Mushroom Gorge: Difference between revisions
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=== Known timesaves === | === Known timesaves === | ||
''' | '''UR 3lap'''<br> | ||
* By bonking onto the wall below the bouncy part of the first mushroom, you can enter a [[Barrel roll | BR]] state, then upon bouncing you hop, which sends you backwards. Using a mushroom during the BR, you can propel yourself onto the mountain wall with the 100 IV lock, saving over a second.<br> | * By bonking onto the wall below the bouncy part of the first mushroom, you can enter a [[Barrel roll | BR]] state, then upon bouncing you hop, which sends you backwards. Using a mushroom during the BR, you can propel yourself onto the mountain wall with the 100 IV lock, saving over a second.<br> | ||
* You can ride the mountain wall more efficiently by performing the taildive rejection from lap 1 shroomless on all 3 laps. This lets you use an additional mushroom when approaching the BR strat. | * You can ride the mountain wall more efficiently by performing the taildive rejection from lap 1 shroomless on all 3 laps. This lets you use an additional mushroom when approaching the BR strat. | ||
''' | '''NU 3lap'''<br> | ||
* Performing the "cliff climb" shortcut on all three laps would save multiple seconds.<br> | * Performing the "cliff climb" shortcut on all three laps would save multiple seconds.<br> | ||
* Performing the last turn "wall ride" shortcut with the trick boost mushroom skip strategy is a good amount faster than bouncing over the top.<ref>[https://streamable.com/2vh0ij "framedump0" by Thomas]</ref> | * Performing the last turn "wall ride" shortcut with the trick boost mushroom skip strategy is a good amount faster than bouncing over the top.<ref>[https://streamable.com/2vh0ij "framedump0" by Thomas]</ref> | ||
''' | '''NU Flap'''<br> | ||
* Performing a [[Delayed lap count | DLC]] to begin the lap in front of the finish line<br> | * Performing a [[Delayed lap count | DLC]] to begin the lap in front of the finish line.<br> | ||
* Tricking off two mushrooms upon landing in the cave after the "cliff climb" shortcut has been shown to be faster.<ref>[https://cdn.discordapp.com/attachments/735589843513638940/1058967083548946542/IMG_0290.mov "IMG_0290.mov" by Jellopuff]</ref> | * Tricking off two mushrooms upon landing in the cave after the "cliff climb" shortcut has been shown to be faster.<ref>[https://cdn.discordapp.com/attachments/735589843513638940/1058967083548946542/IMG_0290.mov "IMG_0290.mov" by Jellopuff]</ref> | ||
''' | '''NG 3lap'''<br> | ||
* Faster start slide exists than the one used in the current TAS<br> | * Faster start slide exists than the one used in the current TAS<br> | ||
* More optimization has been done at the beginning of lap 1, and can similarly be done in the rest of the TAS. | * More optimization has been done at the beginning of lap 1, and can similarly be done in the rest of the TAS. | ||
''' | '''NG Flap'''<br> | ||
* Using EV gained from simply drifting into the air with an [[Outside-drifting bike | ODB]], you can carry sideways momentum throughout the cave, making ODB faster. This is allowed in No Glitch TASes as it is a purely natural ODB mechanic, unlike something like superhopping. | * Using EV gained from simply drifting into the air with an [[Outside-drifting bike | ODB]], you can carry sideways momentum throughout the cave, making ODB faster. This is allowed in No Glitch TASes as it is a purely natural ODB mechanic, unlike something like superhopping. | ||