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	<id>https://wiki.mkwtas.com/index.php?action=history&amp;feed=atom&amp;title=SNES_Mario_Circuit_3</id>
	<title>SNES Mario Circuit 3 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.mkwtas.com/index.php?action=history&amp;feed=atom&amp;title=SNES_Mario_Circuit_3"/>
	<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=SNES_Mario_Circuit_3&amp;action=history"/>
	<updated>2026-04-23T13:39:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.mkwtas.com/index.php?title=SNES_Mario_Circuit_3&amp;diff=884&amp;oldid=prev</id>
		<title>Kierio04: /* TAS Competitions */ Added Task 2 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=SNES_Mario_Circuit_3&amp;diff=884&amp;oldid=prev"/>
		<updated>2024-01-28T04:23:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;TAS Competitions: &lt;/span&gt; Added Task 2 2024&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:23, 28 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== TAS Competitions ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== TAS Competitions ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;TO DO: History of all competitions rMC3 was &lt;/del&gt;featured in.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SNES Mario Circuit 3 has &lt;/ins&gt;featured in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two tasks of the [[MKWii TAS Competition]] (Task 13 2021 and Task 2 2024)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Future ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Future ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key u890721315_mkwtas_wiki:diff:1.41:old-734:rev-884:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Kierio04</name></author>
	</entry>
	<entry>
		<id>https://wiki.mkwtas.com/index.php?title=SNES_Mario_Circuit_3&amp;diff=734&amp;oldid=prev</id>
		<title>Kierio04: Moved general track trivia to initial paragraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=SNES_Mario_Circuit_3&amp;diff=734&amp;oldid=prev"/>
		<updated>2023-12-16T11:21:45Z</updated>

		<summary type="html">&lt;p&gt;Moved general track trivia to initial paragraph&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:21, 16 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;SNES Mario Circuit 3&#039;&#039;&#039; is the first course of the Lightning Cup in &#039;&#039;[[Mario Kart Wii]]&#039;&#039;. Its first appearance as a course was in &#039;&#039;[[Super Mario Kart]]&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;SNES Mario Circuit 3&#039;&#039;&#039; is the first course of the Lightning Cup in &#039;&#039;[[Mario Kart Wii]]&#039;&#039;. Its first appearance as a course was in &#039;&#039;[[Super Mario Kart]]&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It is renowned for being the last track to possess more than one category - taking TASers nearly 15 years to find a useful exploit. The course is regularly the subject of jokes in the community, as a hypothethical [[ultra | ultra shortcut]] on SNES Mario Circuit 3 is often deemed the most impossible strategy that could be pulled off in the game, due to the track&#039;s glitch-proof model. It is a running gag for one to claim that they discovered, or will discover, how to perform an ultra on the course, as if to establish their superiority and skills as a TASer and glitchhunter&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SNES Mario Circuit 3 currently benefits from [[superhopping]] in the 3lap category, and hence has both a UR 3lap and NG 3lap category&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It is renowned for being the last track to possess more than one category - taking TASers nearly 15 years to find a useful exploit. The course is regularly the subject of jokes in the community, as a hypothethical [[ultra | ultra shortcut]] on SNES Mario Circuit 3 is often deemed the most impossible strategy that could be pulled off in the game, due to the track&#039;s glitch-proof model. It is a running gag for one to claim that they discovered, or will discover, how to perform an ultra on the course, as if to establish their superiority and skills as a TASer and glitchhunter&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SNES Mario Circuit 3 currently benefits from [[superhopping]] in the 3lap category, and hence has both a UR 3lap and NG 3lap category.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Unrestricted 3lap ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Unrestricted 3lap ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kierio04</name></author>
	</entry>
	<entry>
		<id>https://wiki.mkwtas.com/index.php?title=SNES_Mario_Circuit_3&amp;diff=643&amp;oldid=prev</id>
		<title>Ejay B: Created most of the page for SNES Mario Circuit.</title>
		<link rel="alternate" type="text/html" href="https://wiki.mkwtas.com/index.php?title=SNES_Mario_Circuit_3&amp;diff=643&amp;oldid=prev"/>
		<updated>2023-08-27T15:51:00Z</updated>

		<summary type="html">&lt;p&gt;Created most of the page for SNES Mario Circuit.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;SNES Mario Circuit 3&amp;#039;&amp;#039;&amp;#039; is the first course of the Lightning Cup in &amp;#039;&amp;#039;[[Mario Kart Wii]]&amp;#039;&amp;#039;. Its first appearance as a course was in &amp;#039;&amp;#039;[[Super Mario Kart]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Current BKTs&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Unrestricted&lt;br /&gt;
