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	<id>https://wiki.mkwtas.com/index.php?action=history&amp;feed=atom&amp;title=N64_Bowser%27s_Castle</id>
	<title>N64 Bowser&#039;s Castle - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.mkwtas.com/index.php?action=history&amp;feed=atom&amp;title=N64_Bowser%27s_Castle"/>
	<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=N64_Bowser%27s_Castle&amp;action=history"/>
	<updated>2026-05-01T08:37:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.mkwtas.com/index.php?title=N64_Bowser%27s_Castle&amp;diff=1375&amp;oldid=prev</id>
		<title>Tactical: Added &quot;(this is known as a Delay Clip)&quot; when it describes the first delay clip performed on lap 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=N64_Bowser%27s_Castle&amp;diff=1375&amp;oldid=prev"/>
		<updated>2026-01-27T21:58:05Z</updated>

		<summary type="html">&lt;p&gt;Added &amp;quot;(this is known as a Delay Clip)&amp;quot; when it describes the first delay clip performed on lap 3&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:58, 27 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;lt;b&amp;gt;Lap 1&amp;lt;/b&amp;gt;: A supergrind is started on the bridge, accumulating [[EV]]. Then, a supergrind ejection is performed, followed by a bounce on the rail, into a [[wallclip]] at the start line pole; this gives enough height to perform the ultra without respawning, using two mushrooms. After hopping onto the rail, a left drift is done to charge a miniturbo and wallclip, backtracking to the [[Checkpoint system#Last KCP rule | last KCP]] respawnless and no-stop. After turning around with an [[Standstill miniturbo | SSMT]], a trick is performed (landing on the edge of the ramp for reduced airtime). The last turn is driven using a double hop, to make up for the Spear&amp;#039;s poor drift.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;lt;b&amp;gt;Lap 1&amp;lt;/b&amp;gt;: A supergrind is started on the bridge, accumulating [[EV]]. Then, a supergrind ejection is performed, followed by a bounce on the rail, into a [[wallclip]] at the start line pole; this gives enough height to perform the ultra without respawning, using two mushrooms. After hopping onto the rail, a left drift is done to charge a miniturbo and wallclip, backtracking to the [[Checkpoint system#Last KCP rule | last KCP]] respawnless and no-stop. After turning around with an [[Standstill miniturbo | SSMT]], a trick is performed (landing on the edge of the ramp for reduced airtime). The last turn is driven using a double hop, to make up for the Spear&amp;#039;s poor drift.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;lt;b&amp;gt;Lap 2&amp;lt;/b&amp;gt;: The supergrind setup from lap 1 is repeated, again clipping the start pole. The last mushroom is used to perform the ultra with a respawn. After respawning, a wallclip is done (using airtime from bounces induced during the SSMT) off the side of the rail, to reach the last KCP without respawning. A spinhop into an SSMT is done to reach the KCP more quickly. The end of lap 2 is similar to lap 1, but using [[Rapid fire hop | RFH]] for a lowtrick instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;lt;b&amp;gt;Lap 2&amp;lt;/b&amp;gt;: The supergrind setup from lap 1 is repeated, again clipping the start pole. The last mushroom is used to perform the ultra with a respawn. After respawning, a wallclip is done (using airtime from bounces induced during the SSMT) off the side of the rail, to reach the last KCP without respawning. A spinhop into an SSMT is done to reach the KCP more quickly. The end of lap 2 is similar to lap 1, but using [[Rapid fire hop | RFH]] for a lowtrick instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;lt;b&amp;gt;Lap 3&amp;lt;/b&amp;gt;: Another supergrind is started on the bridge, to speed through the first turn. The supergrind is ended with an ejection, into a right drift with a miniturbo. Then, a complex sequence of wallclips is done to perform a respawn shortcut shroomless and no-stop. First, a lowclip into the wall causes a small bounce; it is immediately followed by a highclip during the bounce, then by a third wallclip to land quickly and get landing bounces. This sequence allows for the required airtime and height for the last wallclip, which triggers [[Horizontal wall glitch | HWG]] using the arrow sign, letting the bike pass through the wall.