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14 November 2025

  • curprev 21:4321:43, 14 November 2025 Sir Corvid talk contribs 4,822 bytes +4,822 Created page with "'''Rotation''' is used to describe the vehicle's orientation in 3D space. == Overview == Internally, the game uses quaternions and [https://en.wikipedia.org/wiki/Euler_angles Euler angles] to compute rotation. However, it is much more convenient to use the [https://en.wikipedia.org/wiki/Aircraft_principal_axes aircraft principal axes] to describe the rotations and movement of the vehicle. '''Yaw rotation''' describes the rotation around the Y (vertical) axis, along the..."