Wheelie: Difference between revisions
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Wheelies can be started by pressing D-pad up while on the ground, and canceled on the ground or in the air by pressing D-pad down (or flicking up and down respectively when using Wii Wheel or Nunchuk). These inputs are shared with up and down [[Trick | tricks]], meaning that getting airtime off of trickable collision shortly after starting a wheelie will instead grant an up trick, thereby canceling your wheelie. Wheelies can also be canceled at any time by beginning a hop or drift. | Wheelies can be started by pressing D-pad up while on the ground, and canceled on the ground or in the air by pressing D-pad down (or flicking up and down respectively when using Wii Wheel or Nunchuk). These inputs are shared with up and down [[Trick | tricks]], meaning that getting airtime off of trickable collision shortly after starting a wheelie will instead grant an up trick, thereby canceling your wheelie. Wheelies can also be canceled at any time by beginning a hop or drift. | ||
Wheelies increase [[IV#Maximum speed | maximum speed]] by 15%, but do not scale | Wheelies increase [[IV#Maximum speed | maximum speed]] by 15%, but do not scale current IV. Because IV is not affected, the bike has to slowly accelerate up to wheelie max speed using its [[Statistics#Acceleration | acceleration stats]]. Bikes with a 0.9 T3 acceleration stat, such as Spear and Sneakster, have stronger acceleration at the start of a wheelie, due to the shape of their acceleration curve. If a [[boost]] is active, the wheelie speed bonus stacks additively.<br> | ||
Wheelies also greatly increase [[Rotation | pitch rotation]]. As such, they are very useful when setting up a [[wallclip]] to gain more height.<br> | Wheelies also greatly increase [[Rotation | pitch rotation]]. As such, they are very useful when setting up a [[wallclip]] to gain more height.<br> | ||
Finally, bikes cannot gain EV by [[EV#Leaning | leaning]] while in the wheelie state. | Finally, bikes cannot gain EV by [[EV#Leaning | leaning]] while in the wheelie state. | ||
Wheelies last for up to 181 frames, after which they end automatically. If the bike's IV is less than 30% of its | Wheelies last for up to 181 frames, after which they end automatically. If the bike's IV is less than 30% of its max base speed, or if it's driving on a slope over 30° in pitch, wheelies can be started but drop automatically after 15 frames. There is also a 20-frame '''wheelie cooldown''' that begins after starting or canceling a wheelie with the D-pad; a wheelie cannot be canceled with D-pad down until 20 frames after it starts, and a new wheelie cannot be restarted until 20 frames after it is canceled. This cooldown does not apply when a wheelie ends after its full duration, and does not prevent wheelies from being canceled with a hop or drift. | ||
== Techniques == | == Techniques == | ||