Mushroom Gorge: Difference between revisions

m Changed formatting of 'Future' heading.
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=== Known timesaves ===
=== Known timesaves ===
'''<u>UR 3lap</u>'''<br>
'''UR 3lap'''<br>
* By bonking onto the wall below the bouncy part of the first mushroom, you can enter a [[Barrel roll | BR]] state, then upon bouncing you hop, which sends you backwards. Using a mushroom during the BR, you can propel yourself onto the mountain wall with the 100 IV lock, saving over a second.<br>
* By bonking onto the wall below the bouncy part of the first mushroom, you can enter a [[Barrel roll | BR]] state, then upon bouncing you hop, which sends you backwards. Using a mushroom during the BR, you can propel yourself onto the mountain wall with the 100 IV lock, saving over a second.<br>
* You can ride the mountain wall more efficiently by performing the taildive rejection from lap 1 shroomless on all 3 laps. This lets you use an additional mushroom when approaching the BR strat.
* You can ride the mountain wall more efficiently by performing the taildive rejection from lap 1 shroomless on all 3 laps. This lets you use an additional mushroom when approaching the BR strat.
'''<u>NU 3lap</u>'''<br>
'''NU 3lap'''<br>
* Performing the "cliff climb" shortcut on all three laps would save multiple seconds.<br>
* Performing the "cliff climb" shortcut on all three laps would save multiple seconds.<br>
* Performing the last turn "wall ride" shortcut with the trick boost mushroom skip strategy is a good amount faster than bouncing over the top.<ref>[https://streamable.com/2vh0ij "framedump0" by Thomas]</ref>
* Performing the last turn "wall ride" shortcut with the trick boost mushroom skip strategy is a good amount faster than bouncing over the top.<ref>[https://streamable.com/2vh0ij "framedump0" by Thomas]</ref>
'''<u>NU Flap</u>'''<br>
'''NU Flap'''<br>
* Performing a [[Delayed lap count | DLC]] to begin the lap in front of the finish line<br>
* Performing a [[Delayed lap count | DLC]] to begin the lap in front of the finish line.<br>
* Tricking off two mushrooms upon landing in the cave after the "cliff climb" shortcut has been shown to be faster.<ref>[https://cdn.discordapp.com/attachments/735589843513638940/1058967083548946542/IMG_0290.mov "IMG_0290.mov" by Jellopuff]</ref>
* Tricking off two mushrooms upon landing in the cave after the "cliff climb" shortcut has been shown to be faster.<ref>[https://cdn.discordapp.com/attachments/735589843513638940/1058967083548946542/IMG_0290.mov "IMG_0290.mov" by Jellopuff]</ref>
'''<u>NG 3lap</u>'''<br>
'''NG 3lap'''<br>
* Faster start slide exists than the one used in the current TAS<br>
* Faster start slide exists than the one used in the current TAS<br>
* More optimization has been done at the beginning of lap 1, and can similarly be done in the rest of the TAS.
* More optimization has been done at the beginning of lap 1, and can similarly be done in the rest of the TAS.
'''<u>NG Flap</u>'''<br>
'''NG Flap'''<br>
* Using EV gained from simply drifting into the air with an [[Outside-drifting bike | ODB]], you can carry sideways momentum throughout the cave, making ODB faster. This is allowed in No Glitch TASes as it is a purely natural ODB mechanic, unlike something like superhopping.
* Using EV gained from simply drifting into the air with an [[Outside-drifting bike | ODB]], you can carry sideways momentum throughout the cave, making ODB faster. This is allowed in No Glitch TASes as it is a purely natural ODB mechanic, unlike something like superhopping.