Supersliding: Difference between revisions

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m minor spelling mistake i win
Mikul (talk | contribs)
m Link EV article under External Velocity Building
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=== External Velocity Building ===
=== External Velocity Building ===
:''For an in-depth explanation of bike lean mechanics, including optimal input sequences, see [[External Velocity]]''
External velocity is generated in a superslide through bike lean mechanics. As your bike leans in one direction, it generates EV in that direction as long as its lean rotation continues to increase. As your bike leans, it eventually reaches a lean rotation cap and will no longer be able to lean any further, and so you have to allow your lean rotation to decay by moving the stick back to neutral before attempting to lean more. Your lean rotation decays exponentially by 10% each frame, and therefore your lean rotation decays faster the more that you're already leaning.
External velocity is generated in a superslide through bike lean mechanics. As your bike leans in one direction, it generates EV in that direction as long as its lean rotation continues to increase. As your bike leans, it eventually reaches a lean rotation cap and will no longer be able to lean any further, and so you have to allow your lean rotation to decay by moving the stick back to neutral before attempting to lean more. Your lean rotation decays exponentially by 10% each frame, and therefore your lean rotation decays faster the more that you're already leaning.


As such, the optimal way to generate external velocity is to lean continuously until the lean rotation cap is reached, then balance your inputs such that you are leaning as much as possible without attempting to lean past the lean rotation cap. This sequence of inputs differs depending on the bike and situation, as the game uses different values for the lean rotation speed and lean rotation cap depending on which type of bike you're using as well as which driving state you're in (IV speed, SSMT, drifting). When available, you can also begin a drift in the opposite direction to quickly reset your lean rotation, allowing you to build EV at full speed again shortly after.
As such, the optimal way to generate external velocity is to lean continuously until the lean rotation cap is reached, then balance your inputs such that you are leaning as much as possible without attempting to lean past the lean rotation cap. This sequence of inputs differs depending on the bike and situation, as the game uses different values for the lean rotation speed and lean rotation cap depending on which type of bike you're using as well as which driving state you're in (IV speed, SSMT, drifting). When available, you can also begin a drift in the opposite direction to quickly reset your lean rotation, allowing you to build EV at full speed again shortly after.
For more information about bike lean mechanics, including optimal input sequences, '''<TODO link page or something and maybe add input table? how can i do that "full article" thing>'''


Like with other low traction states, EV can also be obtained through interactions with collision, such as EV from gravity being redirected down slopes or applying EV from interactions with walls.
Like with other low traction states, EV can also be obtained through interactions with collision, such as EV from gravity being redirected down slopes or applying EV from interactions with walls.