Mario Circuit: Difference between revisions
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!Flap | !Flap | ||
| style="text-align:center;" |8.469 | | style="text-align:center;" |8.469 | ||
| style="text-align:center;" | | | style="text-align:center;" |20.582 | ||
| style="text-align:center;" |24.093 | | style="text-align:center;" |24.093 | ||
|} | |} | ||
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=== Unrestricted 3lap === | === Unrestricted 3lap === | ||
:''Video: [https://www.youtube.com/watch?v=fb9xqYkwbNw 38.932 by Monster (2023)]'' | :''Video: [https://www.youtube.com/watch?v=fb9xqYkwbNw 38.932 by Monster (2023)]'' | ||
The current strategy for UR 3lap is to perform the ultra shortcut. The idea is to [[wallclip]] the mountain wall at the beginning of the track to travel over the invisible wall extending up from the grey wall, so as to hit the finish line pole. Doing so correctly allows you to fall through a gap in the ground and into the tunnel, at which point you are able to drive normally and complete a lap. Superhopping from here until the end of the last turn allows you to drive most of this section at high XZ speed due to [[External velocity | EV]] building. Since superhopping makes your bike face left, it is necessary to end the superhop and drift right so that the bike's facing direction is corrected for the next wallclip. A mushroom and wheelie are used to return to top speed, and the slope from the curb provides lots of height, allowing for a wallclip over the invisible wall again. This time, the aim is not to hit the finish line pole, but rather to land further and at the very edge of the grass above the tunnel exit, on an almost-flat wall. Hitting this wall sets your [[Internal velocity | IV]] between -10 and 10, enabling you to charge an [[Standstill miniturbo | SSMT]]. Simultaneously, your falling speed is converted into sideways momentum by the wall, sending you left at speed. As your sideways momentum dissipates upon landing, the now-charged SSMT can be released, accelerating your IV back up to max drift speed. From here, the same strategies are repeated until the end of the race, with the exception of the last turn of lap 3, where the superhopping continues until the finish line. | The current strategy for UR 3lap is to perform the ultra shortcut. | ||
The idea is to [[wallclip]] the mountain wall at the beginning of the track to travel over the invisible wall extending up from the grey wall, so as to hit the finish line pole. Doing so correctly allows you to fall through a gap in the ground and into the tunnel, at which point you are able to drive normally and complete a lap. Superhopping from here until the end of the last turn allows you to drive most of this section at high XZ speed due to [[External velocity | EV]] building. Since superhopping makes your bike face left, it is necessary to end the superhop and drift right so that the bike's facing direction is corrected for the next wallclip. | |||
A mushroom and wheelie are used to return to top speed, and the slope from the curb provides lots of height, allowing for a wallclip over the invisible wall again. This time, the aim is not to hit the finish line pole, but rather to land further and at the very edge of the grass above the tunnel exit, on an almost-flat wall. Hitting this wall sets your [[Internal velocity | IV]] between -10 and 10, enabling you to charge an [[Standstill miniturbo | SSMT]]. Simultaneously, your falling speed is converted into sideways momentum by the wall, sending you left at speed. As your sideways momentum dissipates upon landing, the now-charged SSMT can be released, accelerating your IV back up to max drift speed. | |||
From here, the same strategies are repeated until the end of the race, with the exception of the last turn of lap 3, where the superhopping continues until the finish line. | |||
=== Unrestricted Flap === | === Unrestricted Flap === | ||
:''Video: [https://www.youtube.com/watch?v=Ru6YQUvqVlY 8.469 by Luke (2023)]'' | :''Video: [https://www.youtube.com/watch?v=Ru6YQUvqVlY 8.469 by Luke (2023)]'' | ||
The current strategy for the UR flap is to perform the ultra shortcut. [[Rapid-fire hop | RFH]] is performed on the sloped curb before the last turn. Supergrinding from here until the third-last tree provides you with enough EV to eject from the curb with sufficient height to clear the mountain wall. Driving into the tunnel from here, if done carefully, allows you to trigger the finish line (which is a quadrilateral checkpoint box) from the side instead of the front. This saves time over the method used in the UR 3lap TAS because time isn't spent travelling through the air and falling down to the ground after starting the lap. Doing the prior wallclip shroomless means you can spend almost the entire flap through offroad chaining mushrooms and miniturbos | The current strategy for the UR flap is to perform the ultra shortcut. | ||
