GBA Shy Guy Beach: Difference between revisions

Added information (mostly NG, other categories are pretty basic). It would be nice to have a picture showing the height difference and the slopes between sand and water in the NG section.
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== Overview ==
== Overview ==
<small>* Flap is one of the laps from a 3lap</small>
{| class="wikitable"
{| class="wikitable"
|+ Current BKTs
|+ Current BKTs
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=== Unrestricted 3lap ===
=== Unrestricted 3lap ===
:''Video: [https://www.youtube.com/watch?v=fKxKMzGwTb0 55.893 by Ejay B, Monster, Thomas (2022)]''
:''Video: [https://www.youtube.com/watch?v=fKxKMzGwTb0 0:55.893 by Ejay B, Monster, Thomas (2022)]''
The current strategy for UR 3lap is to superhop for the first two laps, then perform the ultra shortcut on lap 3. The [[Vehicles#Phantom | Phantom]] is used for its high offroad and relatively low handling, while Waluigi is used for his acceleration bonus.<br>
The current strategy for UR 3lap is to superhop for the first two laps, then perform the ultra shortcut on lap 3. The [[Vehicles#Phantom | Phantom]] is used for its high offroad and relatively low handling, while Waluigi is used for his acceleration bonus.<br>
The first mushroom is used right away, because it provides stronger acceleration than the start boost. The first turn is taken shroomless, but not enough [[EV]] can be accumulated to stay at 120 u/f through it, which is why the offroad stat is useful. The race proceeds with superhopping at 120 u/f, using the accumulated EV to drive through the water with no speed loss throughout. The ultra is performed on lap 3, using the last two mushrooms to perform an [[Wallclip#ODB clip | ODB clip]]. There is a brief delay before turning around to hit CP 1, and satisfy the lap completion requirements for the ultra. After respawning, the quickest way to reach the last KCP is to reverse into it, then accelerate without an [[Standstill miniturbo | SSMT]] due to the high acceleration stat, and superhop to the finish line.
The first mushroom is used right away, because it provides stronger acceleration than the start boost. The first turn is taken shroomless, but not enough [[EV]] can be accumulated to stay at 120 u/f through it, which is why the offroad stat is useful. The race proceeds with superhopping at 120 u/f, using the accumulated EV to drive through the water with no speed loss throughout. The ultra is performed on lap 3, using the last two mushrooms to perform an [[Wallclip#ODB clip | ODB clip]]. There is a brief delay before turning around to hit CP 1, and satisfy the lap completion requirements for the ultra. After respawning, the quickest way to reach the last KCP is to reverse into it, then accelerate without an [[Standstill miniturbo | SSMT]] due to the high acceleration stat, and superhop to the finish line.
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=== No Glitch 3lap ===
=== No Glitch 3lap ===
:''Video: [https://www.youtube.com/watch?v=NeVmlF79B_I 1:19.830 by Alego11, Corvid, Ejay B, Jellopuff, Thomas (2025)]''
:''Video: [https://www.youtube.com/watch?v=NeVmlF79B_I 1:19.830 by Alego11, Corvid, Ejay B, Jellopuff, Thomas (2025)]''
Funky Kong + Spear is used for the high top speed. None of the turns are too tight for Spear.
Funky Kong + [[Vehicles#Spear | Spear]] is used for the high top speed. None of the turns are too tight for Spear.
*<b>First water puddle</b>: The wheelie is held over the water, getting a small airtime pocket to touch offroad for only 2 frames. The [[QM]] interval for airtime is ~4 ms long, but the QM for dropping to only 92 u/f instead of 89 is much more strict.<br>
*<b>First water puddle</b>: The wheelie is held over the water, getting a small airtime pocket to touch offroad for only 2 frames. The [[QM]] interval for airtime is ~4 ms long, but the QM for dropping to only 92 u/f instead of 89 is much more strict.<br>
:The reason why this strategy works, is that the track isn't actually flat; the beach (slippery ground) and water (offroad) are placed at two different levels, joined by shallow offroad slopes everywhere on the track. This creates many convex slope changes, which can cause the bike to either stick to the slope or go airborne, depending on QM.
:The reason why this strategy works, is that the track isn't actually flat; the beach (slippery ground) and water (offroad) are placed at two different levels, joined by shallow offroad slopes everywhere on the track. This creates many convex slope changes, which can cause the bike to either stick to the slope or go airborne, depending on QM.
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=== Potential timesaves ===
=== Potential timesaves ===
<b>UR Flap</b>
*Use Bit Bike for higher acceleration after reversing into the last KCP.


<b>UR 3lap</b>
<b>UR 3lap</b>