Coconut Mall: Difference between revisions
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=== Known timesaves === | === Known timesaves === | ||
'''UR 3lap''' | '''UR 3lap''' | ||
* Justin has bettered the lap 1 of the current UR 3lap by approximately 1 frame | * Justin has bettered the lap 1 of the current UR 3lap by approximately 1 frame. | ||
'''NU 3lap''' | '''NU 3lap''' | ||
* Flame Runner is faster than Mach Bike | * Flame Runner is faster than Mach Bike. | ||
* On lap 1, it is faster to go OOB after the first escalator using HWG (commonly referred to as "TAS comp entry") to skip directly to the "Coconut Garden" area, then use the first mushroom to perform the "high jump strat" to return OOB and complete the lap | * On lap 1, it is faster to go OOB after the first escalator using HWG (commonly referred to as "TAS comp entry") to skip directly to the "Coconut Garden" area, then use the first mushroom to perform the "high jump strat" to return OOB and complete the lap. | ||
* It is faster to charge a miniturbo when entering the parking lot OOB | * It is faster to charge a miniturbo when entering the parking lot OOB. | ||
* On lap 2, it is faster to use the second mushroom to perform the high jump strat to return OOB in a similar manner to the NU flap | * On lap 2, it is faster to use the second mushroom to perform the high jump strat to return OOB in a similar manner to the NU flap. | ||
* On lap 3, it is faster to perform the exact same route as lap 2 as described above | * On lap 3, it is faster to perform the exact same route as lap 2 as described above. | ||
'''NU flap''' | '''NU flap''' | ||
* It is faster to charge a miniturbo during the second shroom | * It is faster to charge a miniturbo during the second shroom. | ||
'''NG 3lap''' | '''NG 3lap''' | ||
* It is possible to get the initial stair stick without losing time due to a better start slide | * It is possible to get the initial stair stick without losing time due to a better start slide. | ||
* On cycles where the escalator is going up, it is faster to land the first banister trick on the escalator, then RFH eject to perform the second trick, thanks to [[Moving road velocity | MRV]] provided from the escalator | * On cycles where the escalator is going up, it is faster to land the first banister trick on the escalator, then RFH eject to perform the second trick, thanks to [[Moving road velocity | MRV]] provided from the escalator. | ||
* On cycles where the escalator is going down, it is faster to perform the second banister trick by dropping your wheelie to stick instead of hopping and wheelieing | * On cycles where the escalator is going down, it is faster to perform the second banister trick by dropping your wheelie to stick instead of hopping and wheelieing. | ||
* It is faster to trick off the banister leading towards the shroomspot | * It is faster to trick off the banister leading towards the shroomspot. | ||
* It is faster to perform a double trick combined with a wall trick on the second trick after the shroomspot | * It is faster to perform a double trick combined with a wall trick on the second trick after the shroomspot. | ||
* It is faster to do the double trick on the fountain slightly differently (I'm not entirely sure what Monster did differently, need help from Jello to explain) | * It is faster to do the double trick on the fountain slightly differently (I'm not entirely sure what Monster did differently, need help from Jello to explain). | ||
* It is faster to [[Wheelie#Rewheelie | rewheelie]] after releasing the miniturbo at the top of the second U-turn to get less time spent in a drift and more time spent on the boost panel | * It is faster to [[Wheelie#Rewheelie | rewheelie]] after releasing the miniturbo at the top of the second U-turn to get less time spent in a drift and more time spent on the boost panel. | ||
'''NG flap''' | '''NG flap''' | ||
* The lap entry can be improved by being at max drift speed before releasing the miniturbo, potentially with the double wheelie SSMT slip drift strategy | * The lap entry can be improved by being at max drift speed before releasing the miniturbo, potentially with the double wheelie SSMT slip drift strategy. | ||
* The RFH ejection double banister trick (as described above) can be implemented on both escalators | * The RFH ejection double banister trick (as described above) can be implemented on both escalators. | ||
* The extra banister trick (as described above) can be implemented | * The extra banister trick (as described above) can be implemented. | ||
* The double trick and wall trick after the shroomspot (as described above) can be implemented | * The double trick and wall trick after the shroomspot (as described above) can be implemented. | ||
* The bonk clip on the first U-turn (as done in the NG 3lap) can be implemented | * The bonk clip on the first U-turn (as done in the NG 3lap) can be implemented. | ||
* Slightly better planter tricks (as done in the NG 3lap) can be implemented | * Slightly better planter tricks (as done in the NG 3lap) can be implemented. | ||
* The faster double trick (as described above) can be implemented | * The faster double trick (as described above) can be implemented. | ||
* The spin drift into the second U-turn (as done in the NG 3lap) can be implemented | * The spin drift into the second U-turn (as done in the NG 3lap) can be implemented. | ||
* The rewheelie on the second U-turn (as described above) can be implemented | * The rewheelie on the second U-turn (as described above) can be implemented. | ||
* The clip drift after the boost panel (as done in the NG 3lap) can be implemented | * The clip drift after the boost panel (as done in the NG 3lap) can be implemented. | ||
* The spin hop wall trick at the mall exit (as done in the NG 3lap) can be implemented | * The spin hop wall trick at the mall exit (as done in the NG 3lap) can be implemented. | ||
* Better car cycles would allow for a faster ending section | * Better car cycles would allow for a faster ending section. | ||
=== Potential timesaves === | === Potential timesaves === |