Supersliding: Difference between revisions

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Fill out RTA developments, minor overview additions
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Start WBSS section, other small edits
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== Wario Bike Supersliding ==
== Wario Bike Supersliding ==
Like other outside drifting bikes, the Wario Bike does not have enough space between its back wheel and lower body to allow it to superslide. However, unlike every other bike, it has a unique body hitbox on a layer above the rest, commonly referred to as the "tailpipe hitbox". The Wario Bike can instead rest on this tailpipe hitbox, moving the rest of the vehicle body through the ground.


<TODO talk about Wario Bike hitbox and forward lean>
This tailpipe hitbox is crucial for two main reasons. Firstly, compared to other supersliding bikes, this hitbox is both small and considerably detached from the rest of the main body, greatly increasing the y-distance between the bottom of it and the centers of nearby body hitboxes. The bike also leans forwards about 10 degrees (precisely -9.983338 degrees when resting) while in the WBSS state, so the much-closer front body hitbox becomes much less of a concern. Secondly, because it rests on only one body hitbox, it is far less sensitive to slope transitions, as there is no need for multiple body hitboxes to align with even small slope transitions to avoid ejecting.
 
These two key factors enable a wide variety of supersliding applications and optimizations, and are why Wario Bike remains the single best vehicle at supersliding by a very wide margin.
 
[[File:WBSS Diagram.png|thumb|A cross-section of the Wario Bike's hitbox, rotated to match the angle that it typically rests at in a Wario Bike Superslide. Note the much larger distance between the bottom of the tailpipe hitbox and the next highest body hitbox.]]
 
=== Better Slope Handling ===
(basically what's on the tin)
 
=== Tighter Lines ===
(wario bike can lean indefinitely at any speed without ejecting)
 
=== Reversing ===
(inverted turn direction + supertight turns)
 
=== Wall Bonks ===
(added EV on bonk, fast IV direction flip)
 
=== Hops ===
(upward slope handling -> superslidegrinding, spindrifts)
(driftsliding + dry bowser mention)


[[File:WBSS Diagram.png|thumb|A cross-section of the Wario Bike's hitbox, rotated to match the angle that it typically rests at in a Wario Bike Superslide. Note the much larger distance between the bottom of the resting hitbox and the next highest body hitbox.]]
<TODO talk about things made possible by wario bike hitbox -- tighter turns, better slope handling, reversing (inverted turn direction + supertight turns), wall bonks for more EV / quick positive -> negative IV flip, driftsliding, superslidegrinding for upward slopes)
== Additional Variants ==
== Additional Variants ==
=== Autosliding ===
=== Autosliding ===
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=== 2025-Present: RTA Developments ===
=== 2025-Present: RTA Developments ===
Beginning in 2023, [[Ejay B]] began looking for ways to apply supersliding RTA, despite the low potential for RTA-viable setups. Over the next two years, he used TAS to conceptualize an RTA-viable method of supersliding to beat the current flap world record on [[Luigi Circuit]], and began attempts to execute his ideas shortly after. On August 10th, 2025, he revealed this flap world record in a video covering the history of supersliding and his attempts, marking the first ever RTA usage of supersliding on a Nintendo track, as well as Luigi Circuit's first ever glitch category after 17 years.
Beginning in 2023, [[Ejay B]] began looking for ways to apply supersliding RTA, despite the low potential for RTA-viable setups. Over the next two years, he used TAS to conceptualize an RTA-viable method of supersliding to beat the current flap world record on [[Luigi Circuit]], and began attempts to execute his ideas shortly after. On August 10th, 2025, he revealed this flap world record [https://www.youtube.com/watch?v=o_CHJMAj-WU in a video] covering the history of supersliding and his attempts, marking the first ever RTA usage of supersliding on a Nintendo track, as well as Luigi Circuit's first ever glitch category after 17 years.


Weeks later, on August 30th, 2025, RTA player flambambam managed to execute the superslide setup fast enough to achieve the first ever glitch world record in a 3lap on Luigi Circuit with a time of 1:08.126. Over the next few months, flambambam and another runner, JC, worked to push this time down another 3 seconds, implementing developments like Automatic.
Weeks later, on August 30th, 2025, RTA player flambambam managed to execute the superslide setup fast enough to achieve the [https://www.youtube.com/watch?v=WEYhkOMmpTg first ever glitch world record in a 3lap] on Luigi Circuit with a time of 1:08.126. Over the next few months, flambambam and another runner, JC, worked to push this time down another 3 seconds, implementing developments like Automatic.


In the coming months, JC also began supersliding attempts on [[N64 Mario Raceway]] following suggestions made by TASers. While both the setup and execution of the superslide are more difficult than they were on LC, JC set the first ever glitch flap world record on September 27th, 2025, and later pushed the flap time much lower than the no-glitch world record.
In the coming months, JC also began supersliding attempts on [[N64 Mario Raceway]] following suggestions made by TASers. While both the setup and execution of the superslide are more difficult than they were on LC, JC set the [https://www.youtube.com/watch?v=eO5GY6OhwXk first ever glitch flap world record] on September 27th, 2025, and later pushed the flap time much lower than the no-glitch world record.


== Applications ==
== Applications ==