Miniturbo: Difference between revisions
Sir Corvid (talk | contribs) |
m double luke's rule for karts |
||
| Line 7: | Line 7: | ||
The rate of charge of a miniturbo depends on the horizontal stick input held during the drift. There are 15 possible horizontal stick inputs, ranging from -7 to +7. For inputs between +3 and +7 during a right drift, or -3 to -7 during a left drift, the miniturbo charge increases by 5 each frame. Otherwise, the miniturbo charge increases by 2 each frame. | The rate of charge of a miniturbo depends on the horizontal stick input held during the drift. There are 15 possible horizontal stick inputs, ranging from -7 to +7. For inputs between +3 and +7 during a right drift, or -3 to -7 during a left drift, the miniturbo charge increases by 5 each frame. Otherwise, the miniturbo charge increases by 2 each frame. | ||
Standard miniturbos can be released from the frame ''after'' the charge is ''strictly greater'' than 270. Therefore, miniturbos take anywhere between 55 and 136 frames to charge. On karts, the super miniturbo's progress is tracked by a separate charge value; | Standard miniturbos can be released from the frame ''after'' the charge is ''strictly greater'' than 270. Therefore, miniturbos take anywhere between 55 and 136 frames to charge. On karts, the super miniturbo's progress is tracked by a separate charge value that starts increasing once the first charge value exceeds 270; the SMT is charged when its charge value exceeds 300, which takes between 61 and 151 additional frames. Small blue and orange sparks appear when the charge values reach 150 and 180, respectively, but they are purely cosmetic. | ||
The boost length depends on the [[Statistic#Miniturbo | miniturbo statistic]], affected by both vehicle and character choice. Standard miniturbos can be as short as 15 frames (Jetsetter + Waluigi, Bowser, King Boo, or Funky Kong) and as long as 48 frames (Bullet Bike + Koopa Troopa or Dry Bones). Super miniturbos are always three times as long as a standard miniturbo; the length ranges from 45 to 141 (Mini Beast + Koopa Troopa or Dry Bones). | The boost length depends on the [[Statistic#Miniturbo | miniturbo statistic]], affected by both vehicle and character choice. Standard miniturbos can be as short as 15 frames (Jetsetter + Waluigi, Bowser, King Boo, or Funky Kong) and as long as 48 frames (Bullet Bike + Koopa Troopa or Dry Bones). Super miniturbos are always three times as long as a standard miniturbo; the length ranges from 45 to 141 (Mini Beast + Koopa Troopa or Dry Bones). | ||
| Line 21: | Line 21: | ||
Recall earlier that (standard) miniturbos can be released when the charge value is strictly greater than 270. In a right drift, holding +3 to +7 for 54 frames gives a charge value of exactly 270, but the miniturbo is not considered charged until the next frame (and can first be released frame after). Replacing one frame with a +2 to -7 input decreases the charge of 267, which allows for a wider drift without delaying the miniturbo charge. | Recall earlier that (standard) miniturbos can be released when the charge value is strictly greater than 270. In a right drift, holding +3 to +7 for 54 frames gives a charge value of exactly 270, but the miniturbo is not considered charged until the next frame (and can first be released frame after). Replacing one frame with a +2 to -7 input decreases the charge of 267, which allows for a wider drift without delaying the miniturbo charge. | ||
This off-by-one oddity is known as '''Luke's rule'''. While the most common use case is described above, it can be useful for mixed drifts too. Depending on how many countersteer inputs have been performed, sometimes one countersteer input can be added without delaying the miniturbo, while others it will delay the miniturbo charge by one frame. In particular, Luke's rule applies if the number of countersteer frames in the drift is 0 | This off-by-one oddity is known as '''Luke's rule'''. While the most common use case is described above, it can be useful for mixed drifts too. Depending on how many countersteer inputs have been performed, sometimes one countersteer input can be added without delaying the miniturbo, while others it will delay the miniturbo charge by one frame. In particular, Luke's rule applies if the number of countersteer frames in the drift is 0 or 2 mod 5.<ref>[https://docs.google.com/spreadsheets/d/1GFpKnkULNgec2HIKeK1HCcDSgQ37BknheY3tzoTl5vY/edit?gid=0#gid=0 Google Sheets]</ref> | ||
Luke's rule can be used twice when charging super miniturbos: once while the initial charge value increases to 270, and once more while the second charge value increases to 300. | |||
== Relevant code == | == Relevant code == | ||