DS Yoshi Falls: Difference between revisions

m Added note about UR 3lap being the NU 3lap
m Potential timesaves: i just didn't finish writing this lmfao
 
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|-
|-
!3lap
!3lap
| colspan="2" style="text-align:center;" |54.769
| colspan="2" style="text-align:center;" |0:49.913
| style="text-align:center;" |57.867
| style="text-align:center;" |0:57.572
|-
|-
!Flap
!Flap
| style="text-align:center;" |10.909
| style="text-align:center;" |6.969
| style="text-align:center;" |12.440
| style="text-align:center;" |12.190
| style="text-align:center;" |18.176
| style="text-align:center;" |18.176
|}
|}
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=== Unrestricted 3lap ===
=== Unrestricted 3lap ===
:''Video: [https://www.youtube.com/watch?v=bpH5z8L3PAM 54.769 by Rocky, Akari, Marth, Malleo, and DwainiumB (2019)]''
:''Video: [https://www.youtube.com/watch?v=K1mMWQSSI3o 0:49.913 by Corvid, Mikul (2025)]''
The current strategy for UR 3lap is to perform the supergrinding on all 3 laps.
The current strategy for UR 3lap is to supergrind on all 3 laps, and perform the egg shortcut on lap 3. Funky Kong + [[Vehicles#Spear | Spear]] is used, because this combo is able to gain a lot of EV in the short supergrind before the egg cut.
 
*<b>Lap 1</b>: A custom startslide is used to start with a good line into the waterfall, while sacrificing as little forward distance as possible. The first mushroom is used at the waterfall to prevent speed loss and start a supergrind on the banking. This supergrind continues until the second supergrind, and [[EV]] is preserved with a few momentum hops. Another supergrind is started on the slopes at the last turn, using the boost from the zipper. It is carried into the next lap.
''TODO: Add details''
*<b>Lap 2</b>: The supergrind is continued up until the first waterfall. The EV from it is preserved with momentum hops, and using the soft walls at the edge of the turn. The soft walls also help redirect motion so that the bike can make it through the turn in a drift, and the [[miniturbo]] is released into the bridge. The next part of the track follows [[DS Yoshi Falls#No Glitch 3lap | manual no glitch]] strategies, up to the last turn where another supergrind is started.
*<b>Lap 3</b>: The previous supergrind is continued up to the first waterfall. The second mushroom is used there to start a supergrind on the banking, like on lap 1, and gain a lot of EV. The EV is preserved up to the next waterfall with momentum hops, launching towards the giant egg shroomless. The third mushroom is used at the egg to increase IV upon touching it; because of the bike's high pitch rotation, IV is pointing upwards, therefore the mushroom has a big effect on height. The landing recovery simply involves a [[Standstill miniturbo | SSMT]] to turn towards the finish line.


=== Unrestricted Flap ===
=== Unrestricted Flap ===
:''Video: [https://www.youtube.com/watch?v=Yi2FNGnoj0Y 10.909 by Jellopuff (2023)]''
:''Video: [https://www.youtube.com/watch?v=ixRo4WABTfY 6.969 by Jellopuff, Kierio (2024)]''
The current strategy for UR flap is to perform the ultra shortcut with a delayed lap count, which is actually required for it to save time.
The current strategy for UR flap is to perform the ultra shortcut with a delayed lap count. Baby Daisy + [[Vehicles#Bullet Bike | Bullet Bike]] is used.
 
First, the delayed lap count is performed shroomless. This involves starting a supergrind at the bridge, accumulating over 200 EV, and ejecting to carry a lot of momentum into the giant egg. With a good bounce from the egg, it is possible to land on the other side of the track and break the checkpoint progression, with the finish line still active.<br>
''TODO: Add details''
The second part of the setup involves starting another supergrind at the bridge, this time driving through the track backwards to carry it all the way to the first turn. The first mushroom is used at the banking at the first turn; this greatly increases the amount of EV accumulated, to about 300. The slopes around the waterfall are used to turn to the left and gain a lot of height, before crossing the finish line backwards to start the flap, flying towards the egg. The second mushroom is used before touching the egg to increase IV, and therefore height. The third mushroom is used in the air for more distance, and also to have boost upon landing to quickly accelerate. Due to the mushroom boost, using the barrel roll state to quickly turn is not viable, so the landing recovery simply involves hopping up and charging a [[miniturbo]].


=== No Ultra Flap ===
=== No Ultra Flap ===
:''Video: [https://www.youtube.com/watch?v=orZH-X4fhJg 12.440 by Mikul, Marth, Ejay, and Monster (2023)]''
:''Video: [https://www.youtube.com/watch?v=ixRo4WABTfY&t=57s 12.190 by Jellopuff (2024)]''
The current strategy for NU flap is to perform supergrinding and the "egg shortcut".
The current strategy for NU flap is to perform supergrinding and the egg shortcut. Funky Kong + Spear is used.
 
