Wheelie: Difference between revisions
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== Overview == | == Overview == | ||
Wheelies can be started by pressing D-pad up while on the ground, and canceled on the ground or in the air by pressing D-pad down (or flicking up and down respectively when using Wii Wheel or Nunchuk). These inputs are shared with up and down [[tricks]], meaning that getting airtime off of trickable collision shortly after starting a wheelie will instead grant an up trick, thereby canceling your wheelie. Wheelies can also be canceled at any time by beginning a hop or drift. | Wheelies can be started by pressing D-pad up while on the ground, and canceled on the ground or in the air by pressing D-pad down (or flicking up and down respectively when using Wii Wheel or Nunchuk). These inputs are shared with up and down [[Trick | tricks]], meaning that getting airtime off of trickable collision shortly after starting a wheelie will instead grant an up trick, thereby canceling your wheelie. Wheelies can also be canceled at any time by beginning a hop or drift. | ||
Wheelies increase [[IV#Maximum speed | maximum speed]] by 15%, but do not scale your current IV speed. Because IV is not affected, the bike has to slowly accelerate up to wheelie max speed using its [[Statistics#Acceleration | acceleration stats]]. Bikes with a 0.9 T3 acceleration stat, such as Spear and Sneakster, have stronger acceleration at the start of a wheelie, due to the shape of their acceleration curve. If a [[boost]] is active, the wheelie speed bonus stacks additively.<br> | Wheelies increase [[IV#Maximum speed | maximum speed]] by 15%, but do not scale your current IV speed. Because IV is not affected, the bike has to slowly accelerate up to wheelie max speed using its [[Statistics#Acceleration | acceleration stats]]. Bikes with a 0.9 T3 acceleration stat, such as Spear and Sneakster, have stronger acceleration at the start of a wheelie, due to the shape of their acceleration curve. If a [[boost]] is active, the wheelie speed bonus stacks additively.<br> | ||