External velocity: Difference between revisions
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'''External velocity''', or '''EV''', is one of four main types of [[velocity]] in ''[[Mario Kart Wii]]''. It collectively refers to the effect of many forces other than the vehicle's engine, such as gravity, momentum from kart bumps and wall collisions, and leaning. Using physics exploits, EV can be used to maintain high speeds for prolonged periods of time. | '''External velocity''', or '''EV''', is one of four main types of [[velocity]] in ''[[Mario Kart Wii]]''. It collectively refers to the effect of many forces other than the vehicle's engine, such as gravity, momentum from kart bumps and wall collisions, and leaning. Using physics exploits, EV can be used to maintain high speeds for prolonged periods of time, and its widespread recognition in 2022 has since led to the discovery of numerous [[ultra| ultras]]. | ||
'''External velocity''', or '''EV''', is one of two main types of speed in ''[[Mario Kart Wii]]'' alongside [[internal velocity]]. It collectively refers to the effect of many forces other than the vehicle's engine, such as gravity, momentum from kart bumps and wall collisions, and leaning. Using physics exploits, EV can be used to maintain high speeds for prolonged periods of time, and its recognition in 2021 has since led to the discovery of numerous ultra shortcuts. | |||
== Overview == | == Overview == | ||
EV is represented as a vector, with a direction and magnitude. The direction of EV is always (nearly) perpendicular to the vehicle's facing direction at any given moment; if there is a EV vector component parallel to the facing direction, the games tends to convert it to IV. Gravity EV is an exception; it is always purely directed in the (negative) Y direction, no matter the vehicle's pitch rotation, but it can still be converted to IV on the ground. | EV is represented as a vector, with a direction and magnitude. The direction of EV is always (nearly) perpendicular to the vehicle's facing direction at any given moment; if there is a EV vector component parallel to the facing direction, the games tends to convert it to IV. Gravity EV is an exception; it is always purely directed in the (negative) Y direction, no matter the vehicle's pitch rotation, but it can still be converted to IV on the ground. | ||