Wheelie: Difference between revisions
Sir Corvid (talk | contribs) Created page with "The '''wheelie''' is a speed boost technique in ''Mario Kart Wii''. It is exclusive to bikes. == Overview == Wheelies can be started by pressing d-pad up on the ground, and canceled by pressing d-pad down both on the ground and in the air. This is the same input as up and down tricks, which have priority, so wheelies can't be started shortly before or after making contact with trickable road. Wheelies can also be canceled by activating the drift button, i.e. hop..." |
Sir Corvid (talk | contribs) m max speed -> max base speed where appropriate |
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== Overview == | == Overview == | ||
Wheelies can be started by pressing | Wheelies can be started by pressing D-pad up while on the ground, and canceled on the ground or in the air by pressing D-pad down (or flicking up and down respectively when using Wii Wheel or Nunchuk). These inputs are shared with up and down [[Trick | tricks]], meaning that getting airtime off of trickable collision shortly after starting a wheelie will instead grant an up trick, thereby canceling your wheelie. Wheelies can also be canceled at any time by beginning a hop or drift. | ||
Wheelies increase [[IV#Maximum speed | maximum speed]] by 15%. Because IV is not affected, the bike has to slowly accelerate up to wheelie max speed using its [[Statistics#Acceleration | acceleration stats]]. Bikes with a 0.9 T3 acceleration stat, such as Spear and Sneakster, have stronger acceleration at the start of a wheelie, due to the shape of their acceleration curve. If a [[boost]] is active, the wheelie speed bonus stacks additively.<br> | Wheelies increase [[IV#Maximum speed | maximum speed]] by 15%, but do not scale current IV. Because IV is not affected, the bike has to slowly accelerate up to wheelie max speed using its [[Statistics#Acceleration | acceleration stats]]. Bikes with a 0.9 T3 acceleration stat, such as Spear and Sneakster, have stronger acceleration at the start of a wheelie, due to the shape of their acceleration curve. If a [[boost]] is active, the wheelie speed bonus stacks additively.<br> | ||
Wheelies also greatly increase [[Rotation | pitch rotation]]. As such, they are very useful when setting up a [[wallclip]] to gain more height.<br> | Wheelies also greatly increase [[Rotation | pitch rotation]]. As such, they are very useful when setting up a [[wallclip]] to gain more height.<br> | ||
Finally, bikes cannot gain EV by [[EV#Leaning | leaning]] while in the wheelie state. | Finally, bikes cannot gain EV by [[EV#Leaning | leaning]] while in the wheelie state. | ||
Wheelies last for up to 181 frames, after which they end automatically. If the bike's IV is less than 30% of its | Wheelies last for up to 181 frames, after which they end automatically. If the bike's IV is less than 30% of its max base speed, or if it's driving on a slope over 30° in pitch, wheelies can be started but drop automatically after 15 frames. There is also a 20-frame '''wheelie cooldown''' that begins after starting or canceling a wheelie with the D-pad; a wheelie cannot be canceled with D-pad down until 20 frames after it starts, and a new wheelie cannot be restarted until 20 frames after it is canceled. This cooldown does not apply when a wheelie ends after its full duration, and does not prevent wheelies from being canceled with a hop or drift. | ||
== Techniques == | == Techniques == | ||