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'''Luigi Circuit''' is the first course of the Mushroom Cup in ''[[Mario Kart Wii]]''. It is significant in that it was the first track where [[supergrinding]] saved time.
'''Luigi Circuit''' is the first course of the Mushroom Cup in ''[[Mario Kart Wii]]''. It is notable for featuring the first known useful application of [[supergrinding]].


== Overview ==
== Overview ==
Line 12: Line 12:
!3lap
!3lap
| colspan="2" style="text-align:center;" |1:02.466
| colspan="2" style="text-align:center;" |1:02.466
| style="text-align:center;" |1:07.986
| style="text-align:center;" |1:07.788
|-
|-
!Flap
!Flap
| style="text-align:center;" |15.495
| style="text-align:center;" |11.635
| style="text-align:center;" |18.426
| style="text-align:center;" |18.174
| style="text-align:center;" |21.368
| style="text-align:center;" |21.325
|}
|}


Luigi Circuit has a flap-only [[ultra shortcut]], and currently benefits from [[supergrinding]], [[superhopping]], and [[supersliding]] in both 3lap and flap categories. Hence, it has two 3lap categories and three flap categories. The Unrestricted 3lap record is also technically the No Ultra 3lap record, since no ultra shortcut is used.
Luigi Circuit has a 3lap viable [[ultra shortcut]], and currently benefits from [[supergrinding]], [[superhopping]], and [[supersliding]] in both 3lap and flap categories. Hence, it has three 3lap categories and three flap categories. Currently, there is no existing 3lap run using an ultra shortcut, so the Unrestricted 3lap record is also technically the No Ultra 3lap record.


=== Unrestricted 3lap ===
=== Unrestricted 3lap ===
Line 27: Line 27:


=== Unrestricted Flap ===
=== Unrestricted Flap ===
:''Video: [https://www.youtube.com/watch?v=lWVkvLACPCo 15.495 by Jellopuff (2022)]''
:''Video: [https://www.youtube.com/watch?v=lWVkvLACPCo 11.635 by Aoiro, Monster (2024)]''
The current strategy for UR flap is to perform an ultra shortcut. The strategy is dependent on an [[OOB bounce#OOB hop | OOB hop]], so requires an [[outside-drifting bike]]; in this case the [[Vehicles#Shooting Star | Shooting Star]] is used. Before entering the lap, you use the 1st mushroom to [[wallclip]] the surrounding fence near the second turn (the invisible wall is lowest at this point) and clear the invisible wall. After landing on the seam, you [[Seam riding | seam ride]] forwards until the finish line. The second mushroom is used to enter the lap at full speed in the offroad. It runs out in time for you to brake, [[Standstill miniturbo | SSMT]] to turn around, and use the third mushroom to accelerate again. By hopping to the right and drifting off the seam, you can angle the bike such that upon performing an OOB hop to the left on the solid OOB plane beneath the track, you will have enough sideways momentum to send you into the required checkpoint for respawning. After respawning, you simply SSMT to turn around, drive backwards to hit the [[Checkpoint system#Last KCP rule| last KCP]], perform a [[Standstill miniturbo#Wall bounce SSMT | wall bounce SSMT]] to turn around again, and finish the lap.
The current strategy for UR flap is to perform an ultra shortcut. Supersliding is useful in the flap, therefore [[Vehicles#Wario Bike | Wario Bike]] is used. King Boo is used for his handling bonus.<br>
The setup involves starting a supergrind on the long banked turn, gaining about 200 EV in the process. Then, the bike ejects from the supergrind, and lands on the slope of a decorative mushroom; this redirects its motion upwards and sideways due to the extreme EV. Enough height is obtained to perform an [[apex clip]] on the top of the invisible wall, to redirect motion sideways and clear the gap. The bike lands back on the exposed road seam, entering the superslide state. The lap is then completed from here, using the other mushrooms to stay at higher speed through the ending.


