User contributions for Sir Corvid
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31 December 2025
- 12:2712:27, 31 December 2025 diff hist +1,827 Superhopping added some stuff i learned from monster's blog current
17 December 2025
- 22:0222:02, 17 December 2025 diff hist +643 m Trick negative iv current
4 December 2025
- 15:2615:26, 4 December 2025 diff hist +14,727 N Superhopping Created page with "'''Superhopping''' is an external velocity (EV) exploit exclusive to outside-drifting bikes (ODBs) using manual drift. It involves performing spinhops repeatedly to gain EV. Superhopping is notable for being the most widely applicable out of the major EV exploits, as it can be performed even on a flat plane of ground without any setup. On the other hand, it is not as effective for accumulating large amounts of EV. Superhopping saves time on the..."
30 November 2025
- 17:0917:09, 30 November 2025 diff hist +1,678 Slow ramp some additions and corrections. slow ramps are messed up current
23 November 2025
- 18:0318:03, 23 November 2025 diff hist +5,244 N Character & vehicle stats not sure about the page structure, feel free to reorganize current
17 November 2025
- 19:4819:48, 17 November 2025 diff hist +107 m List of ultras added rds to timesaves + time update
- 19:3219:32, 17 November 2025 diff hist +568 m Countdown zip zip + startslip current
16 November 2025
- 12:5912:59, 16 November 2025 diff hist +2,083 Luigi Circuit trying out a new format for the track pages. i think having a reference for what big strat changes are confirmed slower is valuable current
- 08:0508:05, 16 November 2025 diff hist +40 m Main Page No edit summary current
- 08:0308:03, 16 November 2025 diff hist +4,806 N Delayed lap count information may be incorrect current
15 November 2025
- 16:4516:45, 15 November 2025 diff hist +33 m Main Page No edit summary
- 16:3316:33, 15 November 2025 diff hist +8,806 N Checkpoint Created page with "'''Checkpoints''', or '''CPs''', are a mechanic in ''Mario Kart Wii'' used to track progression through the lap. They handle lap counts and respawn locations. The checkpoint system attempts to prevent unintended shortcuts from counting the lap. However, there are several oversights in the system, which makes it possible to skip a majority of the track and still get a lap count. == Overview == Checkpoints are (convex) quadrilaterals on the XZ plane, spanning inf..."
- 16:3216:32, 15 November 2025 diff hist +3,663 Ultra partial update, change the organization of the page as you see fit
- 06:5406:54, 15 November 2025 diff hist +397 m Countdown No edit summary
- 06:5106:51, 15 November 2025 diff hist −3 m Internal velocity i found out there's a superscript 2 unicode character cool stuff current
14 November 2025
- 21:4321:43, 14 November 2025 diff hist +4,822 N Rotation Created page with "'''Rotation''' is used to describe the vehicle's orientation in 3D space. == Overview == Internally, the game uses quaternions and [https://en.wikipedia.org/wiki/Euler_angles Euler angles] to compute rotation. However, it is much more convenient to use the [https://en.wikipedia.org/wiki/Aircraft_principal_axes aircraft principal axes] to describe the rotations and movement of the vehicle. '''Yaw rotation''' describes the rotation around the Y (vertical) axis, along the..." current
- 21:3721:37, 14 November 2025 diff hist −48 m Hop No edit summary current
- 21:3521:35, 14 November 2025 diff hist +197 m Manual drift new "tech" who knows current
- 21:3421:34, 14 November 2025 diff hist +139 m Automatic drift No edit summary current
- 19:4519:45, 14 November 2025 diff hist −10 m Main Page No edit summary
- 19:3919:39, 14 November 2025 diff hist +26 N Drift Redirected page to Manual drift current Tag: New redirect
- 19:3819:38, 14 November 2025 diff hist +31 N Boost Redirected page to Boost information current Tag: New redirect
- 19:3519:35, 14 November 2025 diff hist +6,322 N Countdown Created page with "The '''countdown''' is to the period at the start of each race before the timer starts, where the player only has limited control over the vehicle. == Overview == The countdown lasts for the first 239 frames of the race. During the countdown, max speed is set to 0; additionally, bikes are put into a "slow fall" state, where they move downwards at a constant 1.3 u/f instead of being affected by gravity's constant 1.3 u/f^2 acceleration. Controls a..."
- 19:3319:33, 14 November 2025 diff hist +3,836 N Boost information Created page with "'''Boosts''' are a speed increase mechanic in ''Mario Kart Wii''. Boosts are visually represented by orange flames coming out of the vehicle's exhaust pipes. == Overview == While they are active, boosts increase the vehicle's maximum speed, and cause IV to increase every frame by a constant rate. If bikes are both in a boost and wheelie, the max sped modifiers are added together. Some boosts also grant offroad immunity while they are a..." current
6 November 2025
- 14:4714:47, 6 November 2025 diff hist +78 m Trick No edit summary
- 14:2514:25, 6 November 2025 diff hist +6,956 N Slow ramp i am not sure if this should be its own article, or if techniques deserve their own article, you can decide on your own
- 10:1710:17, 6 November 2025 diff hist +4,498 N Velocity Created page with "In ''Mario Kart Wii'', '''velocity''' is defined as the difference in the vehicle's position between two consecutive frames. It is measured in u/f (units per frame). == Overview == Velocity can be represented as a vector, with direction and magnitude. The magnitude is the value shown on speedometers, indicating how much the vehicle has moved from the previous frame. The direction simply represents the direction of motion. It can be useful to split velocity into mul..." current
5 November 2025
- 20:5920:59, 5 November 2025 diff hist +8,837 N Manual drift it may be better to split tf physics from this
- 12:3012:30, 5 November 2025 diff hist +7,565 N Hop Created page with "The '''hop''' is a basic driving mechanic in ''Mario Kart Wii''. Hops are exclusive to the manual drift type. == Overview == Hops can be initiated on the ground at any time, by pressing B or R while holding A. Internally, the drift button is what actually triggers the hop, rather than the B/R input. Hops can only occur if IV is greater than 10 u/f, otherwise a stand-still miniturbo is initiated. Hops can also be performed if IV is negative, in particular..."
