Supersliding: Difference between revisions

Mikul (talk | contribs)
m Autosliding addition, punctuation, word choice
Mikul (talk | contribs)
m "ejecting" -> "existing" as originally intended
 
Line 52: Line 52:


=== Better slope handling ===
=== Better slope handling ===
Prior to the discovery of WBSS, the main limitation of supersliding was that it could only be performed on flat or near-flat ground. Wario Bike's hitbox differences largely solve this issue. Most other bikes could only handle slope transitions of a few degrees or less and could eject by simply ejecting on steeper slopes, but WBSS can be maintained on steep slopes and can even handle significant slope transitions, which allows it to be maintained for significant sections of many tracks.
Prior to the discovery of WBSS, the main limitation of supersliding was that it could only be performed on flat or near-flat ground. Wario Bike's hitbox differences largely solve this issue. Most other bikes could only handle slope transitions of a few degrees or less and could eject by simply existing on steeper slopes, but WBSS can be maintained on steep slopes and can even handle significant slope transitions, which allows it to be used for significant sections of many tracks.


When handling large slope transitions in WBSS, it is best to approach at a sideways angle. While the front hitbox is typically not an issue, its large horizontal distance from the tailpipe hitbox can cause it to collide with changes in slope before the tailpipe hitbox actually gets there. Likewise, navigating large downward transitions backwards can sometimes cause it to clip the road above once your bike's angle has adjusted to match the road below. Larger slope transitions, especially at high speeds, can often be a game of testing techniques and bruteforcing [[QM]], so it's best to scope out any slope transitions that might be problematic beforehand.
When handling large slope transitions in WBSS, it is best to approach at a sideways angle. While the front hitbox is typically not an issue, its large horizontal distance from the tailpipe hitbox can cause it to collide with changes in slope before the tailpipe hitbox actually gets there. Likewise, navigating large downward transitions backwards can sometimes cause it to clip the road above once your bike's angle has adjusted to match the road below. Larger slope transitions, especially at high speeds, can often be a game of testing techniques and bruteforcing [[QM]], so it's best to scope out any slope transitions that might be problematic beforehand.