410593937195069/1224750661988778085 Flame Runner slide]&amp;lt;/ref&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Mach Bike,&lt;/ins&gt;&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/600410593937195069/1230105156507664386 Mach Bike &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slide]&amp;lt;/ref&amp;gt; and Zip Zip.&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/735589843513638940/1440023652174135398 Zip Zip &lt;/ins&gt;slide]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Long bikes&amp;#039;&amp;#039;&amp;#039;: Sneakster, Wario Bike, Spear, Phantom. These bikes can go airborne at will by performing both single (12-15 frames), and double wheelies (20+ frames). For each bike, the optimal strategy is to perform one single wheelie to rotate and move a small amount, then two double wheelies to slide very far. An optimal strat slide has been made for each long bike. Spear slides the furthest,&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/600410593937195069/1261061431990812682 Spear slide]&amp;lt;/ref&amp;gt; followed by Sneakster,&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/1406282264932782242/1430861007139639366 Sneakster slide]&amp;lt;/ref&amp;gt; Wario Bike,&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/600410593937195069/1261030328869453864 Wario Bike slide]&amp;lt;/ref&amp;gt; and Phantom.&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/735589843513638940/1433516103786696845 Phantom slide]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Long bikes&amp;#039;&amp;#039;&amp;#039;: Sneakster, Wario Bike, Spear, Phantom. These bikes can go airborne at will by performing both single (12-15 frames), and double wheelies (20+ frames). For each bike, the optimal strategy is to perform one single wheelie to rotate and move a small amount, then two double wheelies to slide very far. An optimal strat slide has been made for each long bike. Spear slides the furthest,&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/600410593937195069/1261061431990812682 Spear slide]&amp;lt;/ref&amp;gt; followed by Sneakster,&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/1406282264932782242/1430861007139639366 Sneakster slide]&amp;lt;/ref&amp;gt; Wario Bike,&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/600410593937195069/1261030328869453864 Wario Bike slide]&amp;lt;/ref&amp;gt; and Phantom.&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/735589843513638940/1433516103786696845 Phantom slide]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On all bikes, performing a wheelie shortly before the end of the countdown causes the bike&#039;s pitch to quickly decrease during the start boost, due to the acceleration. With the right inputs during the slide, the bike can get airtime pockets during the boost, as late as during the boost deceleration. These airtime pockets can be used for a [[Drift#Slipdrift | slipdrift]], known as a &#039;&#039;&#039;start slip&#039;&#039;&#039;, or a [[Wheelie#Slipchain | slipchain]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Start curve ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Start curve ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key u890721315_mkwtas_wiki:diff:1.41:old-1303:rev-1320:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Sir Corvid</name></author>
	</entry>
	<entry>
		<id>https://wiki.mkwtas.com/index.php?title=Countdown&amp;diff=1303&amp;oldid=prev</id>
		<title>Sir Corvid at 05:54, 15 November 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=Countdown&amp;diff=1303&amp;oldid=prev"/>
		<updated>2025-11-15T05:54:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:54, 15 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The countdown lasts for the first 239 frames of the race. During the countdown, [[IV#Maximum speed | max speed]] is set to 0; additionally, bikes are put into a &quot;slow fall&quot; state, where they move downwards at a constant 1.3 u/f instead of being affected by gravity&#039;s constant 1.3 u/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;f^2 &lt;/del&gt;acceleration.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The countdown lasts for the first 239 frames of the race. During the countdown, [[IV#Maximum speed | max speed]] is set to 0; additionally, bikes are put into a &quot;slow fall&quot; state, where they move downwards at a constant 1.3 u/f instead of being affected by gravity&#039;s constant 1.3 u/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;f² &lt;/ins&gt;acceleration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Controls are limited during the countdown. Pressing A only affects the start boost charge, while pressing B has no effect. Stick inputs allow bikes to move by [[EV#Leaning | leaning]], and have no effect otherwise. Bikes are also allowed to [[wheelie]] by pressing up; wheelies are automatically cancelled after 15 frames since IV is 0. Wheelies can also cause the bike to go airborne, depending on the length of the bike.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Controls are limited during the countdown. Pressing A only affects the start boost charge, while pressing B has no effect. Stick inputs allow bikes to move by [[EV#Leaning | leaning]], and have no effect otherwise. Bikes are also allowed to [[wheelie]] by pressing up; wheelies are automatically cancelled after 15 frames since IV is 0. Wheelies can also cause the bike to go airborne, depending on the length of the bike.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Start boost ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Start boost ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As soon as the countdown ends, the vehicle can receive a [[Boost information | boost]] or burn out (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spin &lt;/del&gt;hitstun animation) according to the start boost charge value. It is clamped between 0 and 1, and is updated every frame according to the state of the A button. If A is pressed, the charge is set to [0.02 + 0.982 * (&#039;&#039;previous value&#039;&#039;)]. If A is not pressed, it is set to [0.96 * (&#039;&#039;previous value&#039;&#039;)]. These recursive equations can be rewritten as such:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As soon as the countdown ends, the vehicle can receive a [[Boost information | boost]] or burn out (hitstun animation &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lasting 120 frames&lt;/ins&gt;) according to the start boost charge value. It is clamped between 0 and 1, and is updated every frame according to the state of the A button. If A is pressed, the charge is set to [0.02 + 0.982 * (&#039;&#039;previous value&#039;&#039;)]. If A is not pressed, it is set to [0.96 * (&#039;&#039;previous value&#039;&#039;)]. These recursive equations can be rewritten as such:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If A is pressed,&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If A is pressed,&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;where &amp;lt;math&amp;gt;n&amp;lt;/math&amp;gt; is the number of frames the button is held or released.