!No Ultra&lt;br /&gt;
!No Glitch&lt;br /&gt;
|-&lt;br /&gt;
!3lap&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |1:16.208&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1:17.375&lt;br /&gt;
|-&lt;br /&gt;
!Flap&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |23.425&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SNES Mario Circuit 3 currently benefits from [[superhopping]] in the 3lap category, and hence has both a UR 3lap and NG 3lap category. It is renowned for being the last track to possess more than one category - taking TASers nearly 15 years to find a useful exploit. The course is regularly the subject of jokes in the community, as a hypothethical [[ultra | ultra shortcut]] on SNES Mario Circuit 3 is often deemed the most impossible strategy that could be pulled off in the game, due to the track&amp;#039;s glitch-proof model. It is a running gag for one to claim that they discovered, or will discover, how to perform an ultra on the course, as if to establish their superiority and skills as a TASer and glitchhunter. &lt;br /&gt;
&lt;br /&gt;
=== Unrestricted 3lap ===&lt;br /&gt;
:&amp;#039;&amp;#039;Video: [https://www.youtube.com/watch?v=vq9I7yamW-s 1:16.208 by Monster (2023)]&amp;#039;&amp;#039;&lt;br /&gt;
The current strategy for UR 3lap is to perform superhopping. Each lap comprises a mix of standard driving on the road, superhopping on the road, and superhopping through offroad. At times, the [[External velocity | EV]] accumulated from superhopping enables speeds of over 100 XZ to be reached in the offroad. The Zip Zip (Rapide in PAL regions) is used due to its ability to maintain drifts through the offroad, allowing for small shortcuts that otherwise would not be possible. Despite falling behind [[Inside drifting bike | IDB]] on numerous occasions throughout lap 1, the superhopping is most effective from the last turn until the first turn during lap transitions. As such, [[Outside drifting bike | ODB]] stays ahead from the end of lap 1 until the end of the race.&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted Flap ===&lt;br /&gt;
:&amp;#039;&amp;#039;Video: [https://www.youtube.com/watch?v=Ju4WJ_a-vS4 23.425 by Marth (2022)]&amp;#039;&amp;#039;&lt;br /&gt;
The current strategy for the UR flap is to drive the track normally without glitches. The flap is entered with a miniturbo, and a chain of mushrooms and miniturbo boosts are then used to drive through large amounts of offroad. A wallclip is performed mid-way through the lap with the assistance of a miniturbo boost, and a hop, to gain airtime and hence a high clip.&lt;br /&gt;
&lt;br /&gt;
This TAS by Marth is considered to be the most optimised run for any track&amp;#039;s category in the game made thus far. This is due to the course&amp;#039;s simplicity as well as Marth&amp;#039;s unrivalled TASing ability.&lt;br /&gt;
&lt;br /&gt;
=== No Glitch 3lap ===&lt;br /&gt;
:&amp;#039;&amp;#039;Video: [https://www.youtube.com/watch?v=5V25EyF8f6M 1:17.375 by Akari and Marth (2019)]&amp;#039;&amp;#039;&lt;br /&gt;
The current strategy for the NG 3lap is to drive the track normally. All turns consist of regular driving, and the mushroom is used to cut off a large portion of offroad each lap.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;TO DO: History of all strat developments. Section devoted to superhopping and its development over time, as well as the pipe wallclip, and the block wallclip.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== TAS Competitions ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;TO DO: History of all competitions rMC3 was featured in.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Future ==&lt;br /&gt;
&lt;br /&gt;
=== Known timesaves ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NG 3lap&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* The startslide is heavily outdated, and is improvable by multiple milliseconds.&lt;br /&gt;
* Slight optimisations are possible on almost every turn, the most notable being the turn after the mushroom runs out. The fastest turn method here is detailed in the description of Marth&amp;#039;s UR flap.&lt;br /&gt;
* Wallclipping one of the green pipes at the end of the 2nd turn allows you to hop over the corner of offroad, saving about 0.008.&amp;lt;ref&amp;gt;[https://streamable.com/uu1opm rMC3 new strat], video by Marth, 2021&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Wallclipping the blocks using a hop, as shown in the UR flap, saves 0.110 per lap.&lt;br /&gt;
* Re-drifting at the shroomspot to manipulate bike roll and get a tighter drift, as shown in the UR flap, can be implemented, saving time.&lt;br /&gt;
* It is faster by a handful of milliseconds to do a double hop at the end of the last turn over offroad, begin a drift, and charge it throughout the boost panel boost.&amp;lt;ref&amp;gt;[https://streamable.com/7gy5o9 rMC3 drift], video by Marth, 2021&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potential timesaves ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UR 3lap&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Minor superhopping optimisations may some extremely small amounts of time.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox courses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Courses]]&lt;/div&gt;</summary>
		<author><name>Ejay B</name></author>
	</entry>
</feed>