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;lt;b&amp;gt;Lap 3&amp;lt;/b&amp;gt;: Another supergrind is started on the bridge, to speed through the first turn. The supergrind is ended with an ejection, into a right drift with a miniturbo. Then, a complex sequence of wallclips is done to perform a respawn shortcut shroomless and no-stop. First, a lowclip into the wall causes a small bounce; it is immediately followed by a highclip during the bounce &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(this is known as a [[Delay Clip]])&lt;/ins&gt;, then by a third wallclip to land quickly and get landing bounces. This sequence allows for the required airtime and height for the last wallclip, which triggers [[Horizontal wall glitch | HWG]] using the arrow sign, letting the bike pass through the wall.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:The lap continues with some regular driving. Due to the Spear&amp;#039;s low drift, the racing lines are quite awkward, clipping offroad at several points for better cornering. Then, another respawn shortcut is performed to skip the spiral turn, shroomless and no-stop. This is done by inducing bounces at the edge of the bridge for height, then clipping a wall; this gives just enough distance to land into the correct checkpoint. After respawning, the strategy for the trick and last turn are identical to lap 2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:The lap continues with some regular driving. Due to the Spear&amp;#039;s low drift, the racing lines are quite awkward, clipping offroad at several points for better cornering. Then, another respawn shortcut is performed to skip the spiral turn, shroomless and no-stop. This is done by inducing bounces at the edge of the bridge for height, then clipping a wall; this gives just enough distance to land into the correct checkpoint. After respawning, the strategy for the trick and last turn are identical to lap 2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tactical</name></author>
	</entry>
	<entry>
		<id>https://wiki.mkwtas.com/index.php?title=N64_Bowser%27s_Castle&amp;diff=1194&amp;oldid=prev</id>
		<title>Sir Corvid: Added information for all categories (I wasn&#039;t super thorough for UR but I think it&#039;s informative enough)</title>
		<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=N64_Bowser%27s_Castle&amp;diff=1194&amp;oldid=prev"/>
		<updated>2025-10-14T08:01:47Z</updated>

		<summary type="html">&lt;p&gt;Added information for all categories (I wasn&amp;#039;t super thorough for UR but I think it&amp;#039;s informative enough)&lt;/p&gt;
&lt;a href=&quot;https://wiki.mkwtas.com/index.php?title=N64_Bowser%27s_Castle&amp;amp;diff=1194&amp;amp;oldid=813&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Sir Corvid</name></author>
	</entry>
	<entry>
		<id>https://wiki.mkwtas.com/index.php?title=N64_Bowser%27s_Castle&amp;diff=813&amp;oldid=prev</id>
		<title>Kierio04: Added note about slowest NU/NG 3lap/flap</title>
		<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=N64_Bowser%27s_Castle&amp;diff=813&amp;oldid=prev"/>
		<updated>2023-12-19T10:47:43Z</updated>

		<summary type="html">&lt;p&gt;Added note about slowest NU/NG 3lap/flap&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:47, 19 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;N64 Bowser&#039;s Castle&#039;&#039;&#039; is the fourth and final course of the Lightning Cup, the final retro course, and overall final course in &#039;&#039;[[Mario Kart Wii]]&#039;&#039;. Its first appearance as a course was in &#039;&#039;[[Mario Kart 64]]&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;N64 Bowser&#039;s Castle&#039;&#039;&#039; is the fourth and final course of the Lightning Cup, the final retro course, and overall final course in &#039;&#039;[[Mario Kart Wii]]&#039;&#039;. Its first appearance as a course was in &#039;&#039;[[Mario Kart 64]]&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It is significant in that it has the slowest NU 3lap, NU flap, NG 3lap, and NG flap of all 32 tracks, essentially making it the longest track in the game&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kierio04</name></author>
	</entry>
	<entry>
		<id>https://wiki.mkwtas.com/index.php?title=N64_Bowser%27s_Castle&amp;diff=811&amp;oldid=prev</id>
		<title>Kierio04: Created page and added outline, no details included yet</title>
		<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=N64_Bowser%27s_Castle&amp;diff=811&amp;oldid=prev"/>
		<updated>2023-12-19T10:36:53Z</updated>