The flap setup involves entering a supergrind at the wooden bridge near the end of the track, and accumulating about 200 EV before starting the flap. The bike ejects from the supergrind at the first turn, and uses preserves most of the EV with momentum hops through the first turn, using the soft walls at the edge of the banking to redirect motion and keep a tight line. After more momentum hops the waterfall, the bike launches off towards the giant egg shroomless. The first mushroom is used at the egg, to increase IV (and therefore height) upon touching it. After landing on the other side of the track facing backwards, the soft walls are used to enter a barrel roll state, nearly flipping the bike. The second mushroom is used to accelerate, forcing the bike out of the barrel roll and sharply changing its yaw rotation in the process. The third mushroom is used to stay at 120 u/f until the finish.
''TODO: Add details''


=== No Glitch 3lap ===
=== No Glitch 3lap ===
:''Video: [https://www.youtube.com/watch?v=K92YqMcipNE 57.867 by Rocky and DwainiumB (2019)]''
:''Video: [https://www.youtube.com/watch?v=bzHJnV3UPx8 0:57.572 by Alego11, Corvid, Marth (2025)]''
The current strategy for NG 3lap is to drive 3 laps normally.
Funky Kong + Spear is used for the high top speed stat. [[Automatic drift | Automatic transmission]] has been demonstrated to be a few frames faster than manual.<ref>[https://www.youtube.com/watch?v=BBAi6wn7SRk (MKW TAS) DS Yoshi Falls - 57.641 ( No Glitch )]</ref> This is due to its ability to [[Wheelie#Optimal wheelie turning | wheelie turn]] without speed loss, eliminating [[Wheelie#Rehop | rehops]].
 
*<b>First turn</b>: The mushroom is used here on every lap, both to avoid the speed loss from the waterfall, and to avoid having to slowly accelerate to max wheelie speed after the drift ends. The sloping after the waterfall is used to go airborne and cut over some of the turn. The soft walls assist in recovering from the jump and making the turn. The shroom is delayed as much as possible, for a better line into the bridge.
''TODO: Add details''
*<b>Bridge</b>: Automatic is able to wheelie turn through both shallow turns, being the main time gain over manual. On the slope transition before the bridge, getting a stick rotates the bike sharply to the right due to [[rotation conversion]], making this strategy possible.
*<b>Second turn</b>: A wheelie drop before the boost panel is done for a tighter line through the turn. The wheelie drop allows for an [[Drift#Auto spindrift | auto spindrift]], to quickly turn to the right. Bounces after the boost panel, and [[A-tech]] further assist with turning.
*<b>Waterfall</b>: The waterfall causes speed loss, and automatic can't miniturbo to quickly get up to top speed. Landing on the waterfall is delayed as much as possible, by using the soft wall before the downhill slope to gain large airtime. The wheelie is dropped midway through the waterfall (once IV is about to drop below regular top speed) for tighter turning exiting the waterfall. After sticking to the uphill slope, the auto rewheelie strat is performed to turn tighter, without speed penalty due to already being far below max wheelie speed.
*<b>Last turn</b>: An auto spindrift is done at the boost panel, like before. Going from +7 to -7 and back during the drift allows to change the drifting direction on command, which is used to realign to the left before committing to the right fully. A-tech is again used to get more rotation when the boost ends. On lap 3, there is no need to align for the next lap, so an artificial chain wheelie is done for a better line to the finish.
*<b>Lap transition</b>: The turn is too tight to simply wheelie turn throughout, so a small drift is started, followed by auto rewheelies, to gain rotation while sacrificing as little speed as possible. On lap 1, the start slide and start boost allow a simpler alternative line.


=== No Glitch Flap ===
=== No Glitch Flap ===
:''Video: [https://www.youtube.com/watch?v=BDff2FLJrdU 18.176 by Estaloy, SirLucas, and Kierio (2023)]''
:''Video: [https://www.youtube.com/watch?v=BDff2FLJrdU 18.176 by Estaloy, Kierio, SirLucas (2023)]''
The current strategy for NG flap is to drive 1 lap normally. Unlike most TASes, [[Automatic drift | automatic]] is used.
Like for the 3lap, Funky Kong + Spear is used. Automatic transmission is currently used too, but manual is likely better.
 
*<b>Lap entry</b>: The flap starts on the right side to reduce distance driven. The first mushroom is used at the downhill slope transition, to realign into the first turn without losing a lot of speed like the 3lap.
''TODO: Add details''
*<b>First turn - second turn</b>: Same strategies as the 3lap. Second mushroom is used here.
*<b>Waterfall</b>: The third mushroom is used here, both to avoid the slowdown from the waterfall, and to cut a small part of the track using airtime from the uphill slope transition.
*<b>Last turn</b>: Same as the 3lap.


== History ==
== History ==
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=== Known timesaves ===
=== Known timesaves ===


''TODO: Write this''
<b>UR 3lap</b>
*It is possible to perform the egg cut with only 1 mushroom, by starting the supergrind with a miniturbo instead of a mushroom, which still gives enough EV for the shortcut. This makes it faster to do the cut on all 3 laps.<ref>[https://www.youtube.com/watch?v=j6qLjxVNxVE is rYF BORING now????]</ref>
*Sneakster gains more EV than Spear at the egg cut supergrind.<ref>[https://discord.com/channels/214574342137315328/864397137667555329/1418793276437299342 #tas-strats channel]</ref>
 
<b>UR Flap</b>
*There is a currently unuploaded 5.886 collab.<ref>[https://discord.com/channels/214574342137315328/1426543297769242726/1426972084894175355 rYF UR flap thread]</ref>
 
<b>NU Flap</b>
*Implement the delayed lap count.


=== Potential timesaves ===
=== Potential timesaves ===


''TODO: Write this''
<b>NG Flap</b>
*Manual transition is likely better than automatic. With the additional mushrooms, manual is able to eliminate one of the rehops, closing the gap between it and automatic. However, no fully optimized flaps exist for either transmission, so it is not confirmed which transmission is better.


== References ==
== References ==