Countdown: Difference between revisions
Sir Corvid (talk | contribs) Created page with "The '''countdown''' is to the period at the start of each race before the timer starts, where the player only has limited control over the vehicle. == Overview == The countdown lasts for the first 239 frames of the race. During the countdown, max speed is set to 0; additionally, bikes are put into a "slow fall" state, where they move downwards at a constant 1.3 u/f instead of being affected by gravity's constant 1.3 u/f^2 acceleration. Controls a..." |
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The '''countdown''' is | The '''countdown''' is the period at the start of each race before the timer starts, where the player only has limited control over the vehicle. | ||
== Overview == | == Overview == | ||
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== Start boost == | == Start boost == | ||
As soon as the countdown ends, the vehicle can receive a [[Boost information | boost]] or burn out (spin hitstun animation) according to the start boost charge value. It is clamped between 0 and 1, and is updated every frame according to the state of the A button. If A is pressed, the charge is set to 0.02 + 0.982 * previous value | As soon as the countdown ends, the vehicle can receive a [[Boost information | boost]] or burn out (spin hitstun animation) according to the start boost charge value. It is clamped between 0 and 1, and is updated every frame according to the state of the A button. If A is pressed, the charge is set to [0.02 + 0.982 * (''previous value'')]. If A is not pressed, it is set to [0.96 * (''previous value'')]. These recursive equations can be rewritten as such: | ||
If A is pressed,<br> | |||
<math> \displaystyle x = \frac{10}{9}\left(1 - (0.982)^n\right)</math> | |||
If A is not pressed,<br> | |||
<math> x = (0.96)^n</math><br> | |||
where <math>n</math> is the number of frames the button is held or released. | |||
The start boost increases max speed by 20%, grants an IV acceleration of 3 u/f^2, and lasts for a variable number of frames depending on the start boost charge. The possible start boost lengths are listed in the table below. | The start boost increases max speed by 20%, grants an IV acceleration of 3 u/f^2, and lasts for a variable number of frames depending on the start boost charge. The possible start boost lengths are listed in the table below. | ||