Mushroom Gorge: Difference between revisions

m Known timesaves: removed underlines from subheadings
m Added navbox and category
 
(One intermediate revision by one other user not shown)
Line 74: Line 74:


=== Potential timesaves ===
=== Potential timesaves ===
'''<u>UR 3lap</u>'''<br>
'''UR 3lap'''<br>
* Thomas claims [[Vehicles#Sugarscoot | Sugarscoot]] has the fastest movement on the wall of any bike. This has not been confirmed, so all work towards the BR strat has been done with [[Vehicles#Mach Bike | Mach Bike]].<br>
* Thomas claims [[Vehicles#Sugarscoot | Sugarscoot]] has the fastest movement on the wall of any bike. This has not been confirmed, so all work towards the BR strat has been done with [[Vehicles#Mach Bike | Mach Bike]].<br>
* Using [[Vehicles#Mini Beast | Mini Beast]] to rotate on the wall significantly faster than any bikes has not been tested, so it is not known whether it saves more than you would lose from not doing the BR strat, or if it saves any time at all.
* Using [[Vehicles#Mini Beast | Mini Beast]] to rotate on the wall significantly faster than any bikes has not been tested, so it is not known whether it saves more than you would lose from not doing the BR strat, or if it saves any time at all.
'''<u>NU 3lap</u>'''<br>
'''NU 3lap'''<br>
* Using ODB is not confirmed faster for NU 3lap, though is suspected to be.
* Using ODB is not confirmed faster for NU 3lap, though is suspected to be.
'''<u>NU Flap</u>'''<br>
'''NU Flap'''<br>
* Using ODB is not confirmed faster for NU flap either, though is also suspected to be.<br>
* Using ODB is not confirmed faster for NU flap either, though is also suspected to be.<br>
* By performing a DLC and then going back onto the wall, you can enter the lap in a trick boost to prevent having to accelerate from 0. However, doing the wallride in this way currently either forces you to accelerate from having backwards momentum (i.e. worse than starting at 0) or enter the lap on the wall (i.e. defeating the point of performing the delayed lap count).
* By performing a DLC and then going back onto the wall, you can enter the lap in a trick boost to prevent having to accelerate from 0. However, doing the wallride in this way currently either forces you to accelerate from having backwards momentum (i.e. worse than starting at 0) or enter the lap on the wall (i.e. defeating the point of performing the delayed lap count).
'''<u>NG 3lap</u>'''<br>
'''NG 3lap'''<br>
* If the ODB drifting momentum strategy can be performed efficiently enough, it could be faster in a 3lap environment.
* If the ODB drifting momentum strategy can be performed efficiently enough, it could be faster in a 3lap environment.


Line 88: Line 88:
<references/>
<references/>


{{stub}}
{{Navbox courses}}
 
[[Category:Courses]]