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;where &amp;lt;math&amp;gt;n&amp;lt;/math&amp;gt; is the number of frames the button is held or released.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The start boost increases max speed by 20%, grants an IV acceleration of 3 u/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;f^2&lt;/del&gt;, and lasts for a variable number of frames depending on the start boost charge. The possible start boost lengths are listed in the table below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The start boost increases max speed by 20%, grants an IV acceleration of 3 u/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;f²&lt;/ins&gt;, and lasts for a variable number of frames depending on the start boost charge. The possible start boost lengths are listed in the table below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align:center;&amp;quot;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Start boost charge&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Start boost charge&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Boost duration&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Boost duration &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(frames)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 0 - 0.85&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 0 - 0.85&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 45&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 45&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 0.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;95 &lt;/del&gt;- 0.95&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 0.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;94 &lt;/ins&gt;- 0.95&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 70&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 70&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot;&gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Start curve ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Start curve ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After performing a start slide, the optimal strategy is to turn in the same direction to realign, known as a start curve. Start curves actually save a few milliseconds over realigning and driving in a straight line, due to EV to IV conversion causing the bike to gain a small amount of extra speed. To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain the most amount of speed possible&lt;/del&gt;, it is better to keep turning in the direction of the slide and delay the wheelie as much as possible, then turn in the opposite direction to realign, even if this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;causes &lt;/del&gt;a suboptimal driving line.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After performing a start slide, the optimal strategy is to turn in the same direction to realign, known as a start curve. Start curves actually save a few milliseconds over realigning and driving in a straight line, due to EV to IV conversion causing the bike to gain a small amount of extra speed. To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;optimize start curves&lt;/ins&gt;, it is better to keep turning in the direction of the slide and delay the wheelie as much as possible, then turn in the opposite direction to realign, even if this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leads to &lt;/ins&gt;a suboptimal driving line&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This ensures the increased IV due to EV conversion is preserved as long as possible during the acceleration&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On slippery road, EV to IV conversion works differently, allowing bikes to gain slightly more IV during the start curve. As such, there are different optimal start slides for regular and slippery road; for the latter, sacrificing a bit of distance for more rotation saves time during the start curve.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On slippery road, EV to IV conversion works differently, allowing bikes to gain slightly more IV during the start curve. As such, there are different optimal start slides for regular and slippery road; for the latter, sacrificing a bit of distance for more rotation saves time during the start curve&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/735589843513638940/1268880123332005941 Spear slide on slippery road]&amp;lt;/ref&amp;gt; On slippery road only, the traction stat has a very small effect on the movement of start slides; it is the only character stat to affect start slides&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Start slide repository ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Start slide repository ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key u890721315_mkwtas_wiki:diff:1.41:old-1301:rev-1303:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Sir Corvid</name></author>
	</entry>
	<entry>
		<id>https://wiki.mkwtas.com/index.php?title=Countdown&amp;diff=1301&amp;oldid=prev</id>
		<title>Ejay B: added latex</title>
		<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=Countdown&amp;diff=1301&amp;oldid=prev"/>
		<updated>2025-11-15T01:39:28Z</updated>

