Manual drift: Difference between revisions
m minor edits throughout + super brief blurb on rfh, since that is manual only |
Sir Corvid (talk | contribs) m new "tech" who knows |
||
| Line 2: | Line 2: | ||
== Overview == | == Overview == | ||
Internally, a drift is started by landing on the ground with the [[drift button]] active, if at least one directional input was pressed in the air. In practice, drifts can be started from the ground, by performing a [[hop]] first and pressing a directional input at any point during airtime; or in the air, by pressing B while holding A and a direction before landing. Additionally, [[IV]] must be greater than 55% of [[IV#Maximum speed |max base speed]] to start a drift. | Internally, a drift is started by landing on the ground with the [[drift button]] active, if at least one directional input was pressed in the air. In practice, drifts can be started from the ground, by performing a [[hop]] first and pressing a directional input at any point during airtime; or in the air, by pressing B while holding A and a direction before landing. Additionally, [[IV]] must be strictly greater than 55% of [[IV#Maximum speed |max base speed]] to start a drift. If IV is exactly equal to 55% of max base speed, the drift is not started, but on outside-drifting vehicles only, a turning bonus is applied on that frame, as if a drift had been started. | ||
Drifting allows the vehicle to turn much more sharply than regular turning, and without any IV loss. Continuing the drift for a long enough time charges a [[miniturbo]], triggering a [[boost]] as the drift ends. For this reason, drifting and charging a miniturbo is the optimal method for taking the vast majority of turns across every track in the no glitch category. | Drifting allows the vehicle to turn much more sharply than regular turning, and without any IV loss. Continuing the drift for a long enough time charges a [[miniturbo]], triggering a [[boost]] as the drift ends. For this reason, drifting and charging a miniturbo is the optimal method for taking the vast majority of turns across every track in the no glitch category. | ||