N64 Mario Raceway: Difference between revisions

In-depth NG information + basic information for other categories and known timesaves
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N64 Mario Raceway has a 3lap viable [[ultra shortcut]], and currently benefits from the use of [[supergrinding]], [[superhopping]], [[supersliding]], and a large shortcut currently deemed a [[Categories#Community shortcut | community shortcut]]. Hence, it has three 3lap and three flap categories. The Unrestricted 3lap record is technically the No Ultra 3lap record since no run exists using an ultra shortcut.
N64 Mario Raceway has a 3lap viable [[ultra shortcut]]<ref>[https://www.youtube.com/watch?v=5xwA7HIjok4]</ref>, and currently benefits from the use of [[supergrinding]], [[superhopping]], [[supersliding]], and a large shortcut currently deemed a [[Categories#Community shortcut | community shortcut]]. Hence, it has three 3lap and three flap categories. The Unrestricted 3lap record is technically the No Ultra 3lap record since no run exists using an ultra shortcut.


=== Unrestricted 3lap ===
=== Unrestricted 3lap ===
:''Video: [https://www.youtube.com/watch?v=xM8mvvNgbqk 1:35.910 by Ejay B, kierio04, Malleo, Marth (2025)]''
:''Video: [https://www.youtube.com/watch?v=6VQeSnYH2Q0 1:35.910 by Ejay B, kierio04, Malleo, Marth (2025)]''
Despite the run being created in 2025, it does not reflect the best known strategies in the category.<br>
Despite the run being created in 2025, it was made to reflect the best known strategies as of late 2019.<br>
The hill shortcut is performed twice. A supergrind is started at the pipe exit, carried all the way to the big hill after turn 2, and clears over the entire hill with a supergrind ejection. The [[Vehicles#Bullet Bike | Bullet Bike]] is used for being the fastest [[Inside-drifting bikes | IDB]] that can perform the hill cut using only one mushroom; Baby Daisy is used for the speed bonus.<br>
The strategy involves the hill shortcut. A supergrind is started at the pipe exit, carried all the way to the big hill after turn 2, and clears over the entire hill with a supergrind ejection. The [[Vehicles#Bullet Bike | Bullet Bike]] is used because it is the fastest [[Inside-drifting bikes | IDB]] that can perform the shortcut with one mushroom; Baby Daisy is used for the speed bonus.
The route involves driving most of lap 1 following most strats from the [[N64 Mario Raceway#No Glitch 3lap | NG 3lap]], starting a supergrind at the end of lap 1 and performing the hill cut on lap 2. The offroad on the next turn is cleared shroomless with another supergrind upon landing. The lap is driven normally, until the end of lap 2, where another supergrind is started to perform the hill shortcut on lap 3. On lap 3, the last turn is driven normally.
*<b>Lap 1</b>: Driven following most strats from the [[N64 Mario Raceway#No Glitch 3lap | NG 3lap]], up until the end of the pipe, where a supergrind is started.
*<b>Lap 2</b>: The hill shortcut is performed using the second mushroom. Upon landing, a short supergrind is started to skip the hairpin turn shroomless. Another supergrind is started at the end of the lap.
*<b>Lap 3</b>: Same as lap 2, except the second pipe trick and last turn are driven like the NG 3lap.


=== Unrestricted Flap ===
=== Unrestricted Flap ===
:''Video: [https://www.youtube.com/watch?v=u0UtpZPidDE 8.777 by Ancient, ego, Ejay B, Jellopuff, kierio04, Marth, Zappg (2022)]''
:''Video: [https://www.youtube.com/watch?v=u0UtpZPidDE 8.777 by Ancient, ego, Ejay B, Jellopuff, kierio04, Marth, Zappg (2022)]''
The current strategy for UR flap is to perform the ultra shortcut with a delayed lap count. The [[Vehicles#Quacker | Quacker]] is used due to having the highest handling among [[Inside-drifting bikes | IDBs]], while Baby Daisy is used for her top speed stat bonus.<br>
The current strategy for UR flap is to perform an ultra shortcut with a delayed lap count. The [[Vehicles#Quacker | Quacker]] is used due to having the highest handling among [[Inside-drifting bikes | IDBs]], while Baby Daisy is used for her top speed stat bonus.<br>
The setup starts by performing a [[wallclip]] at the giant mushroom stalk, to land on the seam of the track. This is done shroomless, by initiating a small supergrind on the banked offroad to the left and ejecting. After [[seam riding]] all the way to the finish line, the delayed lap count is performed by turning around, using the first mushroom, doing a spindrift, and getting a big landing bounce. The bike lands and stops on the other side of the seam, without updating its lap progression.<br>
The setup starts by performing a [[wallclip]] at the giant mushroom stalk, to land on the seam of the track. This is done shroomless, by initiating a small supergrind on the banked offroad to the left and ejecting. After [[seam riding]] all the way to the finish line, the bike turns around, accelerates with the first, and combines a spindrift with a big landing bounce to cross over to the other side, stopping on the seam. This completes the setup for the delayed lap count.<br>
After seam riding back to the finish line, the lap is started in front of the finish line. The second mushroom is used repeating the method above, crossing over to the other side. The third mushroom is used immediately after, to cross the chasm between the seam and the last key checkpoint, concluding the ultra shortcut. The turnaround movement is optimized with a spindrift into the last key checkpoint, followed by a grounded hop and two miniturbos into the finish line.
The lap is started from the front of the finish line checkpoint, still riding on the seam. The second mushroom is used to cross over to the other side again. The third mushroom is used immediately after to clear the chasm between the seam and the last key checkpoint. The turnaround movement is optimized with a spindrift into the last key checkpoint, followed by a grounded hop and two miniturbos into the finish line.


