Barrel roll: Difference between revisions

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Wheelchair enables vehicles to drive around on [[Collision types|solid out of bounds (OOB)]], as OOB detection on this collision checks that your wheels are on or very near to the ground. Wheelchair with Tiny Titan/Classic Dragster has been used in [[Koopa Cape#Unrestricted Flap|Koopa Cape UR Flap]], [[DS Desert Hills#Unrestricted Flap|DS Desert Hills UR Flap]], and [[DS Peach Gardens#Unrestricted Flap|DS Peach Gardens UR Flap]] to navigate around checkpoints while driving on solid OOB. Wheelchair with Dolphin Dasher is part of the theorized optimal strategy for DS Peach Gardens UR Flap for the same reason.
Wheelchair enables vehicles to drive around on [[Collision types|solid out of bounds (OOB)]], as OOB detection on this collision checks that your wheels are on or very near to the ground. Wheelchair with Tiny Titan/Classic Dragster has been used in [[Koopa Cape#Unrestricted Flap|Koopa Cape UR Flap]], [[DS Desert Hills#Unrestricted Flap|DS Desert Hills UR Flap]], and [[DS Peach Gardens#Unrestricted Flap|DS Peach Gardens UR Flap]] to navigate around checkpoints while driving on solid OOB. Wheelchair with Dolphin Dasher is part of the theorized optimal strategy for DS Peach Gardens UR Flap for the same reason.


==== Speed redirection ====
==== Headsliding ====
While IV is limited in wheelchair, vehicles can gain [[External velocity|EV]] from slopes because the body hitboxes do not have traction with the ground. Separately, when a vehicle flips out of wheelchair, its direction of movement will flip along with it. These two factors together allow a vehicle to redirect instantaneously from moving quickly backwards to moving quickly forwards. This is the optimal strategy for [[DS Yoshi Falls#No Ultra Flap|DS Yoshi Falls NU Flap]] to enter the finish line backwards from the front (after a DLC) and then immediately start traveling forwards.
Vehicles in wheelchair gain [[External velocity|EV]] from slopes because the wheels are not touching the ground and the body hitboxes do not have traction with the ground (see: [[Supersliding#Headsliding, cranium sliding, whatever (name pending)|Supersliding]]).
 
Notably, when a vehicle flips out of wheelchair, its direction of movement will flip along with it. When used with headsliding, this allows a vehicle to redirect instantaneously from moving quickly backwards to moving quickly forwards. This is the optimal strategy on [[DS Yoshi Falls#No Ultra Flap|DS Yoshi Falls NU Flap]] to enter the finish line backwards from the front (after a DLC) and then immediately start traveling forwards.


=== Horizontal OOB bypass ===
=== Horizontal OOB bypass ===
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=== Extended HWG ===
=== Extended HWG ===
Colliding with a barrel roll wall sets the "HWG timer" to 10 frames, during which barrel roll can be activated. This timer is so-named because it is also responsible for activating [[horizontal wall glitch]] (HWG). HWG usually lasts for 20 frames, but in certain cases, HWG will continue so long as the timer does not count down to 0. This can be exploited by riding a barrel roll wall so that the HWG timer continually resets to 10, thus extending the initial HWG. This is used on [[N64 DK's Jungle Parkway#Unrestricted Flap|N64 DK's Jungle Parkway UR Flap]] to reach the seam to the left of the finish line.
Colliding with a barrel roll wall sets the "HWG timer" to 10 frames, during which barrel roll can be activated. This timer is so-named because it is also responsible for activating [[horizontal wall glitch]] (HWG). HWG usually sets the timer to 20 frames, but once triggered, HWG will continue so long as the timer does not count down to 0. This can be exploited by riding a barrel roll wall so that the HWG timer continually resets to 10, thus extending the initial HWG. This is used on [[N64 DK's Jungle Parkway#Unrestricted Flap|N64 DK's Jungle Parkway UR Flap]] to reach the seam to the left of the finish line.