Toad's Factory: Difference between revisions
m →Future: Added references |
m →Unrestricted 3lap: Conceded to use 1:35.950 BKT |
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=== Unrestricted 3lap === | === Unrestricted 3lap === | ||
:''Video: [https:// | :''Video: [https://www.youtube.com/watch?v=Nky3q2XdCJs 1:35.950 by RS, Ejay, Jellopuff, Luke, Malleo, Marth, Rocky, SwareJonge, ego, Kierio, and sorry (2022)]'' | ||
The current strategy for UR 3lap is to perform the "box clip" shortcut. On lap 1, to maximise your [[moving road velocity]] (MRV) while avoiding being squished by the stompers, you wallclip them and reo drift to correct your alignment. When reaching the end of any conveyor, momentum hops are used to preserve MRV longer - this is done twice each lap. By performing a wallclip off a moving box as it falls off the track on the right side, you can reach the conveyor turn with a single mushroom, saving several seconds. The caveat to this is that the boxes are on a cycle, so there is a fixed time at which you can perform the shortcut on each lap, resulting in a [[pacelock]]. Upon landing from the "box clip" shortcut, [[Rapid-fire hop abuse | RFH]] is performed to retain low [[Rotational axes#Pitch | pitch]], thereby reducing your forward speed and letting you turn faster. When exiting the factory, a [[wall trick]] is used to land much sooner, but late enough that the trick boost extends into the "lake cut". By launching off the first bump in the right way, and using [[TF physics]], you can clear the entire lake, landing on the bulldozer on the other side. Here, you can use the reject road at the top of the bulldozer to gain large amounts of XZ speed, once again using RFH to turn tighter. Laps 2 and 3 are the same as lap 1, except for two things. First, the initial conveyor strategies are unnecessary, as the stomper cycle is different. Second, the first boost panel after the lake cut is covered by the bulldozer. By losing time in a creative way, you can approach the bulldozer slightly sooner than when it is properly uncovered. You do an RFH low trick off the first bump, then get two tricks in quick succession to angle yourself towards the bulldozer. Then, you wheelie off the edge of the bulldozer, landing above where the boost panel would be. Provided you have enough negative Y velocity, you can partially clip into the bulldozer's road triangle, touching the boost panel. This is marginally faster than performing a proper lake cut and going to the first left boost panel. | The current strategy for UR 3lap is to perform the "box clip" shortcut. On lap 1, to maximise your [[moving road velocity]] (MRV) while avoiding being squished by the stompers, you wallclip them and reo drift to correct your alignment. When reaching the end of any conveyor, momentum hops are used to preserve MRV longer - this is done twice each lap. By performing a wallclip off a moving box as it falls off the track on the right side, you can reach the conveyor turn with a single mushroom, saving several seconds. The caveat to this is that the boxes are on a cycle, so there is a fixed time at which you can perform the shortcut on each lap, resulting in a [[pacelock]]. Upon landing from the "box clip" shortcut, [[Rapid-fire hop abuse | RFH]] is performed to retain low [[Rotational axes#Pitch | pitch]], thereby reducing your forward speed and letting you turn faster. When exiting the factory, a [[wall trick]] is used to land much sooner, but late enough that the trick boost extends into the "lake cut". By launching off the first bump in the right way, and using [[TF physics]], you can clear the entire lake, landing on the bulldozer on the other side. Here, you can use the reject road at the top of the bulldozer to gain large amounts of XZ speed, once again using RFH to turn tighter. Laps 2 and 3 are the same as lap 1, except for two things. First, the initial conveyor strategies are unnecessary, as the stomper cycle is different. Second, the first boost panel after the lake cut is covered by the bulldozer. By losing time in a creative way, you can approach the bulldozer slightly sooner than when it is properly uncovered. You do an RFH low trick off the first bump, then get two tricks in quick succession to angle yourself towards the bulldozer. Then, you wheelie off the edge of the bulldozer, landing above where the boost panel would be. Provided you have enough negative Y velocity, you can partially clip into the bulldozer's road triangle, touching the boost panel. This is marginally faster than performing a proper lake cut and going to the first left boost panel. | ||