Not to be confused with supergliding or supergrinding.

Supersliding is an external velocity (EV) exploit used to increase speed by alternating the joystick between some horizontal direction and neutral every other frame while wedged inside of the ground. This joystick alternation, commonly referred to as " SG inputs", only has an effect on bikes. Additionally, only IDBs can superslide — with the exception of the Wario Bike, which is an ODB.

Supersliding

Other names WBSS, DDSS, SS
Class Glitch
Type External velocity exploit
Date found Unknown
Theoriser(s) Unknown
Discoverer(s) Unknown
Timesave N/A


History

2012-2015: Initial IDB discovery and limited use

2016: Initial Wario Bike discovery

2017-2023: Increase in minor applications

(Calidae Desert, SNES Bowser's Castle 2)

2023-present: The supersliding revolution

Technical description

It is not yet fully understood why alternating the joystick builds EV. Below is a rough explanation.

After getting wedged inside the ground, you alternate the joystick inputs. This allows you to build EV, and if done long enough, move at a maximum of 120 XZ for an extended period of time.

Relevant code

For Vabold and other programmers.

Variations

Tail hitbox supersliding

Add Mikul's Superstar Dystopia flap

Optimizations

Accelerating

Reversing

Wall bonking

Hard turning

Superslidegrind

For uphills.

EV building in confined space

Travel in circle e.g. CM carpark

Applications

Applicable categories
Type Unrestricted No Ultra No Glitch
3lap Yes Yes Banned
Flap Yes Yes Banned

Supersliding is currently used in many 3lap and flap categories, and is used both on its own and to perform the following strats:

  • DC fountain skip[1]


Supersliding has also been used in TASes on the following custom tracks:


References

  1. [https://www.youtube.com/watch?v=uwTk9l81CdQ "[MKWii TAS] Daisy Circuit Fast Lap (No Ultra, Supersliding) - 20.675" by Monster, Alego11, César, clem, Ejay B, and Marth