=== No Ultra Flap ===
=== No Ultra Flap ===
:''Video: [https://www.youtube.com/watch?v=g9MMXGobvnI 18.426 by Monster (2023)]''
:''Video: [https://youtu.be/acKztPTFIIc 18.174 by Tactical (2025)]''
The current strategy for NU flap is to perform [[Supersliding#Wario bike supersliding | WBSS]] for the entire lap, and as such uses [[Vehicles#Wario Bike | Wario Bike]]. The setup starts off similarly to the UR flap, by wallclipping over the invisible wall near the second turn. However, instead of seam riding, you get into the WBSS state, and start building [[external velocity | EV]]. After enough EV has been built, you approach the finish line, and then superslide until the last turn, where you leave the WBSS state, and use the 2nd and 3rd mushrooms to wheelie into the finish line. This is marginally faster than continuing to superslide until the finish line.
The current strategy for NU flap is to perform [[Supersliding#Wario bike supersliding | WBSS]] for the entire lap, and as such uses [[Vehicles#Wario Bike | Wario Bike]]. King Boo and [[automatic]] transmission are used to increase the handling stat.<br>
The setup involves using a mushroom to [[wallclip]] over the invisible wall, then landing on the seam. This is done between the first and second turn, where the wall is lowest. The WBSS state can be accessed from this seam. The setup continues by doing a lap in reverse, to allow for more time to build excess [[external velocity | EV]]. The lap is started with almost 200 EV, ensuring that the speed cap of 120 u/f is maintained for the entire lap. The second and third mushrooms are not used.


=== No Glitch 3lap ===
=== No Glitch 3lap ===
:''Video: [https://www.youtube.com/watch?v=Zfs86h6BPVU 1:07.986 by Monster (2020)]''
:''Video: [https://www.youtube.com/watch?v=QcT3FjJHyCw 1:07.788 by Alego11, César, Corvid, ego, Ejay B, Marth, sorry (2025)]''
The current strategy for NG 3lap is to drive 3 laps normally, with every lap using the same strats. Hopping off the curb allows for a trick off the ramp, utilising [[Side trick abuse | STA]]. By [[Hop#Spin hop | spin hopping]], and then upon landing on the curb, spin hopping again, you can get a large amount of air into the pipe shortcut. Combined with a wallclip off the fence, you can use your mushroom very far into the offroad. This is one of very few wallclip strategies allowed in the No Glitch category.
Funky Kong + [[Vehicles#Spear | Spear]] is optimal; it's the fastest bike combo, and its low drift is sufficient for the track.
*<b>First turn</b>: Hard drift to the right. Minor optimizations include getting a small landing bounce, and doing a small [[Drift#Spindrift | spindrift]] with a couple neutral inputs, for a tighter drift. A [[Hop#Quickhop | quickhop]] is performed to align to the left after exiting the turn.
*<b>Second turn</b>: A chain happens right before the turn, so it's slightly faster to hop early and spend less time below 98.4 u/f. The drift starts with soft inputs briefly, before switching to hard right.
*<b>Third turn</b>: Taken suboptimally on purpose. In preparation of the ramp, the [[miniturbo]] must be released much further right than normal. The curb is used for greater hop airtime, and to gain roll rotation; the combination of [[rotation conversion]] from the curb, and the extended spindrift, allows for a very tight drift line. An extended quickhop is done exiting the turn, to align to the left.
*<b>Ramp lowtrick</b>: With the angle exiting the third turn, [[Wheelie#Optimal wheelie turning | optimal wheelie turning]], and a twist chain, it is possible to hold the wheelie through the air and land close to the ramp. The best airtime [[Quantised movement | QM]] lands a bit short of the ramp, thus dropping to ~71 u/f from the offroad is forced. Aiming for the edge of the ramp precisely, using a short slipdrift, allows for a [[Lowtrick | lowtrick]], with [[Side trick abuse | STA]] to gain speed in the air. This strategy for the ramp lands much further left than other methods, eliminating the [[Wheelie#Rehop | rehop]] before the shroom.
*<b>Offroad cut</b>: The mushroom is used here on every lap. It is delayed as much as possible, by hopping late from the curb, and doing a wallclip on the corner of the wall. Despite this wallclip gaining (a small amount of) height, its main purpose is to change the bike's alignment to the right, so it was allowed in No Glitch. The combination of the spinhop and wallclip allow for a tight landing angle. Small bounces upon landing are common, and prevented because they delay acceleration from the shroom. A low spindrift is done shortly after landing to set up a good drift through the shortcut. A small airtime pocket upon exiting allows for a better exit line.
*<b>QM locks</b>: The only QM lock is the ramp lowtrick. Landing further ahead decreases the window of positions which allow for a proper lowtrick, until it is no longer possible to perform. Small improvements were found on lap 3, but do not allow for a ramp lowtrick.


