Coconut Mall: Difference between revisions

Finished UR flap, added in NU 3lap and NU flap
m Unrestricted 3lap: fixed multiple mistakes
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Coconut Mall has a 3lap viable [[ultra shortcut]], and currently benefits from [[Horizontal wall glitch | HWG]] (which is used to drive OOB), [[Delayed lap count | delayed lap counts]][[Wallclip | wallclips]], [[superhopping]], and [[supersliding]] in both 3lap and flap categories. Hence, it has three 3lap and three flap categories.
Coconut Mall has a 3lap viable [[ultra shortcut]], and currently benefits from [[Horizontal wall glitch | HWG]] (which is used to drive OOB), [[Delayed lap count | delayed lap counts]],[[Wallclip | wallclips]], [[superhopping]], and [[supersliding]] in both 3lap and flap categories. Hence, it has three 3lap and three flap categories.


=== Unrestricted 3lap ===
=== Unrestricted 3lap ===
:''Video: [https://www.youtube.com/watch?v=rIMi9FUk8lA 22.714 by Malleo, Justin, Estaloy, Ejay, mans, Braixen, and Kierio (2023)]''
:''Video: [https://www.youtube.com/watch?v=rIMi9FUk8lA 22.714 by Malleo, Justin, Estaloy, Ejay, mans, Braixen, and Kierio (2023)]''
The current strategy for UR 3lap is to perform the ultra shortcut. The best way to perform the ultra shortcut is to repeatedly drive from the finish line to the [[Checkpoint system#Last KCP rule | last KCP]] in the parking lot to the right of the finish line. To start the race, you drive over to the wall on the right and perform a [[Wallclip#Parallel clip | parallel clip]], propelling you up to a [[horizontal wall]] (HW) flush with the "Coconut Mall" sign. By hitting the sign at its rightmost point, the sign will be facing diagonally, pushing you slightly towards the invisible wall to your right. As you are colliding with the HW and the sign, HWG is active for the next 20 frames, so you have enough room to barely pass through the invisible wall and fall OOB. The specific location you land is important, as the time spent in the air falling is time not spent on the ground accelerating. The stair collision extends partially OOB, so landing there lets you keep a small amount of speed forwards. You must [[Checkpoint system#CP1 trick | hit CP1]] here as otherwise you will be [[Checkpoint system#95% rule | 95% ruled]] when entering the last KCP. Once close enough to CP1, you decelerate in such a way that you can [[Standstill miniturbo | SSMT]] and turn to the right, have your hitbox extend to the left to hit CP1 for a frame, and then immediately be pushed by a wall to the right (where you want to travel). Once turned far enough, you use the second mushroom to accelerate, during which you charge a miniturbo, thanks to another wall giving you an almost [[grounded hop]] upon passing through it. The third mushroom is used as you drift around the last turn, where you hit the last KCP, and then align yourself for the finish line. On lap 2, you enter the lap with a [[Hop#Spin hop | spin hop]] wallclip and get a delayed lap count, skipping the need for hitting CP1 again. This hop is continued into a drift, where you charge and release a miniturbo and wheelie towards the last KCP, then drift once again to hit the last KCP and align yourself for the finish line. Lap 3 is exactly the same as lap 2, except for the fact that [[Wheelie#Optimal wheelie turning | optimal wheelie turning]] is used to get better angles in the lead-up to the finish line, which you enter immediately, rather than delaying the lap count, as there is no other lap to prevent yourself being 95% ruled in.
The current strategy for UR 3lap is to perform the ultra shortcut. The best way to perform the ultra shortcut is to repeatedly drive from the finish line to the [[Checkpoint system#Last KCP rule | last KCP]] in the parking lot to the right of the finish line. To start the race, you drive over to the wall on the right and perform a [[Wallclip#Parallel clip | parallel clip]], propelling you up to a [[horizontal wall]] (HW) flush with the "Coconut Mall" sign. By hitting the sign at its rightmost point, the sign will be facing diagonally, pushing you slightly towards the invisible wall to your right. As you are colliding with the HW and the sign, HWG is active for the next 20 frames, so you have enough room to barely pass through the invisible wall and fall OOB. The specific location you land is important, as the time spent in the air falling is time not spent on the ground accelerating. The stair collision extends partially OOB, so landing there lets you keep a small amount of speed forwards. You must [[Checkpoint system#CP1 trick | hit CP1]] here as otherwise you will be [[Checkpoint system#95% rule | 95% ruled]] when entering the last KCP. Once close enough to CP1, you decelerate in such a way that you can [[Standstill miniturbo | SSMT]] and turn to the right, have your hitbox extend to the left to hit CP1 for a frame, and then immediately be pushed by a wall to the right (where you want to travel). Once turned far enough, you use the second mushroom to accelerate, during which you charge a miniturbo. The miniturbo is faster overall due to an interaction with another wall during the hop, which decreases airtime and allows for sooner charging. The third mushroom is used as you drift around the last turn, where you hit the last KCP, and then align yourself for the finish line. On lap 2, you enter the lap with a [[Hop#Spin hop | spin hop]] wallclip and get a delayed lap count, skipping the need for hitting CP1 again. This hop is continued into a drift, where you charge and release a miniturbo and wheelie towards the last KCP, then drift once again to hit the last KCP and align yourself for the finish line. Lap 3 is exactly the same as lap 2, except for the fact that [[Wheelie#Optimal wheelie turning | optimal wheelie turning]] is used to get better angles in the lead-up to the finish line, which you enter immediately, rather than delaying the lap count, as there is no other lap to prevent yourself being 95% ruled in.


