Supersliding: Difference between revisions

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=== Hitbox Effects on Supersliding ===
=== Hitbox Effects on Supersliding ===
[[File:DDSS Diagram.png|alt=Dolphin Dasher Superslide Diagram|thumb|A cross-section of the Dolphin Dasher's hitbox. The units on the graph are 1:1 with Mario Kart Wii's units, but the hitbox has been shifted downwards so that the bottom body hitboxes rest along y=0.]]
When moving through a collision triangle from behind, such as road, a given hitbox sphere will collide with the triangle once it has passed about halfway through. This means that you will forcibly eject from a superslide once any of the hitboxes below the road passes more than halfway through the ground, and therefore the stability of a superslide correlates roughly with the smallest y-distance between the bottom of each body hitbox the vehicle rests on, and the center of the nearest wheel below.
When moving through a collision triangle from behind, such as road, a given hitbox sphere will collide with the triangle once it has passed about halfway through. This means that you will forcibly eject from a superslide once any of the hitboxes below the road passes more than halfway through the ground, and therefore the stability of a superslide correlates roughly with the smallest y-distance between the bottom of each body hitbox the vehicle rests on, and the center of the nearest wheel below.
[[File:DDSS Diagram.png|alt=Dolphin Dasher Superslide Diagram|thumb|A cross-section of the Dolphin Dasher's hitbox. The units on the graph are 1:1 with Mario Kart Wii's units, but the hitbox has been shifted downwards so that the bottom body hitboxes rest along y=0.]]
 
The hitboxes of bikes in Mario Kart Wii vary quite widely, and therefore the ability of each bike to superslide does as well. Of the outside drifting bikes (ODBs), not a single one has enough space between at least one wheel and body to superslide conventionally. The only ODB that is capable of supersliding is the Wario Bike, due to an major hitbox exception. Due to this exception, supersliding using this method was given its own name of Wario Bike Supersliding (WBSS). Of the inside drifting bikes (IDBs), Dolphin Dasher is the most stable, and supersliding with it is sometimes referred to as Dolphin Dasher Supersliding (DDSS), despite it supersliding in the same manner as most other bikes. All other IDBs are able to enter superslide state in some capacity, though many eject as soon as they attempt to lean or touch slopes. Other passable supersliding candidates include Jet Bubble, Bullet Bike, Spear, and Flame Runner, though they are comparatively very fragile and there are few situations in which they are useful.
The hitboxes of bikes in Mario Kart Wii vary quite widely, and therefore the ability of each bike to superslide does as well. Of the outside drifting bikes (ODBs), not a single one has enough space between at least one wheel and body to superslide conventionally. The only ODB that is capable of supersliding is the Wario Bike, due to a major hitbox exception. Because of this exception, supersliding using this method was given its own name of Wario Bike Supersliding (WBSS). Of the inside drifting bikes (IDBs), Dolphin Dasher is the most stable, and supersliding with it is sometimes referred to as Dolphin Dasher Supersliding (DDSS), despite it supersliding in the same manner as most other bikes. All other IDBs are able to enter superslide state in some capacity, though many eject as soon as they attempt to lean or touch slopes. Other passable supersliding candidates include Jet Bubble, Bullet Bike, Spear, and Flame Runner, though they are comparatively very fragile and there are few situations in which they are useful.


For a list of vehicle hitbox information and hitbox cross-sections, see [https://docs.google.com/spreadsheets/d/1ohyehngjXd1cpbXR0gJVwS61aBKjsPaV0PmEtXcwsGI/edit?usp=sharing this sheet] by dm248. For a list of approximate supersliding ranges for each vehicle, see [https://docs.google.com/spreadsheets/d/1ZiQbhKh4p86AV7_osbtl4dEdcrTCJvHaias52l9fwII/edit?usp=sharing this sheet] by Mikul.
For a list of vehicle hitbox information and hitbox cross-sections, see [https://docs.google.com/spreadsheets/d/1ohyehngjXd1cpbXR0gJVwS61aBKjsPaV0PmEtXcwsGI/edit?usp=sharing this sheet] by dm248. For a list of approximate supersliding ranges for each vehicle, see [https://docs.google.com/spreadsheets/d/1ZiQbhKh4p86AV7_osbtl4dEdcrTCJvHaias52l9fwII/edit?usp=sharing this sheet] by Mikul.