=== No Glitch Flap ===
=== No Glitch Flap ===
:''Video: [https://www.youtube.com/watch?v=Ntt0-QUkWU0 21.368 by Monster (2020)]''
:''Video: [https://youtu.be/Uy1vjE6gBTg 21.325 by Corvid (2024)]''
The current strategy for NG flap is similar to a single lap of the NG 3lap, except that more turns can be cut with two additional mushrooms. The first mushroom is used on the first turn, to both cut the grass and drift with minimal speed loss. The second mushroom is used to drive directly to the ramp through the offroad, and reach it without losing wheelie speed. The ramp is done with a [[Low trick#RFH low trick | RFH low trick]]. The third mushroom is used in the pipe shortcut, however the wallclip strategy is slower from this approach, instead a [[Grounded hop#Double hop | double hop]] is used to both progress into the offroad and also start a drift as soon as possible.
Like for the NG 3lap, Funky Kong + Spear are used for high top speed.
*<b>Lap entry + first turn</b>: The flap is entered on the right curb; this not only reduces distance driven, but also allows to reduce the airtime from the first turn hop with a spindrift, using [[TF physics]].
*<b>Second + third turn</b>: The first mushroom is used here, to cut through the third turn tighter. It's faster than the first turn shroom by about a frame. Getting airtime out of the curb after the third turn is a small optimization.
*<b>Ramp lowtrick</b>: The second mushroom is used on the sand before the ramp, setting up for a [[Low trick#RFH low trick | RFH low trick]] with STA. The wheelie is dropped briefly to facilitate starting RFH. With good QM, low airtime can be gotten while touching the soft wall behind the ramp, allowing for one frame of direct position update (up to ~164 u/f). The shroom is used early to allow for optimal boost distribution with the following trick boost.
*<b>Offroad cut</b>: The third mushroom is used here. Very similar to the 3lap, although the wallclip is not necessary for a good line.


== History ==
== History ==
Line 48: Line 60:
=== TAS Competitions ===
=== TAS Competitions ===


Luigi Circuit has featured in two tasks of the [[MKWii TAS Competition]] (Task 2 2020 and Task 2 2023).
Luigi Circuit has featured in three tasks of the [[MKWii TAS Competition]] (Task 2 2020, Task 2 2023, Christmas Task 2023).


== Future ==
== Future ==


=== Known timesaves ===
=== Known timesaves ===
'''UR 3lap'''<br>
'''UR 3lap'''
* Implementing the ultra shortcut would bring the TAS well below the 50 seconds mark. A preliminary route involves performing SG and SH on lap 1, then doing two ultras to skip laps 2 and 3.
'''UR Flap'''
* Marth improved the flap to a 10.324, mostly by performing a tighter ultra and improving the superslide landing.
'''NU 3lap'''
* Monster and Marth have a 19.446 lap 1 using SG and SH. Were a full 3lap run finished, it would bring the TAS under 58 seconds.
* Monster and Marth have a 19.446 lap 1 using SG and SH. Were a full 3lap run finished, it would bring the TAS under 58 seconds.
'''UR flap'''
'''NG Flap'''
* Ejay improved the post-respawn section to achieve a 15.341, however the improvement has not been published due to over potential improvements in the lap existing.
* Starting the lap with different QM, to allow for the best soft wall interaction possible at the ramp.
'''NG 3lap'''
* Delaying the hop on the first turn by a couple frames was a missed small optimization.
* Monster and Ancient have a 22.730 lap 1 with an outdated start slide, so not only is the BKT improvable, but so is the improvement.
* At the cut, there is a 1 f bounce during shroom acceleration, which can likely be prevented.
'''NG flap'''
* Full input range was not available at the time this TAS was created, so wheel inputs can save time in most places in the air.


