Mushroom Gorge: Difference between revisions
→Future: Added UR 3lap variations |
m →Unrestricted 3lap: Fixed "Mushroom (object)" link |
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=== Unrestricted 3lap === | === Unrestricted 3lap === | ||
:''Video: [https://www.youtube.com/watch?v=ks0qm0pTH3g 17.451 by Jellopuff and Estaloy (2019)]'' | :''Video: [https://www.youtube.com/watch?v=ks0qm0pTH3g 17.451 by Jellopuff and Estaloy (2019)]'' | ||
The current strategy for UR 3lap is to perform the ultra shortcut. The idea is to bounce off the [[Mushroom (object)]] at the beginning of the track, then wall ride on the mountain wall to the left of the finish line. If you do this correctly, you will perform the ultra shortcut 3 times in quick succession. The best way to go about this is to use a property of mushrooms where if you hop on the frame you bounce then [[Hop#Committing | commit]] to a direction, instead of the rotation lasting a fixed amount of time, it will continue indefinitely. Additionally, you can adjust the rate at which you rotate by changing your [[Rotational axes#Pitch | pitch]]. So, the first mushroom is used to accelerate from the start, which saves a good amount over the start boost (both in the boosts' lengths and acceleration rates) Then you turn and brake, so you can turn around faster. Once turned around, you hop off the very edge of the track, use the second mushroom mid-air, and hop on the frame you bounce off the mushroom. Since you used the third mushroom before bouncing, you are now locked at 100 [[Internal velocity | IV]] and will be able to wall ride. By changing vertical inputs accordingly, you can perform the ultra shortcut 3 times and complete the race. The first time, you tilt back (i.e. taildive) and get [[Wall riding#Rejection | rejected]] from the wall near the [[Checkpoint system#Last KCP rule | last KCP]]. This lets you rotate fully (using the third mushroom to stick to the wall) such that you enter lap 2 as you get rejected from the wall yet again. The second time, you tilt forward (i.e. nosedive) to stick to the wall, and tilt back again to be rejected from the wall near the last KCP. Without a mushroom, you are sent towards the finish line banner, which rejects you back towards the last KCP again, while you are still facing towards the finish line. This results in a fast rejection from the wall near the last KCP sending you directly to the finish line. | The current strategy for UR 3lap is to perform the ultra shortcut. The idea is to bounce off the [[Mushroom (object) | mushroom]] at the beginning of the track, then wall ride on the mountain wall to the left of the finish line. If you do this correctly, you will perform the ultra shortcut 3 times in quick succession. The best way to go about this is to use a property of mushrooms where if you hop on the frame you bounce then [[Hop#Committing | commit]] to a direction, instead of the rotation lasting a fixed amount of time, it will continue indefinitely. Additionally, you can adjust the rate at which you rotate by changing your [[Rotational axes#Pitch | pitch]]. So, the first mushroom is used to accelerate from the start, which saves a good amount over the start boost (both in the boosts' lengths and acceleration rates) Then you turn and brake, so you can turn around faster. Once turned around, you hop off the very edge of the track, use the second mushroom mid-air, and hop on the frame you bounce off the mushroom. Since you used the third mushroom before bouncing, you are now locked at 100 [[Internal velocity | IV]] and will be able to wall ride. By changing vertical inputs accordingly, you can perform the ultra shortcut 3 times and complete the race. The first time, you tilt back (i.e. taildive) and get [[Wall riding#Rejection | rejected]] from the wall near the [[Checkpoint system#Last KCP rule | last KCP]]. This lets you rotate fully (using the third mushroom to stick to the wall) such that you enter lap 2 as you get rejected from the wall yet again. The second time, you tilt forward (i.e. nosedive) to stick to the wall, and tilt back again to be rejected from the wall near the last KCP. Without a mushroom, you are sent towards the finish line banner, which rejects you back towards the last KCP again, while you are still facing towards the finish line. This results in a fast rejection from the wall near the last KCP sending you directly to the finish line. | ||
=== Unrestricted Flap === | === Unrestricted Flap === | ||