		<summary type="html">&lt;p&gt;added latex&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:39, 15 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;countdown&#039;&#039;&#039; is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;the period at the start of each race before the timer starts, where the player only has limited control over the vehicle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;countdown&#039;&#039;&#039; is the period at the start of each race before the timer starts, where the player only has limited control over the vehicle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Start boost ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Start boost ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As soon as the countdown ends, the vehicle can receive a [[Boost information | boost]] or burn out (spin hitstun animation) according to the start boost charge value. It is clamped between 0 and 1, and is updated every frame according to the state of the A button. If A is pressed, the charge is set to 0.02 + 0.982 * previous value&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; if &lt;/del&gt;A is not pressed, it is set to 0.96 * previous value. These recursive equations can be rewritten as such: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/del&gt;A is pressed, x = 10&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;9 - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10/9*&lt;/del&gt;(0.982)^n&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; if &lt;/del&gt;A is not pressed, x = (0.96)^n&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;where n is the number of frames the button is held or released.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As soon as the countdown ends, the vehicle can receive a [[Boost information | boost]] or burn out (spin hitstun animation) according to the start boost charge value. It is clamped between 0 and 1, and is updated every frame according to the state of the A button. If A is pressed, the charge is set to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;0.02 + 0.982 * &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&#039;&#039;&lt;/ins&gt;previous value&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;)]. If &lt;/ins&gt;A is not pressed, it is set to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;0.96 * &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&#039;&#039;&lt;/ins&gt;previous value&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;)]&lt;/ins&gt;. These recursive equations can be rewritten as such:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/ins&gt;A is pressed,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;math&amp;gt; \displaystyle &lt;/ins&gt;x = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\frac{&lt;/ins&gt;10&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}{&lt;/ins&gt;9&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}\left(1 &lt;/ins&gt;- (0.982)^n&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\right)&amp;lt;/math&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/ins&gt;A is not pressed,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;math&amp;gt; &lt;/ins&gt;x = (0.96)^n&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;where &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;math&amp;gt;&lt;/ins&gt;n&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/math&amp;gt; &lt;/ins&gt;is the number of frames the button is held or released.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The start boost increases max speed by 20%, grants an IV acceleration of 3 u/f^2, and lasts for a variable number of frames depending on the start boost charge. The possible start boost lengths are listed in the table below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The start boost increases max speed by 20%, grants an IV acceleration of 3 u/f^2, and lasts for a variable number of frames depending on the start boost charge. The possible start boost lengths are listed in the table below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key u890721315_mkwtas_wiki:diff:1.41:old-1293:rev-1301:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Ejay B</name></author>
	</entry>
	<entry>
		<id>https://wiki.mkwtas.com/index.php?title=Countdown&amp;diff=1293&amp;oldid=prev</id>
		<title>Sir Corvid: Created page with &quot;The &#039;&#039;&#039;countdown&#039;&#039;&#039; is to the period at the start of each race before the timer starts, where the player only has limited control over the vehicle.  == Overview == The countdown lasts for the first 239 frames of the race. During the countdown,  max speed is set to 0; additionally, bikes are put into a &quot;slow fall&quot; state, where they move downwards at a constant 1.3 u/f instead of being affected by gravity&#039;s constant 1.3 u/f^2 acceleration.  Controls a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=Countdown&amp;diff=1293&amp;oldid=prev"/>
		<updated>2025-11-14T18:35:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;countdown&amp;#039;&amp;#039;&amp;#039; is to the period at the start of each race before the timer starts, where the player only has limited control over the vehicle.  == Overview == The countdown lasts for the first 239 frames of the race. During the countdown, &lt;a href=&quot;/wiki/IV#Maximum_speed&quot; class=&quot;mw-redirect&quot; title=&quot;IV&quot;&gt; max speed&lt;/a&gt; is set to 0; additionally, bikes are put into a &amp;quot;slow fall&amp;quot; state, where they move downwards at a constant 1.3 u/f instead of being affected by gravity&amp;#039;s constant 1.3 u/f^2 acceleration.  Controls a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;countdown&amp;#039;&amp;#039;&amp;#039; is to the period at the start of each race before the timer starts, where the player only has limited control over the vehicle.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The countdown lasts for the first 239 frames of the race. During the countdown, [[IV#Maximum speed | max speed]] is set to 0; additionally, bikes are put into a &amp;quot;slow fall&amp;quot; state, where they move downwards at a constant 1.3 u/f instead of being affected by gravity&amp;#039;s constant 1.3 u/f^2 acceleration.&lt;br /&gt;
&lt;br /&gt;
Controls are limited during the countdown. Pressing A only affects the start boost charge, while pressing B has no effect. Stick inputs allow bikes to move by [[EV#Leaning | leaning]], and have no effect otherwise. Bikes are also allowed to [[wheelie]] by pressing up; wheelies are automatically cancelled after 15 frames since IV is 0. Wheelies can also cause the bike to go airborne, depending on the length of the bike.&lt;br /&gt;