		<summary type="html">&lt;p&gt;Created page and added outline, no details included yet&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;N64 Bowser&amp;#039;s Castle&amp;#039;&amp;#039;&amp;#039; is the fourth and final course of the Lightning Cup, the final retro course, and overall final course in &amp;#039;&amp;#039;[[Mario Kart Wii]]&amp;#039;&amp;#039;. Its first appearance as a course was in &amp;#039;&amp;#039;[[Mario Kart 64]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Current BKTs&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Unrestricted&lt;br /&gt;
!No Ultra&lt;br /&gt;
!No Glitch&lt;br /&gt;
|-&lt;br /&gt;
!3lap&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1:54.158&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |2:28.208&lt;br /&gt;
|-&lt;br /&gt;
!Flap&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21.342&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43.379&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |47.620&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
N64 Bowser&amp;#039;s Castle has a 3lap viable [[ultra shortcut]], which uses [[supergrinding]], [[barrel rolls]], [[wallclips]], and [[Respawn glitch | respawning to save time]]. Outside the ultra shortcut, it also currently benefits from the use of [[superhopping]], [[wallclips]], and [[horizontal wall glitch]] in 3lap and flap categories. Hence, it has three 3lap and three flap categories. Since no No Ultra 3lap exists which uses glitches, the No Glitch 3lap is technically the current No Ultra 3lap record.&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted 3lap ===&lt;br /&gt;
:&amp;#039;&amp;#039;Video: [https://www.youtube.com/watch?v=viOE6HpvpkU 1:54.158 by Monster (2023)]&amp;#039;&amp;#039;&lt;br /&gt;
The current strategy for UR 3lap is to perform the ultra shortcut on lap 1, and [[superhopping]], the &amp;quot;sign bypass&amp;quot;, and the &amp;quot;spiral skip&amp;quot; on laps 2 and 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;TODO: Add details&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted Flap ===&lt;br /&gt;
:&amp;#039;&amp;#039;Video: [https://www.youtube.com/watch?v=VlxroOew0rk 21.342 by Kierio, Malleo, and Ejay (2023)]&amp;#039;&amp;#039;&lt;br /&gt;
The current strategy for UR flap is to perform the ultra shortcut.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;TODO: Add details&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== No Ultra Flap ===&lt;br /&gt;
:&amp;#039;&amp;#039;Video: [https://www.youtube.com/watch?v=CU08IEXvLcs 43.379 by Monster (2022)]&amp;#039;&amp;#039;&lt;br /&gt;
The current strategy for NU flap is to perform [[superhopping]] and the &amp;quot;spiral skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== No Glitch 3lap ===&lt;br /&gt;
:&amp;#039;&amp;#039;Video: [https://www.youtube.com/watch?v=KBo-XDCCh0A 2:28.208 by Marth (2020)]&amp;#039;&amp;#039;&lt;br /&gt;
The current strategy for NG 3lap is to drive 3 laps normally.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;TODO: Add details&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== No Glitch Flap ===&lt;br /&gt;
:&amp;#039;&amp;#039;Video: [https://www.youtube.com/watch?v=yX5vgDaG7Hw 47.620 by aoiro, Monster, and NOKKY (2023)]&amp;#039;&amp;#039;&lt;br /&gt;
The current strategy for NG flap is to drive 1 lap normally.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;TODO: Add details&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;TODO: History of all strat developements. Section devoted to the ultra shortcut, its variations, and its subsequent routing challenges, the spiral skip and all its variations, the sign bypasses, and supergrinding/superhopping.&lt;br /&gt;
&lt;br /&gt;
=== TAS Competitions ===&lt;br /&gt;
&lt;br /&gt;
N64 Bowser&amp;#039;s Castle has featured in two tasks of the [[MKWii TAS Competition]] (Task 9 2020, Christmas Task 2023). Task 9 2020 is the origin of the rivalry between CampbellMop and Jellopuff on which TASer should be considered the best in the US state of Mississippi.&lt;br /&gt;
&lt;br /&gt;
== Future ==&lt;br /&gt;
&lt;br /&gt;
=== Known timesaves ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;TODO: Write this&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Potential timesaves ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;TODO: Write this&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox courses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Courses]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Kierio04</name></author>
	</entry>
</feed>