Supergliding: Difference between revisions
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If airtime is achieved during a superglide, the superglide will end on the frame that the vehicle touches the ground after being airborne. The internal velocity lock will be removed, and external velocity will quickly dissipate. | If airtime is achieved during a superglide, the superglide will end on the frame that the vehicle touches the ground after being airborne. The internal velocity lock will be removed, and external velocity will quickly dissipate. | ||
== TAS BKTs == | == TAS BKTs == | ||
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'''Runs:'''<br> | '''Runs:'''<br> | ||
SNES Ghost Valley 2 Flap (No Ultra SC) - [https://www.youtube.com/watch?v=z-EWl8Cm3wo 15.766 by Ejay and Citrinitas]. | SNES Ghost Valley 2 Flap (No Ultra SC) - [https://www.youtube.com/watch?v=z-EWl8Cm3wo 15.766 by Ejay and Citrinitas]. | ||
== Relevant code == | |||
For Vabold and other programmers. | |||
== Trivia == | == Trivia == | ||
* Despite slow ramp collision being present in GBA Shy Guy Beach and Moonview Highway, slow-ramp-abuse — and hence supergliding — can't be performed on them (due to the shape of the ramp in GBA Shy Guy Beach, and the tops of cars/trucks being entirely surrounded by air in Moonview Highway). | * Despite slow ramp collision being present in GBA Shy Guy Beach and Moonview Highway, slow-ramp-abuse — and hence supergliding — can't be performed on them (due to the shape of the ramp in GBA Shy Guy Beach, and the tops of cars/trucks being entirely surrounded by air in Moonview Highway). | ||