=== Unrestricted Flap ===
=== Unrestricted Flap ===
:''Video: [https://www.youtube.com/watch?v=SB66JrbyYdY 3.395 by Monster, Thomas, Wade, and xi (2023)]''
:''Video: [https://www.youtube.com/watch?v=SB66JrbyYdY 3.395 by Monster, Thomas, Wade, and xi (2023)]''
The current strategy for the UR flap is to perform the ultra shortcut. The premise of the route is to get OOB, get into the [[Supersliding#Wario bike supersliding | WBSS state]], enter the lap facing forwards with significant EV backwards, hitting the last KCP, and then use 2 mushrooms to reach the finish line. Thus, [[Vehicles#Wario Bike | Wario Bike]] is used. Only mushrooms are necessary for the flap, so any method to get OOB could be used. In this particular TAS, it is opted to go for the shroomless HWG entry near the shortcut path. Once OOB, you can navigate beneath the track towards the finish line, then perform the ultra shortcut. After entering the [[Checkpoint system#Reverse last CP rule | last CP]], you can navigate to the edge of the track's collision to enter the WBSS state, and then navigate back to the parking lot to prepare for a delayed lap count. In order to have the EV required to move backwards to the last KCP, you need to WBSS in circles for over 20 seconds, before you can eject from the WBSS state to have the bike's hitbox extend over the wall, finally entering lap 2. The knockback from the wall redirects the EV towards the last KCP, where you can perform [[Hop#Momentum hop | momentum hops]] to maintain it. Once close enough to the last KCP, you can use 2 mushrooms to reach the finish line. Unlike the end of the UR 3lap, it is faster to stay in the parking lot and hop over the wall, as you don't have to spin hop clip to get over it with mushroom boost.
The current strategy for the UR flap is to perform the ultra shortcut. The premise of the route is to get OOB, get into a [[Supersliding#Wario Bike supersliding|Wario Bike superslide (WBSS)]] state, enter the lap facing forwards with significant EV in the backwards direction, hit the last KCP, and then use two mushrooms to reach the finish line. Thus, [[Vehicles#Wario Bike | Wario Bike]] is used. Only two mushrooms are necessary for the flap, so any method to get OOB which uses one mushroom is also optimal. In this particular TAS, Monster opted for the shroomless HWG entry near the shortcut path. Once OOB, you can navigate beneath the track towards the finish line, then perform the ultra shortcut. After entering the [[Checkpoint system#Reverse last CP rule | last CP]], you can navigate to the edge of the track's collision to enter the WBSS state, and then navigate back to the parking lot to prepare for a delayed lap count. In order to have the EV required to move backwards to the last KCP, you need to superslide in circles for over 20 seconds, before you can eject from the superslide state to have the bike's hitbox extend over the wall, finally entering lap 2. The knockback from the wall redirects the EV towards the last KCP, where you can perform [[Hop#Momentum hop | momentum hops]] to maintain it. Once close enough to the last KCP, you can use two mushrooms to reach the finish line. Unlike the end of the UR 3lap, it is faster to stay in the parking lot and hop over the wall, as you don't have to spin hop clip to get over it with mushroom boost.


=== No Ultra 3lap ===
=== No Ultra 3lap ===