[[Rapid-fire hop abuse | RFH]] is performed on the sloped curb before the last turn. Supergrinding from here until the third-last tree provides you with enough EV to eject from the curb with sufficient height to clear the mountain wall. Driving into the tunnel from here, if done carefully, allows you to trigger the finish line (which is a quadrilateral checkpoint box) from the side instead of the front. This saves time over the method used in the UR 3lap TAS because time isn't spent travelling through the air and falling down to the ground after starting the lap. Doing the prior wallclip shroomless means you can spend almost the entire flap through offroad chaining mushrooms and miniturbos. | |||
=== No Ultra Flap === | === No Ultra Flap === | ||
:''Video: [ | :''Video: [N/A] 20.582 by Monster (2023) | ||
The current strategy for NU flap is to | The current strategy for NU flap is to superslide throughout the entire flap. | ||
A superslide is achieved by using a tree to wallclip over the invisible wall next to the finish line and landing on the seam below. From there, the superslide is brought back up the hill around the last turn to build up EV, and the lap is entered. The superslide is carried throughout the entire flap, and no mushrooms are used during the flap itself. | |||
=== No Glitch 3lap === | === No Glitch 3lap === | ||
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== History == | == History == | ||
''TODO: History of all strat developements. Section devoted to the ultra shortcut and its variations over time, as well as the supergrinding.'' | ''TODO: History of all strat developements. Section devoted to the ultra shortcut and its variations over time, as well as the supergrinding.'' | ||
=== TAS Competitions === | === TAS Competitions === | ||
Mario Circuit has featured in one of the [[TASLabz TAS Tournaments]] (#2). It has featured in two tasks of the [[MKWii TAS Competition]] (Task 16 2023, Christmas Task 2023). | |||
Mario Circuit has featured in one of the [[TASLabz TAS Tournaments]] (#2). It has | |||
== Future == | == Future == | ||
=== Known timesaves === | === Known timesaves === | ||
'''UR Flap''' | '''UR Flap''' | ||
* Supersliding for the entire flap using [[Characters#King Boo | King Boo]] on the [[Vehicles#Wario Bike | Wario Bike]] saves | * Supersliding for the entire flap using [[Characters#King Boo | King Boo]] on the [[Vehicles#Wario Bike | Wario Bike]] saves about 0.15 over [[Vehicles#Mach Bike | Mach Bike]].<ref>[https://cdn.discordapp.com/attachments/735589843513638940/1145041785853317150/RMCJ01-202.png Screenshot of early Wario Bike superslide UR lap time by Monster]</ref> | ||
'''NU 3lap''' | '''NU 3lap''' | ||
* Superhopping and supergrinding | * Superhopping and supergrinding can be performed throughout the entire race with [[Outside drifting bike | ODB]], saving time over simply supergrinding down the front straight with [[Inside drifting bike | IDB]] (using a mushroom to help mask the slow acceleration), which itself is faster than the No Glitch shroomspot on laps 1 and 2.<ref>[https://www.youtube.com/watch?v=EOQnL8gWuOQ <nowiki>"[MKW TAS] New 3lap Viable Supergrinding Strat on Mario Circuit" by Ancient </nowiki>]</ref> | ||
'''NG 3lap''' | |||
* A faster start slide exists than the one used in the current TAS.<ref name="pyraminx ramp">[https://youtu.be/cAMJNGYdQIw "probably faster with a good tunnel entrance" by Pyraminxstars]</ref> | |||
'''NG 3lap''' | * A jammed trick can be performed at the ramp to save some time.<ref name="pyraminx ramp"/> | ||
* A faster start slide exists than the one used in the current TAS. | * More optimization has been done at the beginning of lap 1, and can similarly be done in the rest of the TAS.<ref name="pyraminx ramp"/> | ||
* A jammed trick can be performed at the ramp to save some time. | |||
* More optimization has been done at the beginning of lap 1, and can similarly be done in the rest of the TAS. | |||
* The run was made before full input range was available, so wheel inputs could be used to save time during any airtime. | * The run was made before full input range was available, so wheel inputs could be used to save time during any airtime. | ||
'''NG Flap''' | '''NG Flap''' | ||
* Like in the NG 3lap, a jammed trick can be performed at the ramp to save some time. | * Like in the NG 3lap, a jammed trick can be performed at the ramp to save some time.<ref name="pyraminx ramp"/> | ||
* The run was made before full input range was available, so wheel inputs could be used to save time during any airtime. | * The run was made before full input range was available, so wheel inputs could be used to save time during any airtime. | ||
=== Potential timesaves === | === Potential timesaves === | ||
Currently, none. | |||
== References == | == References == | ||
<references/> | <references/> |