=== Potential timesaves ===
=== Potential timesaves ===
* '''UR flap''' - Better optimisation of the pre-respawn section, as it is from a prelim demonstration from when the ultra was discovered.
'''NU 3lap'''
* '''NG 3lap''' - Ramp trick with held wheelie <ref>[https://streamable.com/a6qzd1 lcRampApproach], strategy and footage by Marth, 2023</ref>
* A potential route using supersliding; shroom off the ramp for height, land on the road seam at the last turn and continue supersliding from there.


== References ==
== References ==

Latest revision as of 18:53, 9 October 2025

Luigi Circuit is the first course of the Mushroom Cup in Mario Kart Wii. It is notable for featuring the first known useful application of supergrinding.

Overview

Current BKTs
Type Unrestricted No Ultra No Glitch
3lap 1:02.466 1:07.788
Flap 11.635 18.174 21.325

Luigi Circuit has a 3lap viable ultra shortcut, and currently benefits from supergrinding, superhopping, and supersliding in both 3lap and flap categories. Hence, it has three 3lap categories and three flap categories. Currently, there is no existing 3lap run using an ultra shortcut, so the Unrestricted 3lap record is also technically the No Ultra 3lap record.

Unrestricted 3lap

Video: 1:02.466 by Jellopuff, Ejay, Kierio, Malleo, and Thomas (2020)

The current strategy for UR 3lap is to perform two supergrinds on each lap. The first supergrind takes you down the back straight, and requires a mushroom. Performing the supergrind shroomless loses more than sacrificing the pipe shortcut on the last turn, so the pipe shortcut is never taken on any lap. The second supergrind takes you down the front straight and past the finish line, and can be performed shroomless each lap.

Unrestricted Flap

Video: 11.635 by Aoiro, Monster (2024)

The current strategy for UR flap is to perform an ultra shortcut. Supersliding is useful in the flap, therefore Wario Bike is used. King Boo is used for his handling bonus.
The setup involves starting a supergrind on the long banked turn, gaining about 200 EV in the process. Then, the bike ejects from the supergrind, and lands on the slope of a decorative mushroom; this redirects its motion upwards and sideways due to the extreme EV. Enough height is obtained to perform an apex clip on the top of the invisible wall, to redirect motion sideways and clear the gap. The bike lands back on the exposed road seam, entering the superslide state. The lap is then completed from here, using the other mushrooms to stay at higher speed through the ending.

No Ultra Flap

Video: 18.174 by Tactical (2025)

The current strategy for NU flap is to perform WBSS for the entire lap, and as such uses Wario Bike. King Boo and automatic transmission are used to increase the handling stat.
The setup involves using a mushroom to wallclip over the invisible wall, then landing on the seam. This is done between the first and second turn, where the wall is lowest. The WBSS state can be accessed from this seam. The setup continues by doing a lap in reverse, to allow for more time to build excess EV. The lap is started with almost 200 EV, ensuring that the speed cap of 120 u/f is maintained for the entire lap. The second and third mushrooms are not used.

No Glitch 3lap

Video: 1:07.788 by Alego11, César, Corvid, ego, Ejay B, Marth, sorry (2025)

Funky Kong + Spear is optimal; it's the fastest bike combo, and its low drift is sufficient for the track.

