Supergliding: Difference between revisions

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If airtime is achieved during a superglide, the superglide will end on the frame that the vehicle touches the ground after being airborne. The internal velocity lock will be removed, and external velocity will quickly dissipate.
If airtime is achieved during a superglide, the superglide will end on the frame that the vehicle touches the ground after being airborne. The internal velocity lock will be removed, and external velocity will quickly dissipate.
== Relevant code ==
For Vabold and other programmers.


== TAS BKTs ==
== TAS BKTs ==
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'''Runs:'''<br>
'''Runs:'''<br>
SNES Ghost Valley 2 Flap (No Ultra SC) - [https://www.youtube.com/watch?v=z-EWl8Cm3wo 15.766 by Ejay and Citrinitas].
SNES Ghost Valley 2 Flap (No Ultra SC) - [https://www.youtube.com/watch?v=z-EWl8Cm3wo 15.766 by Ejay and Citrinitas].
== Relevant code ==
For Vabold and other programmers.


== Trivia ==
== Trivia ==
* Despite slow ramp collision being present in GBA Shy Guy Beach and Moonview Highway, slow-ramp-abuse — and hence supergliding — can't be performed on them (due to the shape of the ramp in GBA Shy Guy Beach, and the tops of cars/trucks being entirely surrounded by air in Moonview Highway).
* Despite slow ramp collision being present in GBA Shy Guy Beach and Moonview Highway, slow-ramp-abuse — and hence supergliding — can't be performed on them (due to the shape of the ramp in GBA Shy Guy Beach, and the tops of cars/trucks being entirely surrounded by air in Moonview Highway).