Supersliding: Difference between revisions

m History: Rewrote section headers in standard date formatting
Mikul (talk | contribs)
Add info for additional variants, add 2025 RTA developments to History, small overview additions
Line 12: Line 12:
'''Supersliding''' is an [[external velocity]] (EV) exploit that occurs when the player is on the ground, but is not touching the floor with any of their wheel hitboxes. This state of low traction allows the player to build EV through bike lean mechanics by repeatedly alternating between neutral and horizontal inputs. Like with other lean-based EV generation techniques, supersliding can only be performed on bikes. It can be performed in multiple ways, but the most common application is Wario Bike Supersliding, a technique in which the bike rests on the [[Vehicles#Wario Bike | Wario Bike's]] unique tailpipe hitbox.
'''Supersliding''' is an [[external velocity]] (EV) exploit that occurs when the player is on the ground, but is not touching the floor with any of their wheel hitboxes. This state of low traction allows the player to build EV through bike lean mechanics by repeatedly alternating between neutral and horizontal inputs. Like with other lean-based EV generation techniques, supersliding can only be performed on bikes. It can be performed in multiple ways, but the most common application is Wario Bike Supersliding, a technique in which the bike rests on the [[Vehicles#Wario Bike | Wario Bike's]] unique tailpipe hitbox.


Prior to the inception of Wario Bike Supersliding, it saw very limited use, as the superslide state was very unstable on other bikes, which made them unable to handle slope changes, tight turns, reversing, or even leaning too far in one direction. Since then, however, its usage rate has skyrocketed, with it seeing use on a large number of Unrestricted and No Ultra flaps, and even some 3laps as well.
Prior to the inception of Wario Bike Supersliding, it saw very limited use, as the superslide state was very unstable on other bikes, which made them unable to handle slope changes, tight turns, reversing, or even leaning too far in one direction. Since then, however, its usage rate has skyrocketed, with it seeing use on a large number of Unrestricted and No Ultra flaps, and even some 3laps as well. In addition, [[Automatic Transmission]] has since been adopted in some glitch categories, as the handling boost it provides enables tighter lines for supersliding.


As all forms of lean-based EV exploits are considered glitches, supersliding is banned in no-glitch categories.
As all forms of lean-based EV exploits are considered glitches, supersliding is banned in no-glitch categories.
Line 41: Line 41:
== Additional Variants ==
== Additional Variants ==
=== Autosliding / Auto Driftsliding ===
=== Autosliding / Auto Driftsliding ===
'''Autosliding''', also known as '''Auto Driftsliding''', is a supersliding technique performed on Automatic Transmission, in which the player uses Automatic drifts repeatedly to gain EV at a much higher rate than is typically possible with supersliding.


This works because to begin an automatic drift, the player simply needs to be holding a horizontal input of 6 or above for 12 frames, and the game does not care about which direction is actually being held. Because of this, the player can hold one direction to lean all the way up to the lean rotation cap, and then flip their input all the way in the opposite direction on the frame drift counter reaches 12 to begin a drift in the opposite direction, thereby resetting their lean rotation. This can be repeated indefinitely, allowing a much higher rate of EV gain, and consequently a higher effective EV cap as well.
However, there are two main drawbacks that prevent Autosliding from seeing mainstream use. Firstly, as it is performed on Automatic, the player is unable to hop, which locks them out of some major techniques like [[Supergrinding]] and [[Superhopping]], as well as other minor time-saving maneuvers. In addition, Autosliding for extended periods requires a much stricter trajectory than typical Supersliding, which limits its ability to save time outside of setups.
This variation was discovered by <Monster? needs verification>, and is most notably being used for a WIP flap on DS Peach Gardens that could save several seconds over the current BKT.
=== Headsliding, Cranium Sliding, whatever (name pending) ===
The low traction state also applies to any vehicle that is upside-down, as though the wheels are no longer below the floor, they are still not touching it. However, achieving this severe of a rotation often requires the use of [[Barrel Roll State]], which prevents the player from being able to control the lean of their vehicle. As such, the only reliable way to gain EV in this state is to use slopes to redirect the downwards EV obtained via gravity.
Currently, this technique is exclusively useful alongside [[Wheelchair]], as even small amounts of EV gained from slopes can significantly increase the speed you can travel across Solid Out of Bounds collision. This technique was first applied by Justin to improve the DS Desert Hills ultra flap by multiple seconds following the initial discovery of the Wheelchair ultra, but it has since been obsoleted.


=== Magikruiser Tailpipe Supersliding ===
=== Magikruiser Tailpipe Supersliding ===
Add Mikul's Superstar Dystopia flap
Similarly to the Wario Bike, the [[Vehicles#Magikruiser | Magikruiser]] has its own tailpipe hitbox. However, the Magikruiser's tailpipe extends directly behind the bike, rather than above it. This allows it to perform superslides while hanging off of ledges, which is useful when a seam you need to superslide on is otherwise blocked by a wall below.
 
This variation was first used by [[Mikul]] on his [https://www.youtube.com/watch?v=zPD-vWGqq14 Superstar Dystopia ultra flap]. It was required to circumvent the IV cap of Solid Out of Bounds and achieve a respawn that would not have otherwise been possible by supersliding on a walled-off seam.


=== Wheelie Supersliding ===
=== Wheelie Supersliding ===
Some longer vehicles, such as the [[Vehicles#Spear | Spear]] are capable of entering a low-traction state by getting only their back wheel stuck in the floor and repeatedly performing wheelies to lift the front wheel off of the ground. This is an extremely limited technique, and there are currently no known practical use cases.


== History ==
=== 2012–2015: Initial Discovery ===
'''<TODO idk tbh someone is gonna have to help me out here>'''


== History ==
=== 2016: Wario Bike Discovery ===
=== 2012–2015: Initial discovery ===
'''<TODO cyanmk>'''


=== 2016: Wario Bike discovery ===
=== 2021–2023: Minor IDB Applications ===
'''<TODO calidae desert, snes bc2>'''


=== 2021–2023: Minor IDB applications ===
=== 2023–Present: Full Superslide Potential Realized ===
(Calidae Desert, SNES Bowser's Castle 2)
'''<TODO justin reminding us wario bike exists, monster on TF, autosliding, minor DDSS usages>


=== 2023–present: Wario Bike Supersliding potential realized ===
=== 2025-Present: RTA Developments ===
'''<TODO ejay LC flap, flam + JC LC 3lap RTA, JC rMR flap


== Applications ==
== Applications ==