  • First turn: Hard drift to the right. Minor optimizations include getting a small landing bounce, and doing a small spindrift with a couple neutral inputs, for a tighter drift. A quickhop is performed to align to the left after exiting the turn.
  • Second turn: A chain happens right before the turn, so it's slightly faster to hop early and spend less time below 98.4 u/f. The drift starts with soft inputs briefly, before switching to hard right.
  • Third turn: Taken suboptimally on purpose. In preparation of the ramp, the miniturbo must be released much further right than normal. The curb is used for greater hop airtime, and to gain roll rotation; the combination of rotation conversion from the curb, and the extended spindrift, allows for a very tight drift line. An extended quickhop is done exiting the turn, to align to the left.
  • Ramp lowtrick: With the angle exiting the third turn, optimal wheelie turning, and a twist chain, it is possible to hold the wheelie through the air and land close to the ramp. The best airtime QM lands a bit short of the ramp, thus dropping to ~71 u/f from the offroad is forced. Aiming for the edge of the ramp precisely, using a short slipdrift, allows for a lowtrick, with STA to gain speed in the air. This strategy for the ramp lands much further left than other methods, eliminating the rehop before the shroom.
  • Offroad cut: The mushroom is used here on every lap. It is delayed as much as possible, by hopping late from the curb, and doing a wallclip on the corner of the wall. Despite this wallclip gaining (a small amount of) height, its main purpose is to change the bike's alignment to the right, so it was allowed in No Glitch. The combination of the spinhop and wallclip allow for a tight landing angle. Small bounces upon landing are common, and prevented because they delay acceleration from the shroom. A low spindrift is done shortly after landing to set up a good drift through the shortcut. A small airtime pocket upon exiting allows for a better exit line.
  • QM locks: The only QM lock is the ramp lowtrick. Landing further ahead decreases the window of positions which allow for a proper lowtrick, until it is no longer possible to perform. Small improvements were found on lap 3, but do not allow for a ramp lowtrick.

No Glitch Flap

Video: 21.325 by Corvid (2024)

Like for the NG 3lap, Funky Kong + Spear are used for high top speed.

  • Lap entry + first turn: The flap is entered on the right curb; this not only reduces distance driven, but also allows to reduce the airtime from the first turn hop with a spindrift, using TF physics.
  • Second + third turn: The first mushroom is used here, to cut through the third turn tighter. It's faster than the first turn shroom by about a frame. Getting airtime out of the curb after the third turn is a small optimization.
  • Ramp lowtrick: The second mushroom is used on the sand before the ramp, setting up for a RFH low trick with STA. The wheelie is dropped briefly to facilitate starting RFH. With good QM, low airtime can be gotten while touching the soft wall behind the ramp, allowing for one frame of direct position update (up to ~164 u/f). The shroom is used early to allow for optimal boost distribution with the following trick boost.
  • Offroad cut: The third mushroom is used here. Very similar to the 3lap, although the wallclip is not necessary for a good line.

History

TODO: History of all strat developements. Section devoted to supergrinding as well as one for the ultra shortcut and all the theories that led to its discovery.

TAS Competitions

Luigi Circuit has featured in three tasks of the MKWii TAS Competition (Task 2 2020, Task 2 2023, Christmas Task 2023).

Future

Known timesaves

UR 3lap

  • Implementing the ultra shortcut would bring the TAS well below the 50 seconds mark. A preliminary route involves performing SG and SH on lap 1, then doing two ultras to skip laps 2 and 3.

UR Flap

  • Marth improved the flap to a 10.324, mostly by performing a tighter ultra and improving the superslide landing.

NU 3lap

  • Monster and Marth have a 19.446 lap 1 using SG and SH. Were a full 3lap run finished, it would bring the TAS under 58 seconds.

NG Flap

  • Starting the lap with different QM, to allow for the best soft wall interaction possible at the ramp.
  • Delaying the hop on the first turn by a couple frames was a missed small optimization.
  • At the cut, there is a 1 f bounce during shroom acceleration, which can likely be prevented.

Potential timesaves

NU 3lap

  • A potential route using supersliding; shroom off the ramp for height, land on the road seam at the last turn and continue supersliding from there.

References