- 11:3311:33, 5 November 2025 diff hist +2 m Automatic drift max speed -> max base speed where appropriate
- 11:3311:33, 5 November 2025 diff hist −13 m Wheelie max speed -> max base speed where appropriate current
- 11:3211:32, 5 November 2025 diff hist +546 m Internal velocity introduced max base speed + miscellaneous edits
- 10:0810:08, 5 November 2025 diff hist +1,080 Trick more info about weight class and trickable timer
4 November 2025
- 08:4908:49, 4 November 2025 diff hist +4,390 N Drift button this article is sorely needed. ty to everyone who explained this crap to me
3 November 2025
- 09:5009:50, 3 November 2025 diff hist +10,688 N Trick Created page with "The '''trick''' is a speed boost technique in ''Mario Kart Wii''. == Overview == Tricks can be initiated after colliding with trickable road, by pressing any direction on the D-pad (or flicking in any direction with Wii Wheel or Nunchuk). The D-pad input can be pressed up to 10 frames after leaving the trickable road; additionally, the D-pad input can also be buffered up to 13 frames before leaving the trickable surface. For a trick to actually be triggered, the veh..."
2 November 2025
- 18:0918:09, 2 November 2025 diff hist +46 m Internal velocity No edit summary
- 18:0318:03, 2 November 2025 diff hist +6,864 N Wheelie Created page with "The '''wheelie''' is a speed boost technique in ''Mario Kart Wii''. It is exclusive to bikes. == Overview == Wheelies can be started by pressing d-pad up on the ground, and canceled by pressing d-pad down both on the ground and in the air. This is the same input as up and down tricks, which have priority, so wheelies can't be started shortly before or after making contact with trickable road. Wheelies can also be canceled by activating the drift button, i.e. hop..."
28 October 2025
- 22:2722:27, 28 October 2025 diff hist +1,384 Internal velocity No edit summary
- 21:3921:39, 28 October 2025 diff hist +1,801 N Standstill miniturbo i think this should be a separate article, but can be merged with miniturbo if you want
- 20:0820:08, 28 October 2025 diff hist +60 N64 Mario Raceway new flap info update current
27 October 2025
- 13:5713:57, 27 October 2025 diff hist +31 N IV Redirected page to Internal velocity current Tag: New redirect
- 13:5613:56, 27 October 2025 diff hist +7,109 N Internal velocity Created page with "'''Internal velocity''', also known as '''IV''', '''vehicle speed''', or '''engine speed''', is one of four main types of velocity in ''Mario Kart Wii''. It refers to the speed coming from the vehicle's engine, while external velocity comes from other forces acting on the vehicle. == Overview == IV is represented as a vector, with a direction and magnitude. The direction of the IV vector is the same (or very close) as the vehicle's facing direction in most c..."
26 October 2025
- 12:2912:29, 26 October 2025 diff hist +7,898 N Automatic drift Created page with "'''Automatic drift''' is an alternative drift type option available for every vehicle. A few basic mechanics are changed compared to manual, leading to exclusive techniques. While it performs worse than manual in most situations, it is currently the preferred option for a few no glitch and supersliding TASes. == Overview == Holding a horizontal stick input of ±6 or ±7 (from now on called '''hard inputs''') for 12 consecutive frames will initiate a drift. Holding a..."
25 October 2025
- 20:5520:55, 25 October 2025 diff hist −24 m Miniturbo →Luke's rule
- 13:5513:55, 25 October 2025 diff hist +1,339 Miniturbo rewritten, also i think that ssmts should be in a different page
21 October 2025
- 21:2721:27, 21 October 2025 diff hist +1,180 External velocity i forgot about sta current
- 12:4512:45, 21 October 2025 diff hist +3,547 External velocity No edit summary
- 12:4412:44, 21 October 2025 diff hist +31 N EV Redirected page to External velocity current Tags: New redirect Visual edit: Switched
20 October 2025
- 21:4421:44, 20 October 2025 diff hist +10,521 N External velocity Created page with "'''External Velocity''', or '''EV''', is one of two main types of speed in ''Mario Kart Wii''. It collectively refers to the effect of many forces other than the vehicle's engine, such as gravity, momentum from kart bumps and wall collisions, and leaning. Using physics exploits, EV can be used to maintain high speeds for prolonged periods of time. == Overview == EV is represented as a vector, with a direction and magnitude. The direction of EV is always (nearly) per..."
19 October 2025
- 11:4411:44, 19 October 2025 diff hist +45 m DS Yoshi Falls →Potential timesaves: i just didn't finish writing this lmfao current