&lt;br /&gt;
== Start boost ==&lt;br /&gt;
As soon as the countdown ends, the vehicle can receive a [[Boost information | boost]] or burn out (spin hitstun animation) according to the start boost charge value. It is clamped between 0 and 1, and is updated every frame according to the state of the A button. If A is pressed, the charge is set to 0.02 + 0.982 * previous value; if A is not pressed, it is set to 0.96 * previous value. These recursive equations can be rewritten as such: if A is pressed, x = 10/9 - 10/9*(0.982)^n; if A is not pressed, x = (0.96)^n, where n is the number of frames the button is held or released.&lt;br /&gt;
&lt;br /&gt;
The start boost increases max speed by 20%, grants an IV acceleration of 3 u/f^2, and lasts for a variable number of frames depending on the start boost charge. The possible start boost lengths are listed in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Start boost charge&lt;br /&gt;
! Boost duration&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 0.85&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 0.85 - 0.88&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| 0.88 - 0.905&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 0.905 - 0.925&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| 0.925 - 0.94&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| 0.95 - 0.95&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| 0.95 - 1&lt;br /&gt;
| 0 (burnout)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Start slide ==&lt;br /&gt;
Using the ability to wheelie and lean, bikes are able to move forwards a small amount during the countdown. The general strategy for start slides to the right is as follows; rotate counter-clockwise with a wheelie, lean to the right to slide sideways (and partially forwards), then (optionally) rotate clockwise with a wheelie to adjust rotation.&lt;br /&gt;
&lt;br /&gt;
All bikes can wiggle sideways by alternating leaning and neutral inputs. Some bikes are also able to slide much more efficiently by going airborne when performing a double wheelie (e.g. doing a second wheelie immediately after the cooldown from the first expires). This strategy works because while the bike is airborne, wheel EV decay does not apply, so the leaning EV lasts a long time. The ability of bikes to double wheelie is correlated with the distance between the bike&amp;#039;s origin and its bike tire; the greater the distance, the greater the airtime from a double wheelie, while short bikes can&amp;#039;t gain airtime from double wheelies at all.&lt;br /&gt;
&lt;br /&gt;
Depending on the length of the bike, there are three main types of start slides.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Short bikes&amp;#039;&amp;#039;&amp;#039;: Standard Bike S, Bullet Bike, Bit Bike, Quacker, Magikruiser, Dolphin Dasher, Standard Bike L, Shooting Star. They are unable to gain airtime during the countdown. As such, the optimal strategy is to wiggle sideways a short distance, following the optimal leaning pattern for |IV| &amp;lt; 5 u/f. These vehicles share the same optimal slide inputs, as the leaning pattern is the same for both IDBs and ODBs; however, they all slide a slightly different amount, as wheel EV dissipation varies slightly by vehicle.&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/735589843513638940/1374115991713349722 Wiggle slide]&amp;lt;/ref&amp;gt; Dolphin Dasher slides the furthest (by a small amount).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Medium-length bikes&amp;#039;&amp;#039;&amp;#039;: Jet Bubble, Standard Bike M, Mach Bike, Sugarscoot, Zip Zip, Flame Runner. These bikes can gain a small amount of airtime (12-15 frames) by performing a double wheelie, but only while A is not held. (Holding A increases grip to the ground.) As such, these bikes perform one small double wheelie, then wiggle or perform single wheelies for the rest of the countdown. In theory, each bike should have its own unique optimal slide, but slides have only been made for Flame Runner and Mach Bike.&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/600410593937195069/1224750661988778085 Flame Runner slide]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/600410593937195069/1230105156507664386 Mach Bike slide]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Long bikes&amp;#039;&amp;#039;&amp;#039;: Sneakster, Wario Bike, Spear, Phantom. These bikes can go airborne at will by performing both single (12-15 frames), and double wheelies (20+ frames). For each bike, the optimal strategy is to perform one single wheelie to rotate and move a small amount, then two double wheelies to slide very far. An optimal strat slide has been made for each long bike. Spear slides the furthest,&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/600410593937195069/1261061431990812682 Spear slide]&amp;lt;/ref&amp;gt; followed by Sneakster,&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/1406282264932782242/1430861007139639366 Sneakster slide]&amp;lt;/ref&amp;gt; Wario Bike,&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/600410593937195069/1261030328869453864 Wario Bike slide]&amp;lt;/ref&amp;gt; and Phantom.&amp;lt;ref&amp;gt;[https://discord.com/channels/214574342137315328/735589843513638940/1433516103786696845 Phantom slide]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Start curve ===&lt;br /&gt;
After performing a start slide, the optimal strategy is to turn in the same direction to realign, known as a start curve. Start curves actually save a few milliseconds over realigning and driving in a straight line, due to EV to IV conversion causing the bike to gain a small amount of extra speed. To gain the most amount of speed possible, it is better to keep turning in the direction of the slide and delay the wheelie as much as possible, then turn in the opposite direction to realign, even if this causes a suboptimal driving line.&lt;br /&gt;
&lt;br /&gt;
On slippery road, EV to IV conversion works differently, allowing bikes to gain slightly more IV during the start curve. As such, there are different optimal start slides for regular and slippery road; for the latter, sacrificing a bit of distance for more rotation saves time during the start curve.&lt;br /&gt;
&lt;br /&gt;
== Start slide repository ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sir Corvid</name></author>
	</entry>
</feed>