Daisy Circuit
Daisy Circuit is the first course of the Star Cup in Mario Kart Wii.
Overview
Type | Unrestricted | No Ultra | No Glitch |
---|---|---|---|
3lap | 1:04.184 | 1:26.619 | |
Flap | 11.391 | 20.675 | 27.447 |
Daisy Circuit has a 3lap viable ultra shortcut, and currently benefits from supersliding, superhopping, and wallclips in both 3lap and flap categories. Hence, it has three 3lap and three flap categories. However, no TAS exists for a No Ultra 3lap which implements glitches, so the No Glitch 3lap record is the No Ultra 3lap record for the time being.
Unrestricted 3lap
The current strategy for UR 3lap is to perform the ultra shortcut, and then superslide for the entire remainder of the race. To begin, a mushroom is used to perform a wallclip off of the low sidewalk wall at the beginning of lap 1 to get onto the finish line banner. Here, a floor clip is done on the banner with one mushroom to clear an invisible wall, leave CP0 without crossing back through the finish line, and land on the other side of the course. The wallclip distance by itself isn't sufficient to do this, so an OOB hop is used to cover the remaining distance. Superhopping is briefly done from here until the fountain wall, as it both increases speed and rotates the vehicle's facing direction to the right, allowing for a quicker fountain wallclip setup. Yet another wallclip is performed on the fountain to get over an invisible wall with the intention of skipping directly to the last turn of the track. Once again, however, the required distance is a problem, so the strategy is to land on the top of the tree. This converts your falling speed into horizontal speed, allowing you to bounce across and land at the very edge of the road below. Here you can enter a Wario Bike superslide (WBSS). After driving backwards shortly to hit the last KCP box and then turning around, superslide acceleration and the building of EV can begin. ~120 XZ can be reached just after lap 2 starts, and this max speed is maintained for almost the entirety of laps 2 and 3. Hitting cones on the road in a precise way can boost XZ speed for one frame. On lap 2, speed from the two cone hits reaches 202.1 XZ and 132.7 XZ respectively, and for lap 3's hit, speed reaches 130.1 XZ. At the end of lap 3, it is faster to go onto the sidewalk to take the last turn tighter. This isn't done on lap 2 because leaving the sidewalk to do the following turn would eject you from the superslide state.
Unrestricted Flap
- Video: 11.391 by Monster (2023)
The current UR flap BKT utilises a variety of techniques. First, a shroomless parallel clip must be done off of the wall to the right of the finish line, sending you up to the banner.[1] The banner is carefully traversed so as to not trigger the lap early. A floor clip is performed off of the right side of the banner to clear the tall invisible wall. The vehicle's position in the airtime here is adjusted extremely precisely so that the lap is triggered on the last possible frame - after which the vehicle leaves the checkpoint zone. This delayed lap count saves a lot of time compared to starting the lap before the wallclip is done. At this point, a second mushroom is chained and the vehicle enters a full nosedive in order to perform an OOB hop. After clipping through the fence, the same fountain clip and WBSS is performed like in the UR 3lap BKT. Waluigi is used for his acceleration stat, which is particularly useful for this section where quick acceleration from 0 to 120 is required.
No Ultra Flap
The current NU flap BKT does supersliding and a wallclip glitch. To begin, time is spent on lap 1 strategically altering the position of cones throughout the course. This involves displacing cones that will slow the vehicle down, and also intentionally placing a few cones in such a way that a 1-frame duration high XZ speed increase can be obtained. After this is done, a shroomless WBSS needs to be performed, so as to preserve all three mushrooms for a skip at the end of the flap. This can be done by doing a shroomless wallclip up to the banner like in the UR flap BKT, and then wallsqueezing through the invisible wall and onto the seam below. After the enough EV has been built to set the flap entry up, supersliding is performed akin to the UR 3lap until the end of the tunnel. Here, the vehicle is turned to be parallel with the median strip separating the two adjacent roads, and a shroom is used to eject off of the small sloped curb and perform a big wallclip. Whilst in the air, and still facing backwards, more consecutive wallclips are performed to maximise height even more. After landing as early as the checkpoint placements will allow for a lap count, the second shroom is used for quick acceleration, and the final shroom is used to maintain full speed until the finish line, because a WBSS cannot be re-entered. King Boo is used for his handling stat, which allows for tighter turns. There is no need for Funky Kong's speed stat here, since the vehicle is already at max speed for pretty much the entire lap.
No Glitch 3lap
The current NG 3lap BKT consists of mainly regular driving. A mushroom is used through the offroad at the second turn. During this time, a miniturbo is charged, and released at the base of the stairs. Because the offroad immunity from the mushroom doesn't last until the boost panel, a quickhop is done to get a bounce at the slope change and gain airtime, which prevents the vehicle from touching offroad until the boost panel. Here, a hop is performed so as to land on the very end of the ramp, which allows for a low trick. The cones at the tunnel entry do slow the vehicle down, but ploughing through them is still faster due to the tighter line. At the end of the tunnel, a hop is done to move up to the sidewalk platform, with the assistance of a miniturbo boost. Once again, hitting cones on the next turn is faster due to the tighter line. After the last turn, a path readjustment is required to setup the first turn of lap 2, due to the curve of the track, and so a miniturbo is charged after falling off the sidewalk to achieve this. For the first turn of lap 2, good QM allows for some bounces at the top of the uphill, which is used to start a slipdrift and save time instead of hopping. Lap 2 and 3 features the same strategies as lap 1.
No Glitch Flap
TO DO: Write this.
History
TO DO: History of all strat developements. Section devoted to the ultra shortcut and its variations over time, as well as the wall ride and those variations over time, and finally mushroom abuse and its variations and gradual usefulness over time.
TAS Competitions
Daisy Circuit has featured in two tasks of the MKWii TAS Competition (Task 2 2021, and Special Task I).
Future
Known timesaves
NG 3lap
- Full input range was not available throughout most of the time this TAS was created, so wheel inputs can save time in most places in the air.
- It is faster to do a double miniturbo on the last turn of laps 1 and 2. This loses ~0.06 before the finish line, but gains about 0.09 before the first turn due to not needing to charge another miniturbo for alignment purposes, which otherwise sends you wide and puts you at drift speed for a while.
Potential timesaves
UR 3lap
- The startslide used is quite outdated, and the fastest current slide may allow for the first wallclip to be done one frame earlier.
UR Flap
- A faster tree bounce may be possible, saving around 5 frames.
NG 3lap
- A faster start slide exists than the one used in the current TAS. This isn't a certain timesave however, because of QM on the first turn.
References