Luigi Circuit: Difference between revisions
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Sir Corvid (talk | contribs) Information update + added references to known timesaves |
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Luigi Circuit has a 3lap viable [[ultra shortcut]], and currently benefits from [[supergrinding]], [[superhopping]], and [[supersliding]] in both 3lap and flap categories. Hence, it has three 3lap categories and three flap categories. Currently, there is no existing 3lap run using an ultra shortcut, so the Unrestricted 3lap record is also technically the No Ultra 3lap record. | Luigi Circuit has a 3lap viable [[ultra shortcut]]<ref>[https://www.youtube.com/watch?v=SgXFztUFK5E New Shortcut on Luigi Circuit (MKWii TAS)]</ref>, and currently benefits from [[supergrinding]], [[superhopping]], and [[supersliding]] in both 3lap and flap categories. Hence, it has three 3lap categories and three flap categories. Currently, there is no existing 3lap run using an ultra shortcut, so the Unrestricted 3lap record is also technically the No Ultra 3lap record. | ||
=== Unrestricted 3lap === | === Unrestricted 3lap === | ||
:''Video: [https://www.youtube.com/watch?v= | :''Video: [https://www.youtube.com/watch?v=PmgyRsrVXHU 0:59.796 by flambambam (2025)]'' | ||
The current strategy for UR 3lap is to | Despite it fastest existing run, this TAS doesn't implement the best known strategies, as it was created to be an RTA strategy TAS.<br> | ||
The current strategy for UR 3lap is to superslide for almost the entire race. Wario Bike is used to superslide, and King Boo is used for the handling stat bonus. Automatic transmission is used for the additional handling (and due to the RTA strategy restriction; manual would be faster due to superhopping).<br> | |||
To access the superslide, a wallclip is performed from a billboard after the first turn, clearing an invisible wall and landing on the road seam. The first two shrooms are used to quickly reach the wallclip, the third is used for the wallclip itself. Upon landing, the superslide state is entered without fully stopping, although the entry is not instant and uses a landing bounce. After this, [[EV]] is quickly generated to stay at 120 u/f for the rest of the race, driving on offroad for tighter lines without worrying about slowdown. | |||
=== Unrestricted Flap === | === Unrestricted Flap === | ||
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* Implementing the ultra shortcut would bring the TAS well below the 50 seconds mark. A preliminary route involves performing SG and SH on lap 1, then doing two ultras to skip laps 2 and 3. | * Implementing the ultra shortcut would bring the TAS well below the 50 seconds mark. A preliminary route involves performing SG and SH on lap 1, then doing two ultras to skip laps 2 and 3. | ||
'''UR Flap''' | '''UR Flap''' | ||
* Marth improved the flap to a 10.324, mostly by performing a tighter ultra and improving the superslide landing. | * Marth improved the flap to a 10.324, mostly by performing a tighter ultra and improving the superslide landing.<ref>[https://discord.com/channels/214574342137315328/600410593937195069/1204959369041678416 #tas-files channel]</ref> | ||
'''NU 3lap''' | '''NU 3lap''' | ||
* Monster and Marth have a 19.446 lap 1 using SG and SH. | * Monster and Marth have a 19.446 lap 1 using SG and SH.<ref>[https://discord.com/channels/214574342137315328/1428639704315723876/1428645355297181796 LC NU 3lap thread]</ref> | ||
'''NU Flap''' | |||
*Aoiro and Monster set a currently unuploaded 18.174.<ref>[https://discord.com/channels/214574342137315328/1405497073544990871/1405497073544990871 LC NU Flap thread]</ref> | |||
'''NG Flap''' | '''NG Flap''' | ||
* Starting the lap with different QM, to allow for the best soft wall interaction possible at the ramp. | * Starting the lap with different QM, to allow for the best soft wall interaction possible at the ramp. | ||
* Delaying the hop on the first turn by a couple frames was a missed small optimization. | * Delaying the hop on the first turn by a couple frames was a missed small optimization.<ref>[https://discord.com/channels/214574342137315328/600410593937195069/1260419713851195453 #tas-files channel]</ref> | ||
* At the cut, there is a 1 f bounce during shroom acceleration, which can likely be prevented. | * At the cut, there is a 1 f bounce during shroom acceleration, which can likely be prevented. | ||