=== No Ultra Flap ===
=== No Ultra Flap ===
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=== No Glitch 3lap ===
=== No Glitch 3lap ===
:''Video: [https://www.youtube.com/watch?v=ipuQLSPxFP8 1:38.895 by Corvid, ego, Ejay B, sorry (2025)]''
:''Video: [https://www.youtube.com/watch?v=bm-X8sfS3x0 1:38.895 by Corvid, ego, Ejay B, sorry (2025)]''
Funky Kong + [[Vehicles#Flame Runner | Flame Runner]] is optimal; the [[Vehicles#Spear | Spear]] is too long to perform the shroom strategy, and its drift is too low for many of the turns.
Funky Kong + [[Vehicles#Flame Runner | Flame Runner]] is optimal; the [[Vehicles#Spear | Spear]] is too long to perform the shroom strategy, and its drift is too low for many of the turns.
*<b>First + second turns</b>: Delayed [[Drift#Softdrift | softdrift]] to the right, with a quickhop realignment, followed by a regular hard drift to the right. On lap 1 only, a startslip is used to avoid having to hop.
*<b>First + second turns</b>: Delayed [[Drift#Softdrift | softdrift]] to the right, with a quickhop realignment, followed by a regular hard drift to the right. On lap 1 only, a startslip is used to avoid having to hop.
*<b>Third turn</b>: A combination of softdrifting and counterdrifting. Due to the awkward shape of the road, the [[miniturbo]] can't be released earlier without getting a bad exit line, while hopping later into the turn results in a bad line through the turn.
*<b>Third turn</b>: A combination of softdrifting and counterdrifting. Due to the awkward shape of the road, the [[miniturbo]] can't be released earlier without getting a bad exit line, while hopping later into the turn results in a bad line through the turn.
*<b>Fourth turn</b>: Some wheelie turning preceding a delayed softdrift. Offroad is clipped for 2 f during the miniturbo release. Starting the drift further left saves time, but having too much left rotation at the exit is bad.
*<b>Fourth turn</b>: Some wheelie turning preceding a delayed softdrift. Offroad is clipped for 2 f during the miniturbo release. The shape of the road makes it fast to start drifting as far left as possible, and softdrifting prevents exiting the turn with too much left rotation.
*<b>Piranha cut</b>: It's possible to fit between the Piranha Plant and the brick wall for a tight cut. This is set up with a short right drift without a miniturbo, followed by a spindrift at the edge of the road, to get good rotation to drift tightly upon landing. Landing bounces are minimized, but several 1 f air pockets during the mushroom cannot be avoided without sacrificing the line.
*<b>Piranha cut</b>: It's possible to fit between the Piranha Plant and the wall for a tight cut. This is done with a short right drift to realign, followed by a spindrift for good rotation upon landing. Landing bounces are minimized without compromising the line, but some airtime during acceleration is present.
*<b>Ramp trick</b>: While it's possible to get significantly lower tricks, the fastest strategy involves performing a [[Trick#Wheelie trick | wheelie trick]], by driving off the edge of the ramp and quickly getting back on with a left trick. This saves time over a simple [[lowtrick]] due to the miniturbo boost. The increased height also delays the trick boost; adding a [[slipchain]] allows to remove the [[Wheelie#Chain | chain wheelie]] outright.
*<b>Ramp trick</b>: While it's possible to get significantly lower tricks, the fastest strategy involves performing a [[Trick#Wheelie trick | wheelie trick]], by drifting off the edge of the ramp and quickly landing on it again using a left trick. This saves time over a simple [[lowtrick]] due to the miniturbo boost. The increased trick height, combined with a [[slipchain]], is also used to remove a [[Wheelie#Chain | chain wheelie]] outright.
*<b>Fifth + sixth turns</b>: Basic turns, with some softdrifting to accomodate the shape of the road. A [[chain drift]] is done on the fifth turn, holding the first miniturbo briefly due to the length of the turn.
*<b>Fifth + sixth turns</b>: Basic turns, with some softdrifting to accomodate the shape of the road. A [[chain drift]] is done on the fifth turn, holding the first miniturbo briefly due to the length of the turn.
*<b>Pipe tricks</b>: Two [[Trick#Drift trick | drift tricks]] are done to greatly reduce the airtime from both tricks, and quickly realign during boost acceleration.
*<b>Pipe tricks</b>: Two [[Trick#Drift trick | drift tricks]] are done to greatly reduce the airtime from both tricks, and quickly realign during boost acceleration.
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=== Known timesaves ===
=== Known timesaves ===
'''UR 3lap'''
'''UR 3lap'''
* Implement the ultra shortcut and supersliding
* Implement the ultra shortcut and supersliding.
'''UR Flap'''
'''UR Flap'''
* Velocity stacking + banana clearance sale using Wario Bike
* Velocity stacking + banana clearance sale<ref>https://www.youtube.com/watch?v=CF87SFRDmVE</ref>
'''NU 3lap'''
'''NU 3lap'''
* Implement supersliding
* Implement supersliding.
'''NU 3lap'''
'''NU 3lap'''
* Redo with automatic transmission and better optimization.
* Redo with automatic transmission and better optimization.